Dev post #2
Hey everyone,
In the last post I mentioned the changes that were made between the XBLIG and Steam versions of Miner: Dig Deep. If you’re new to the game, be warned that this post may contain some minor spoilers.
After the original released we received a lot of feedback on the long journey back down into the mine being boring and frustrating. The light's fuel burnt down as you went too, which felt like a total waste as mining hadn't even begun again. You may have noticed that there’s now a teleporter to take you back down into the mine.
The other changes to the gameplay are smaller, I consider them only smoothing out the rough edges. Selling ore and gems previously was done by opening the store, switching to the sell category, and then pressing the “sell all” button. Too many steps! Plus it didn’t feel rewarding at all. So, the selling was pulled out of the shop and instead a mine cart is now where gems and ore are sold. Being able to see the stack of your loot felt much better, and it was just a single button press on your way to the shop. Lifts felt a bit boring and tedious to ride on, so we increased the movement speed, making them fun to travel on and more convenient. There’s now a display showing how much deeper a lift can extend, this was never shown in the original. The lift extension display avoids the ambiguity when lifts stop, are they blocked by something underneath, or have they hit their depth limit? Running past a ladder while your miner’s feet are still on the ground no longer slows you down. This slow-down was just an oversight in the original, thankfully Will noticed how strange that was. Just after the Steam release, a subtle change was made to the falling rocks to make them more forgiving. Rocks now push you out of the way when they only glance your miner.
So, that's all I can think of that has changed gameplay-wise since XBLIG. Our intention with these changes was to balance keeping the original's feel but freshen it up just enough for modern tastes. I'm curious to hear your take on these changes too.
In the last post I mentioned the changes that were made between the XBLIG and Steam versions of Miner: Dig Deep. If you’re new to the game, be warned that this post may contain some minor spoilers.
After the original released we received a lot of feedback on the long journey back down into the mine being boring and frustrating. The light's fuel burnt down as you went too, which felt like a total waste as mining hadn't even begun again. You may have noticed that there’s now a teleporter to take you back down into the mine.
The other changes to the gameplay are smaller, I consider them only smoothing out the rough edges. Selling ore and gems previously was done by opening the store, switching to the sell category, and then pressing the “sell all” button. Too many steps! Plus it didn’t feel rewarding at all. So, the selling was pulled out of the shop and instead a mine cart is now where gems and ore are sold. Being able to see the stack of your loot felt much better, and it was just a single button press on your way to the shop. Lifts felt a bit boring and tedious to ride on, so we increased the movement speed, making them fun to travel on and more convenient. There’s now a display showing how much deeper a lift can extend, this was never shown in the original. The lift extension display avoids the ambiguity when lifts stop, are they blocked by something underneath, or have they hit their depth limit? Running past a ladder while your miner’s feet are still on the ground no longer slows you down. This slow-down was just an oversight in the original, thankfully Will noticed how strange that was. Just after the Steam release, a subtle change was made to the falling rocks to make them more forgiving. Rocks now push you out of the way when they only glance your miner.
So, that's all I can think of that has changed gameplay-wise since XBLIG. Our intention with these changes was to balance keeping the original's feel but freshen it up just enough for modern tastes. I'm curious to hear your take on these changes too.