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Akatori News

Play time-limited demo of There Is No Light — an upcoming dark action RPG

Hey everyone,

Hope you’re doing well! Today we’d like to present you a game our friends are working on, because they’ve just released its new demo, and we think that it deserves your attention.



We’re talking about There Is No Light — a pixel-art action-adventure set in a grim underground world ruled by the mysterious Church of the Great Hand, where the entire human population has been eradicated by a global catastrophe.

https://store.steampowered.com/app/1132980/There_Is_No_Light/

Explore the game world, listen to the stories of survivors, vanquish hordes of bloodthirsty demonic creatures and fight deadly Bosses to fulfill your goal — save your child who has been taken away by the Church.

There Is No Light takes part in the Steam Next Fest, thus there is a brand new demo version available on Steam from June 16 to June 22 — don’t forget that the demo is time-limited and it will be removed from the platform after the event, so make sure to check it out!

The new demo features all the core gameplay and three in-game locations: New Nimbus, Path Of Sorrow and Steel Forest, as well as one mini-boss and one full-fledged boss at the end.

Also, the team has recently published a teaser of a launch trailer, which will be released later this summer — you can watch it on YouTube.

[previewyoutube][/previewyoutube]

We really hope you enjoy the work our friends have put so much effort into, and, of course, have a great day!

https://store.steampowered.com/app/1132980/There_Is_No_Light/

Akatori is coming soon on Kickstarter

[h2]✨Kickstarter✨[/h2]



Multiple times we’re asked a few times if the game will be on Kickstarter, the answer is yes, we definetely will! Be among first our followers!



We’re really excited about the campaign because we’re preparing some awesome rewards and tons of exclusive content. And be ready for this summer, we’ll share a launch date later on.



[h2]✨Mailing list✨[/h2]

Moreover, if you don’t want to miss the campaign, sign your email to this form and we'll notify you about it's launch!



We won’t bother you for no reason, no worries.

[h2]✨Development updates✨[/h2]



Over the past few months, we’ve been developing the new Cherry Blossom Square location. Above all, we’ve tried to ensure balance between the charming visuals and good readability/clarity of the environment.



Personally, I’ve found the level design tasks quite exciting, yet often I had to stop myself from overloading the location with enemies and interesting findings — overall I’m pleased with the result and can’t wait to see your opinion on it.



In the nearest future, we’d like to improve the combat system by adding more variation and hit combos to it. Despite it looking quite fun, there’s a whole lot of work ahead to reach the complete smoothness of the combat system.

Kickstarter: https://www.kickstarter.com/projects/akatori/akatori
Mailing list: https://mailchi.mp/16671f757800/akatori
Twitter: twitter.com/AKATORIGAME
Discord: https://discord.gg/X5AeVc9
Presskit: https://www.notion.so/Akatori-press-kit-a2bb40ac064e43888b59384fadabbe95

Devblog #1: from DeathStick to Akatori

Hello everyone!

In today's devblog #1 we’d like to share some news regarding the development and other important updates. And we do have A LOT of subjects to share and discuss here cause it's still the early development stages, so stay tuned!

First, we have an important confession to make. DeathStick wasn’t meant to be the game’s name initially. We simply hadn’t time and resources back in October to come up with a real one. So with a little delay, we finally created a real and final title for the project – Akatori.



A short introduction to the meaning behind Akatori: it consists of two Japanese words: 赤い “Akai” – red and 鳥 “Tori” – bird. It refers to a red canary the main character meets at the game’s start, which transforms into a staff and becomes her weapon after that.



This title is shorter and quite memorable, or at least we hope so. Thumb up if you like Akatori more than DeathStick :') (We'd be really happy to receive any feedback from you on this topic).

To other important updates:
The first in-game location – “Azure Roots Garden” is almost complete. We’re already working on the other locations that were shown in the teaser – “Metropolis” and “Haunted Ruins”. A preview of other gorgeous locations will be shown within the following updates.



Besides the main content, a significant part of the in-game UI is complete, which was the hardest part of the development so far (who would have thought lol). Here is the most recent part – the save slots menu:



Those were the news that we wanted to share for now, thank you for following our little game here!

P.S. (are memes even allowed here?)



Twitter: https://twitter.com/AKATORIGAME
Discord: https://discord.gg/X5AeVc9
Facebook: https://www.facebook.com/Akatorigame/
Instagram: https://www.instagram.com/akatorigame/
VK: https://vk.com/akatorigame
Presskit: https://www.notion.so/Akatori-press-kit-a2bb40ac064e43888b59384fadabbe95

Hello Steam!

We’re happy to reveal the first project of TeamNora Games – DeathStick!



TeamNora games is a one-man studio that was founded in 2018. The founder, Alexey Tronov got inspired by the old school console games and action anime movies and wanted to become a game developer himself. Since 2020, Alexey has been working on his debut project, DeathStick. He also collaborates with Fat Bard, a duo of experienced composers to write the game’s soundtrack.

And DeathStick is his dream project, that will be released in 2022.



Game description


The ancient God has been dormant for many ages. All this time, two dimensions of the magical world of Aarkalia co-existed in balance. But one day, everything will change – the endless power of ancient God will be brought upon the Aarkalia to turn it into ashes. Only the young girl Mako can stop the dark ritual from happening. Embark into this fascinating adventure, uncover its mysteries and help Mako to discover her true destiny!

DeathStick is a beautifully drawn and animated 2D platformer with a unique world-switching mechanic that turns the special in-game areas 180 degrees, transfers the protagonist into another dimension and unlocks new locations