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ZpellCatz Live Stream #2 (Steam Next Fest)

Hey there, fellow Catz. Want to watch the dev play the ZpellCatz demo? Want to win free Legends of Pixelia Steam keys? Then don't hesitate to join this live stream and key giveaway session. I'd be super happy to have you there!

ZpellCatz Live Stream #1 (Steam Next Fest)

Hey there, fellow Catz. Want to watch the dev play the ZpellCatz demo? Want to win free Legends of Pixelia Steam keys? Then don't hesitate to join this live stream and key giveaway session. I'd be super happy to have you there!

ZpellCatz Late Game Builds: Lightning Totem

Hey there, fellow Catz! Today I want to talk about one of many possible late game builds in ZpellCatz: A Fury Shaman that is focused on "Lightning Totem".

Since the playable demo / prologue features some early gameplay, I thought it might be a good idea to show how late game builds could look like in ZpellCatz. We'll start with a Fury Shaman because it's the class combination that's playable in the demo / prologue.

Skills

In this build, we want to focus on the skill "Lightning Totem". Lets make it super strong! :-D

So, lets put some points in "Lightning Totem" (our main skill), "Frost Totem" (cold base damage), "Charged Soul" (storm damage%) and "Thunder Claw" (storm damage%, pierce storm).



We choose "Master of Totems" as the ultimate skill because it's a perfect match for our build. Ultimate skills provide some really great bonuses, but you can only select one of three (two based on the hero class and one based on the selected path). The three skills at the bottom of the skill window with an orange border around the icon, those are the ultimates.



Although the following abilities don't directly support our totem, we put points in "Chill" ("Ice Missiles" slows and weakens enemies), "Shock Nova" (active skill) and "Ring of Flames" (fire base damage to "Shock Nova"). We'll see in a moment why they are great for this build. In addition, I like to distribute 1 skill point in every skill in order to receive skill point bonuses from items / gems.



Items & Gems

A nice mix of tier 2 and tier 3 epic items is waiting for us. Lets start with the weapon: "Moonlight of Agony" (tier 2, not craftable). It grants lots of bonuses that directly support our build, especially the "Lightning Totem" cooldown reduction and the epic effect that increases the number of shots from 5 to 7.



For the boots slot, we choose "Stormy Havoc". It's a powerful tier 3 item designed for Fury Shamans that combines the skills "Lightning Totem" and "Shock Nova". Remember that we've put points in the skill "Shock Nova"? With this item, our totems also cast it when they expire. Very helpful!



Our build is focused on offensive totem combat, but we don't want to create a glass cannon here. So lets pick 2 items that form a good symbiosis: "Cold Warden" (tier 2 helm, craftable) and "Guardian of Aeons" (tier 3 body armor). "Cold Warden" helps spreading the effect of "Chill" with our totems, so more enemies are slowed and weakened. In addition to this, "Guardian of Aeons" provides damage reduction based on the number of enemies cursed by "Chill". Also, both items provide nice healing stats and skill bonuses.



Now it's time for conversion gloves! The item "Thunder Grip" (tier 3 gloves) converts cold and fire damage to storm damage. Since cold, fire and storm are the only possible damage types for a Fury Shaman, all of our damage dealt is now storm damage. This is great, because it's very easy for Fury Shamans to increase storm damage. The drawback, however, is that enemies with very high storm resistance (max. is 95%) can be hard to kill. Luckily, we have a lot "pierce storm" provided by our skills and items. This stat reduces enemies' resistances before dealing damage. So with about 30% pierce storm, enemies with high storm resistance will take some more hits, but they shouldn't be a problem anymore.



For the offhand slot we choose "Elemental Discharge" (tier 2 book, craftable). The item increases storm damage a lot, but reduces all resistances and all non-storm damage dealt. This might be a bad choice for other builds, but it is a really great item for this one. Since we only deal storm damage thanks to "Thunder Grip", we receive a 40% total damage bonus.

Our items are offensive enough, lets take some resistance boosting rings for the jewelry slots. You wonder why we take rare rings instead of epic ones? The answer is simple: there is no epic jewelry (rings, amulets) in ZpellCatz. I talked about that some time ago in an article about itemization.



We pick gems that help us survive (boost all res or single resistances that we're lacking) or ones that directly support our build (storm damage, skill bonuses). I won't describe each gem in detail, but here are some examples of gems that I found useful for this build:



So, with all items and gems equipped, our final builds looks like this:



All important skills are level 10-14 and we've got 260% storm damage. The cooldown of our totem has been reduced from 7 seconds to 3.5 seconds, it deals 5k - 12k damage per shot and it releases a nova (with 50% power) that deals 7k - 18k aoe damage. You don't need damage numbers that high for the normal story content, but there will be challenging late game dungeons in ZpellCatz for those of you who really like to max out every aspect of a build.

But just for the fun of it, lets watch a totem clear a room in one of the later story content dungeons... :-D



I hope you enjoy this build as much as I do. I'll share more builds for other class combinations soon to give you further impressions of how the late game of ZpellCatz could look like.

Note: All info here is in development content and subject to change.

NPCs in ZpellCatz: The Merchant

Hey there, fellow Catz! Today I want to talk about one of the NPCs in ZpellCatz: The Merchant.

You will find lots of items and Thalers when looting dungeons in ZpellCatz. Most of your equipment will be self found, but when RNG is working against you, there are NPCs to help out.

I talked a lot about the itemization in ZpellCatz in April '21 (a long time ago, but the article still provides correct info). This time, lets focus on the Merchant.

Offer Pages

The Merchant starts with a small selection of items. Then, whenever you finish a main quest relevant task, a new offer page unlocks.



Fixed Items

Most of the equipment items sold are of special quality (fix stats + some bonus stats). The cool thing? The stats and their values are fixed, meaning they are always the same. One of the design pillars of ZpellCatz is "Randomization vs. Reliability". Since most of your looted items are completely random, you have a source of reliably rolled items.



Gems & Sockets

But the Merchant has a lot more to offer than special quality items, if you have saved up some Thalers... One of the more powerful stuff sold are gems and sockets. We'll talk about gems and the Jeweler NPC soon, but some short info here: Gems are quite powerful and you can put them in sockets (that are independent of your items) to receive their bonuses.





Currencies

The Merchant is also the place for changing currencies. You have too much Emerald Dust and Sapphire Dust but you're short on Ruby Dust? Merchants are happy to help you with a cutthroat 3:1 exchange (well, that's how capitalism works, amirite? :-D ).



Respec

Not satisfied with your allocated skill points? The Merchant has a respec scroll, but it's very, very expensive. So, it is possible to respec, but don't expect to do that oftentimes.



Randomly Rolled Items

Okay everything mentioned so far supports the reliability side of the "Randomization vs. Reliability" design pillar. In contrast, there's one kind of product that's purely random: Buying randomly rolled items.



That's pretty much everything the Merchant has to offer. But there are other important NPCs that we'll look at in the future (Blacksmith & Jeweler). Want to get notified when new articles are released? Join my Discord and wishlist & follow ZpellCatz here on Steam.

Note: All info here is in development content and subject to change.

"Kick and Start" Update (0.95.2) September '22

Hey there. A new version of the Pumpkin Prologue is ready to be played. It's in a good shape now for the upcoming game festival season.

Here are the patch notes for the current version:

"Kick and Start" Update (0.95.2) September '22

*** UI ***
- Quest finished dialogue looks nicer now
- Replaced the discord box with a SimaGames info box
- Small UI bug fixes

*** System ***
- Added resilience to corrupted save files

*** Engine ***
- Game engine update
- Library updates

Full Changelog