Small update - Patch Notes
Hello! After releasing the 'Lunar Space Elevator' update last month, for this new release we decided to focus exclusively on several Quality of Live (QoL) features that our beta-testers have been asking for. As part of this update, we've completely revamped the Preferences screen, which now includes useful features around screen resolution, display mode, target framerate, and input sensitivity.
We're already working on our next update, which will include gameplay changes, and loads of minor improvements. If you're interested in trying out the game, you can sign up for the beta here.
Don't hesitate to drop us a line on our Discord server if you have any feedback or comments.
Have a great rest of the week!
--Ignacio, Mauricio, and Nicolas (Polar Motion)
[h3]Update ## [0.5.49] - Changelog: [/h3]
### Changed
- Completely revamped the Preferences screen so that it includes input sensitivity adjusters, toggle buttons to switch between various fullscreen and windowed modes, and a mechanism to change the game's resolution.
### Fixed
- Solved an issue that came up after the integration of Unity's New Input System, where in certain configurations the game failed to detect when players were holding a key down.
- Fixed a bug in the Debris Avoidance Maneuver (DAM) screen, which caused a runtime error when the number of propulsion modules available in the station was lower than the minimum number of expected entries.
If you're interested in the full changelog history, you can review our live document here: Space Station Designer - Release Notes.
We're already working on our next update, which will include gameplay changes, and loads of minor improvements. If you're interested in trying out the game, you can sign up for the beta here.
Don't hesitate to drop us a line on our Discord server if you have any feedback or comments.
Have a great rest of the week!
--Ignacio, Mauricio, and Nicolas (Polar Motion)
[h3]Update ## [0.5.49] - Changelog: [/h3]
### Changed
- Completely revamped the Preferences screen so that it includes input sensitivity adjusters, toggle buttons to switch between various fullscreen and windowed modes, and a mechanism to change the game's resolution.
### Fixed
- Solved an issue that came up after the integration of Unity's New Input System, where in certain configurations the game failed to detect when players were holding a key down.
- Fixed a bug in the Debris Avoidance Maneuver (DAM) screen, which caused a runtime error when the number of propulsion modules available in the station was lower than the minimum number of expected entries.
If you're interested in the full changelog history, you can review our live document here: Space Station Designer - Release Notes.