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Dev Diary October

Hello everyone and welcome to the very first development diary in the history of Storage Hunter! If you like reading this kind of stuff then you’re in for a treat as we plan to update you on how’s the development going every week. So let’s get started!

Here are all the cool things we’ve been working on this week:

- research of assets needed to build the scene
- putting up the port scene: foreground and background
- garage design
- pre-rendering











- Implementation of items available to the player during the auction
- Grouping items into categories
- Implementation of a rarity and valuation system







And also UI design for:

- Containers scene (auctions we get to participate in)
- Auction scene
- Map with an auction house selection
- Inventory + the version with enabled item sales
- Icons and hints for different objects in a scene







Let us know what you think about the game so far and get ready to hear a lot more about it in the upcoming weeks! Stay safe out there!

Marcelina xx