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Slaves of Magic News

Demo 1.1.7 hotfix

Hello everyone!

Another small patch has been released:

  • Fixed a crash related to vakondog enemy.
  • Some small visual bugs have been fixed, like the health value updating before an attack actually connected, spoiling the attack result before the animation.
  • Now the game saves the party composition when the player leaves the party builder for a mission. That means if the player leaves that scene for some reason to check something when he/she opens it again it will have the previously set party composition.

Demo 1.1.6 hotfix

Hello everyone!

This is a small hotfix to fix the crash caused by opening doors with the open door command.

Demo 1.1.5 patch note, preliminary SteamDeck support

Hello everyone!

This is a quick patch aiming to make the demo build at least playable on SteamDeck.

- Updated UI to support the Steam deck 1280x800 resolution.
- Tested the demo on Linux, using Steam proton.

While we do not have access to a steam deck to test it on, this was the closest we could do to emulate it. It would be a big help if somebody could try it out on their device to confirm it is indeed working.

This sadly does not mean that the patch adds native controller support. That would be a bigger task, and for now, we are focused on bringing the best possible experience with a keyboard + mouse in mind. Controller support might come after release, depending on interest in the game.

Demo 1.1.4 patch note

Hello everyone!

Our new 1.1.4 patch focus is still quality of life improvements, focusing on skill descriptions.

The way skill information is presented has been completely reworked. Information that is common for skills (like which school they belong to) has been grouped together, and more important information like damage has been highlighted. Check it out:



To make the icons hoverable, the tooltip will lock itself if the user holds the mouse on the skill icon for 1 second. Thanks to this the player will be able to hover over everything in the skill tooltip to receive additional information.

Demo 1.1.3 patch note and changed release date

Hello everyone!

The new 1.1.3 demo patch is up! Besides the usual bug fixes, 2 new quality-of-life changes have been implemented:

The first is that a new screen was added to the start of the demo to help choose the resistance headquarters. Check it out:



This list summarises the available options to the player, making comparing them a lot easier.

The second thing is that we gave audio feedback when exhausted units are selected. This helps to draw the player's attention to the stamina bar.

The other important information is the release date change. Sadly we have been slower in creating content than initially expected so we have pushed the release date into the summer of next year. Still, the plan hasn't changed. We will keep updating the demo for the time being with new features, and incorporating your feedback!