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Outbreak Island News

A locator walkie-talkie and wild animals

Hello, Detectives,

Today we are going to tell you a little bit more about the upcoming prologue of Outbreak Island: Pendulum. For example, the walkie-talkie in the game will serve not only to communicate with the story characters, but also to keep track of dangers and find interesting places by signal.

[h2]A locator walkie-talkie[/h2]

We decided to make the walkie-talkie not only a means of communication, but also a useful device for searching. So, you will be able to track radio signals by sound and thus find new locations and hidden places.



The Transformed are visible from afar because of the sparks from the experience equipment. Despite this, the Transformed are very unpredictable opponents, which means it is important to track their appearance in advance. A walkie-talkie helps with this as well - when a changeling is nearby, the walkie-talkie emits static.



[h2]Outbreak Island Wildlife[/h2]
We continue to work on artificial intelligence, visuals, and animations of wild animals. And today we want to share the halfway results with you.



Don't forget to follow our social media so that you don't miss the development diaries and your chance to ask Outbreak Island developers your questions directly.

And add the free Outbreak Island: Pendulum prologue to your Wishlist, which will be released very soon!

Twitter: @OutbreakIsland Discord: https://t.co/haIrhHEcvQ

https://store.steampowered.com/app/1804630/Outbreak_Island_Pendulum/

Bases and shelters for a player

Hello detectives!

We continue to work on Outbreak Island, and very soon we will be able to show you the new gameplay. In the meantime, check out the new screenshots of Outbreak Island locations.

Some of these buildings can become your base, where you can hide from the wildlife, craft new equipment or just relax. By the way, there can be more than one base - you can settle down in several key places on the island. It can be an abandoned factory, an old farm or some buildings in the local town. Also in Outbreak Island there will be an opportunity to set up these bases for your own comfort. For example, put solar panels to supply electricity or set traps.

Don't worry, you won't be "tied" to these places - if you want, you can make a halt in the forest or on any other piece of the island. Although it will be far more dangerous for the detective's life...



Don't forget to follow our social media so that you don't miss the development diaries and your chance to ask Outbreak Island developers your questions directly.

And add the free Outbreak Island: Pendulum prologue to your Wishlist, which will be released very soon!

Twitter: @OutbreakIsland Discord: https://t.co/haIrhHEcvQ

https://store.steampowered.com/app/1804630/Outbreak_Island_Pendulum/

Weapon Animations And Buildings In The Open World

Hello Detectives!

The development of Outbreak Island continues and today we want to share new material about the game again.

[h2]Shooting Animation[/h2]
Outbreak Island will feature a variety of weapons - pistols, shotguns, rifles, melee weapons, and more. We continue to work on the gameplay and visuals in this direction, and today we want to show the shotgun animation! We would be very grateful for your feedback in the comments.



[h2]The Science Center on the Island[/h2]
In the open world of Outbreak Island, you will be able to explore different buildings. For example, there will be residential buildings (a whole city!), warehouses, a military base and even a mysterious church by the cliff. In this devlog we will show you a prototype of the research center buildings.



That's all for today. Subscribe to our SteamHub, as well as social media, so you don't miss the development diaries and ask questions directly to the developers of Outbreak Island.

And don't forget to add the free Outbreak Island: Pendulum prologue to your Wishlist, which will be released very soon!

Twitter: @OutbreakIsland Discord: https://t.co/haIrhHEcvQ

https://store.steampowered.com/app/1804630/Outbreak_Island_Pendulum/

Development Progress: Water Gameplay

Hello Detectives!

The development of Outbreak Island continues and today we want to share new material about the game again.

[h2]New Water[/h2]

Outbreak Island is an open-world game, but there is not only land, but also water. Not so long ago we updated the physics and the visuals of the ocean that surrounds the island. Now the water surface looks realistic and doesn't cause FPS slumps. Check it out!



[h2]Underwater Gameplay[/h2]

In addition to the land-based gameplay, there will be underwater gameplay in Outbreak Island. Unfortunately, you won't be able to sail far - strange storms don't allow you to just swim away. But you can explore local reefs and collect necessary resources from the wrecked ships nearby. But don't forget about oxygen - unfortunately, our detective is just an ordinary man, not a professional swimmer.



That's all for today. Subscribe to our SteamHub, as well as social media, so you don't miss the development diaries and other news about Outbreak Island!

And don't forget to add the free Outbreak Island: Pendulum prologue to your Wishlist, which will be out very soon! https://store.steampowered.com/app/1804630/Outbreak_Island_Pendulum/

Twitter: @OutbreakIsland Discord: https://t.co/haIrhHEcvQ

Outbreak Island progress: open world, lighting and performance

Hello, detectives!

We continue to work on Outbreak Island, and today we want to show you the results of our work on the environment, lighting and performance in the open world.

To recap: in Outbreak Island you will have to survive on the island with a total area of 16 square kilometers. The island has a small town, abandoned farms, an old church with an adjacent cemetery (this is one of our favorite locations!), a military base, and beautiful forests, rocky areas and caves.

Let us know in the comments what you think about the current progress of the environment development! And don't forget to subscribe to Outbreak Island social media so you don't miss development diaries and other news from the developers.

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