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Slaves of Magic News

1.1.13 hotfix

[p]Hello everyone![/p][p][/p][p]The 1.1.12 patch introduced a new bug that caused skills that should be disabled when there are adjacent enemies to not be disabled at all. This has been fixed.[/p]

1.1.12 patch

[p]Hello everyone![/p][p][/p][p]A few more fixes have been implemented in this patch:[/p]
  • [p]Fixed archers not being able to shoot while being adjacent to an enemy unit through a wall.[/p]
  • [p]Fixed the attack of opportunity warning being shown from units that are not seen by the player.[/p]
  • [p]Fixed a typo in armor/shield description. They are now properly showing that they increase initiative, not reduce it.[/p]
  • [p]Fixed the expected minimum damage information on the unit's health bar not being properly cleaned after hovering over the unit with a damage skill.[/p]

1.1.11 patch

[p]Hello everyone![/p][p][/p][p]A few more fixes have been implemented in this patch:[/p]
  • [p]Fixed a rare crash that could occur when a new wave arrives in a base defense mission.[/p]
  • [p]Fixed a crash when loading a combat start-of-round auto save, when the player has no units to activate.[/p]
  • [p]Slow spell no longer disables skills with the "only as first action" criterion.[/p]
  • [p]Fixed acid bomb being able to target concealed units.[/p]

1.1.10 hotfix

[p]Hello everyone![/p][p]
The 1.1.9 hotfix has introduced a new bug in the attack of opportunity avoidance algorithm, which caused it to occasionally miss a valid movement path without attack of opportunity when double moving. This has been fixed.[/p]

1.1.9 hotfix

[p]Hello everyone![/p][p]
Another very small hotfix to a pathfinding issue:[/p]
  • [p]Fixed the calculated movement path, which could occasionally be longer than the unit's speed value when it was using the alternative longer path to avoid an attack of opportunity.[/p]