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Devlog #3 - New NPCs and more of the city!

Hello Storage Hunters,

We hope this message finds you well and you are as excited as we are for the journey that lies ahead in Storage Hunter Simulator. We've been hard at work fine-tuning and adding exciting new features to our upcoming game.

In terms of programming, our team has been fully engaged. We've been busy implementing player step sounds and bidding animations for the non-player characters. Finally, we've incorporated tricks for auction participants to keep the bidding wars intense and unpredictable!
[previewyoutube][/previewyoutube]

We're thrilled to announce that the team has already presented internally the first approach to gameplay and the feedback has been overwhelmingly positive. This means we are on the right track and your storage hunting journey is coming to life! Get ready, because we will be releasing a new trailer soon.

On the design side, we've been deep in the development trenches. We're putting a great deal of work into AI NPCs and their dialogues, to ensure dynamic and engaging interactions for you. Furthermore, we're enhancing player skills and integrating a yard sale feature for all your storage treasures!

We've been working on assets for the city environment. Here, we've made three truck trailers and a dozen banners to give our city a unique and compelling character. You're going to love exploring this place!



Of course, no city is complete without its citizens. You'll meet various NPCs during your adventure, particularly while hunting through abandoned warehouses. We've done considerable work on their animations to ensure they're as lifelike as possible.



We'd like to thank you again for your continued support. We can't wait for you to step into the world of Storage Hunter Simulator, where the risk is part of the fun!

Best,
The Storage Hunter Team

Devlog #2 - Ride through the city

Hello Storage Hunters!

We are excited to bring you a brand new update packed with exciting new features and improvements that will take your storage hunting experience to the next level. Our dedicated team has been hard at work to make your treasure hunting journey more immersive and rewarding.

First off, we've been investing a lot of time and effort into the creation of a dynamic city environment. This will serve as the backbone of your storage hunting empire. Check out the sneak peek of the city blockout, we're very excited about how it's shaping up:
[previewyoutube][/previewyoutube]


In addition to the city, we have added more items to discover in the garages! Get ready to expand your collection and increase your earnings:


On the programming side of things, we focused on implementing existing assets to the game and polishing the item packing system.

Plus, we are introducing new NPCs. Meet new faces during your storage hunting adventure. But remember, they are here for the same reason you are, to find the treasures buried within the storage units:


Stay tuned for more exciting updates as we continue to improve and expand the world of Storage Hunter Simulator! We love hearing your feedback, so feel free to share your thoughts and suggestions. Here's to more happy storage hunting!

Cheers,
The Storage Hunter Team

Devlog #1 - Welcome to our Storage!


Hello everyone!

We are excited to announce that we’re making a game - Storage Hunter Simulator, and are delighted to present to you our first devlog.

Get ready to dive into a world where you can play as one of the bidders for abandoned warehouses and uncover hidden treasures. Storage Hunter Simulator is a garage auction simulation game that will challenge you to bid, win, and sell for profit, all while becoming the ultimate king of storage auctions. The best part? You can choose to play solo or with friends in multiplayer mode.

Our team is working tirelessly to create an unforgettable gaming experience. In our devlogs, we'll share our progress with you and give you a sneak peek behind the scenes.

So, let's dive into what we've been working on!

We've started creating the game's features. One of them is an activity that's necessary to be a successful treasure hunter - inspection of items. We understand that in the world of storage auctions, it's essential to know what you're dealing with. Therefore, we've developed a unique inspection system that allows you to examine the items in detail.
[previewyoutube][/previewyoutube]

Additionally, we're working on item packing. We know that managing your warehouse is as crucial as finding hidden treasures, so we've developed an inventory system that lets you manage your items efficiently.
[previewyoutube][/previewyoutube]

We are also continuously creating new treasures that you will be able to find in various garages. Our team is dedicated to making sure that every time you enter a new garage, you'll never know what to expect. Check them out:


We're creating NPCs who will make it difficult for you to get the storage of your dreams ;) Let’s meet them:


We hope you're as excited as we are about Storage Hunter Simulation. Our team is dedicated to providing you with the best possible gaming experience. Keep an eye out for more updates of our devlogs, and happy storage hunting!

Cheers,
The Storage Hunter Team

Dev Diary January

Hi guys!

It’s been quite some time since the last time we’ve updated you on what’s going on with the production of Storage Hunter. I must admit that a lot has happened since then so I bet you’re dying to know what we’ve been up to all this time.

Here’s what’s been done since the last time we checked in:

  • UI Inventory implementation
  • Added item filtering by "rarity"
  • Added items sorting by appropriate parameters
  • Merging branches and fixing conflicts
  • Finished auction generator
  • Refactoring the save system
  • Creating a cheate system and a command input system




















Stay tuned and until the next one!
Marcelina xxx

Dev Diary November #2

Hello everyone!

How’s everyone doing today? Wondering what the Storage Hunter crew’s been up to? I’ve good news for you then - the new dev diary is coming your way! We all know that when it comes to bidding time if of the essence, so let’s get down to business straight away.

Here’s what’s been going on this week:
  • Working on scripts
  • Items identification
  • Nesting items in boxes
  • Displaying available auctions
  • Room owners informations
  • Rooms informations


  • Disassembling items into reassembled parts
  • Making connectors for separated parts
  • Repairing normals






  • City design - pawnshop level
  • Reworking models for the project



Any guesses on what we’ll be working on next?
Stay tuned!

Marcelina xxx