Update #7
[p]Hey everyone!
This update introduces a brand-new location, the first NPC with basic dialogue, a money & trading system, new farm items, and lots of quality-of-life improvements. Let’s jump in:
[/p][h3]New Location: Goodwin Farm[/h3][p]Explore a fresh new area added to the world.[/p][p]![]()
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[/p][h3]New NPC: Edward Goodwin (BETA)[/h3][p]First NPC is now in the game!
Edward works at the Goodwin Farm and comes with a basic dialogue system.
For now, he can:
Give 2 quests, Trade items (Buy/Sell), Provide information
This is a simple foundation, but it opens the door for many upcoming characters.[/p][p]
[/p][p]
[/p][h3]New Trade System[/h3][p]You can now buy and sell various items.[/p][p]
[/p][p] [/p][h3]Money System Added[/h3][p]A new money icon appears in your inventory showing how much currency you have.[/p][p]
[/p][h3]
Quests & Challenges[/h3][p]Quest and Challenge menus redesigned: improved fonts, categories moved to the right, and Active / Completed quests are now split into separate sections.[/p][p]New quest categories added: farming, fishing, hunting, and more (visible inside each quest info box).[/p][p]Added new quest items: Edgar’s backpack and several new resource items.[/p][p]
[/p][p] [/p][h3]New Items & Farming Additions[/h3][p]-New items: Honey, Bees, Honey Toast, Wax Scraper, and more.[/p][p]-New farm buildable: Bee Hives — you can now build them on your farm and collect honey.[/p][p]-Added a quest guiding you to build your first bee hive.[/p][p]![]()
[/p][h3]Animals (Not interactable for now)[/h3][p]-Added chickens and horses to the world.
Note: They’re not interactable yet — I’m actively working on behavior, interactions, and future systems.
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[/p][h3]World & Visual Improvements[/h3][p]-Polished visuals in several areas.[/p][p]-Increased loading distance in the Canyon location.[/p][p]
[/p][p]-Added more sleeping tents around the world.[/p][p]
[/p][p][/p][p]-Added a storage box at the Fishing Village pier.[/p][p]
[/p][p][/p][h3]Added Toggle Sprint option.[/h3][p]
[/p][h3]Smaller Fixes[/h3][p]-Fishing nets now save/load correctly.[/p][p]-Fixed fishing net text (no more “No Bait” when bait is actually there).[/p][p]-Small collision fixes.[/p][p]-Improved game intro illustrations.[/p][p]-Fixed Engineer Skill issue where the requirement sometimes stayed active even after learning the skill.
[/p][h3]Sneak Peek: What I’m Working on[/h3][p]Here’s a small devlog of what’s coming:[/p][p]-More NPCs[/p][p]-More animals[/p][p]-Wild bears, wolves[/p][p]-New locations[/p][p]-Horse riding system[/p][p]-Ability to build a chicken coop and harvest eggs[/p][p]-And more![/p][p]Also:
I’m collecting all your bug reports, comments, and crash logs. Still investigating some crash cases and the EOS SDK DLL issue — the game doesn’t use Epic Online Services, so I’m trying to understand why the DLL is included (possibly related to the Supporter Pack DLC). Looking into it![/p][p][/p][p]
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[/p][p]Thank you all for your support, feedback, reviews, and bug reports — it really helps a lot!
I’ll keep polishing the game, fixing issues, and building new content for upcoming updates.[/p]
This update introduces a brand-new location, the first NPC with basic dialogue, a money & trading system, new farm items, and lots of quality-of-life improvements. Let’s jump in:
[/p][h3]New Location: Goodwin Farm[/h3][p]Explore a fresh new area added to the world.[/p][p]
Edward works at the Goodwin Farm and comes with a basic dialogue system.
For now, he can:
Give 2 quests, Trade items (Buy/Sell), Provide information
This is a simple foundation, but it opens the door for many upcoming characters.[/p][p]
Quests & Challenges[/h3][p]Quest and Challenge menus redesigned: improved fonts, categories moved to the right, and Active / Completed quests are now split into separate sections.[/p][p]New quest categories added: farming, fishing, hunting, and more (visible inside each quest info box).[/p][p]Added new quest items: Edgar’s backpack and several new resource items.[/p][p]
Note: They’re not interactable yet — I’m actively working on behavior, interactions, and future systems.
[/p][h3]World & Visual Improvements[/h3][p]-Polished visuals in several areas.[/p][p]-Increased loading distance in the Canyon location.[/p][p]
[/p][h3]Sneak Peek: What I’m Working on[/h3][p]Here’s a small devlog of what’s coming:[/p][p]-More NPCs[/p][p]-More animals[/p][p]-Wild bears, wolves[/p][p]-New locations[/p][p]-Horse riding system[/p][p]-Ability to build a chicken coop and harvest eggs[/p][p]-And more![/p][p]Also:
I’m collecting all your bug reports, comments, and crash logs. Still investigating some crash cases and the EOS SDK DLL issue — the game doesn’t use Epic Online Services, so I’m trying to understand why the DLL is included (possibly related to the Supporter Pack DLC). Looking into it![/p][p][/p][p]
[/p][p]Thank you all for your support, feedback, reviews, and bug reports — it really helps a lot!
I’ll keep polishing the game, fixing issues, and building new content for upcoming updates.[/p]