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Demo 1.4.9 patch note

Hello everyone!

This is a very small patch, that sadly removes the official machine-translated Japanese translation. The reason for the removal is that we do not want to get into the murky legalities of using AI-generated translation.

Demo 1.4.8 patch note

Hello everyone!

This patch brings two new features to the demo:
  1. The first one is that a new camera drag has been implemented that is usable while holding down the middle mouse button, both in the campaign and in the combat map. This should make it a lot easier to play the game by only using the mouse.

  2. The other one is adding support to add new fonts to the game per language file. We had a request in our Discord to make it possible to support Japanese, at least with machine translation, this has been added. Known limitations at this time are that the line breaks do not follow the Japanese line-breaking rules and that inputting characters with the Japanese IME is not supported.

    There are still no plans to support languages other than English and Hungarian officially at the moment, but the language files are made easily accessible and fonts changeable, so if that changes we only need to focus on the translation itself as the game will be able to support it. Plus this makes it easier for the community to create fan translations if there is a demand for it.



Demo 1.4.7 patch note

Hello everyone!

Another small patch, fixing some bugs and doing some slight tweaks.

[h2]Balance changes:[/h2]
- Rebalanced XP gains in a way that increases the time to level up by killing lower-level enemies. This means that over-leveling the enemy by more than 1 level will be harder than before.
- Disabled melee units (for example when netted) do not threaten tiles anymore. This means there are no movement penalties moving next to them, and they do not block skills that require no engagement.

[h2]UI changes:[/h2]
- For the charge skill, clarification was added in its description that it can't be used when engaged.
- When choosing skills, the school the unit already has in his/her skill bar will always be visible, even if there are no more valid skills to choose from that school.
- Removed the blue border on passive skills, it feels like it created visual clutter without much benefit. Passive skills still don't have keys associated with them on the skill bar in combat, retaining the information that they can't be activated with a much smaller footprint.

[h2]Bugfixes:[/h2]
- Fixed the demo ending base defense mission not properly starting.
- Fixed the blood rage skill counter not respecting the maximum counter limit.
- Fixed that player unit mustache from its profile picture could be lost by reloading a saved game.
- Fixed a visual bug for units that used attack of opportunity with rotation, and did not rotate back to their original facing.

Demo 1.4.6 patch note

Hello everyone!

This is just a small patch, tweaking and rebalancing some things:

- Tweaked the AI to respect player's archers more, and to not show their backs to them when they are adjacent.
- Modified the 2 weapon skills for the hammers to make them more distinct. The one-handed hammer got the stunning strike skill, focusing on CC but losing the ability to shred armor from the enemy. The two-handed hammer lost the ability to stun, but increased its armor shredding capability from 2 to 3, making it more focused on removing armor.
- Shield bash has been modified to provide a knockback that the unit does not follow up and distraction, rather than damage and "half a stun".
- Fixed a visual bug that occurred when an enemy helped their teammate to remove the throwing net. Previously, it was possible that the removal animation did not happen.
- Fixed cripple background missing the -10 range attack modifier.

Demo 1.4.5 hotfix

Hello everyone!

This is a small update to fix some issues that were added in the latest patch and to improve stability.

- Fixed a crash that could occur when generating a map which was introduced in the previous patch.
- Fixed a rare crash that could occur at the end of the month.
- Fixed that typing was not registered when trying to change a character name which was introduced in the previous patch as well.
- Added an autosave after combat as well, not just before combat.
- Added a clarification for the steal supply mission to remind the player that only 1 chest can be stolen per turn.
- Increased enemy squad aggressiveness when the player starts to steal the chests in the steal supply mission.