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Storage Hunter News

Dev Diary November

Hi everyone!

It’s a new month, but our team’s still working on the very same project and I think we should start this new month with a good dose of information on what we’ve been working on. Shall we?

Here’s what’s been done:

  • Disassembling items into parts
  • Adding missing meshy walls
  • Dismantling UV in the missing places
  • Parenting to Empty
  • Export as a ready to be replaced file











  • Cleaning models
  • Adding missing partitions, hinges, etc. of elements.
  • Fixing normals, origins, parenting the moving elements to the main part of the furniture.



  • Adding prefabs - supplementing the library
  • Adding the Bidder class - auction participant
  • Fixing prefab bugs entered in addressable




As always, let us know what you're thinking!
Until the next one,

Marcelina xx

Dev Diary October #2

Welcome back everyone!

The wait is over and a brand new dev diary is here. And let me just tell you, the works are on! So why don’t we jump right in and get a closer look at what our team’s been up to the past week? Ready? Okay, here it is:



- Finalizing the UI project







- View - background
- Garage design fix
- Containers modification









- Addressable script changes
- Alignment of naming in the database
- Adding auction objects
- Attaching missing materials
- Tagging for rarity
- Grouping into collections









- Repair and adjustment of models from asset packages
- Grouping objects
- Making furniture drawers
- Repairing parts pivots
- Parenting









Let us know whether you like what’s been implemented.
Take care and see you all next week!
Marcelina xx

Dev Diary October

Hello everyone and welcome to the very first development diary in the history of Storage Hunter! If you like reading this kind of stuff then you’re in for a treat as we plan to update you on how’s the development going every week. So let’s get started!

Here are all the cool things we’ve been working on this week:

- research of assets needed to build the scene
- putting up the port scene: foreground and background
- garage design
- pre-rendering











- Implementation of items available to the player during the auction
- Grouping items into categories
- Implementation of a rarity and valuation system







And also UI design for:

- Containers scene (auctions we get to participate in)
- Auction scene
- Map with an auction house selection
- Inventory + the version with enabled item sales
- Icons and hints for different objects in a scene







Let us know what you think about the game so far and get ready to hear a lot more about it in the upcoming weeks! Stay safe out there!

Marcelina xx