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ZpellCatz News

Season 4 is now live

[p]Hey there, fellow Catz! Ready for a new season? Let's go![/p][p][/p][h3]Season 4: Gift of the Jeweler[/h3][p]Season 4 will be all about gems and their casket. The following bonuses will be active during the next season:[/p]
  • [p]During season 4, gems can be found not only from bosses, but also in treasure rooms.[/p]
  • [p]The chance to find rare gems is greatly increased.[/p]
  • [p]Bosses drop additional dust (scales with dungeon level).[/p]
  • [p]Unsocketing gems is a lot cheaper.[/p]
[p]As in the last season, the overall difficulty is lower due to the strong bonuses. But it's fun to find items (or gems in this season) that you've never seen in many previous runs. Along with the season, a new version will also be released that enhances some gems.[/p][p][/p][h3]"Gift of the Jeweler" Update (1.7.0) Dec '25[/h3][p]*** Balance ***
- Reduced required level for top tier gems from 80 to 70
- Level 70 gems: +6 base mind / int / vit, increased resistance(s)
- Level 50 gems: +4 base mind / int / vit
- Level 45 gems: +2 base mind / int / vit
- Gem "Coral Eye": Doubled flat cold damage to A1, level 14 now also grants +15% cold res
- Gem "Pointy Topaz": Level 14 bonus now also grants +5% mind
- Gem "Small Diamond": Level 14 bonus now also grants +5% vitality
- Gem "Flame Crystal": Level 14 bonus now also grants +15% fire resistance
- Gem "Storm Rune": Doubled flat storm damage to A1, level 14 now also grants +15% storm res
- Gem "Primeval Topaz": Level 14 bonus now also grants +5% intelligence
- Gem "Shade Stone": Level 14 bonus now also grants +15% lux resistance
- Gem "Dark Amethyst": Doubled flat dark damage, increased level 14 dark res to 15%
- Gem "Bloody Shard": Increased level 14 fire and dark res to 10%
- Gem "Forgotten Mineral": Increased level 14 nature and cold res to 10%
- Gem "Hex Topaz": Slightly increased bonus to all damage
- Gem "Pyramid Stone": Increased level 14 storm and lux res to 10%
- Gem "Cursed Jewel": Slightly increased bonus to all damage
- Gem "Wrath of the Hunter": Increased crit chance, hp and all damage
- Gem "Crystalline Zircon": Increased defense and blocked damage
- Gem "Mystery Egg": Level 14 bonus now also grants +15% nature resistance
- Gem "Star Sapphire": Level 14 bonus now also grants +15% lux resistance
- Gem "Emerald Marble": Increased block chance and blocked damage
- Gem "Brilliant": Increased buff duration bonus to 35%
- Gem "Sharp Ruby" Increased fire and lux resistances
- Gem "Heart of Evil": Increased pierce all
- Gem "Ancient Emerald": Increased blocked damage and storm res
- Gem "Cold Amethyst": Increased defense and lux res
- Gem "Dark Topaz": Increased spell power and nature res
- Gem "Natural Ruby": Increased damage vs. cursed and cold res
- Gem "Pointy Diamond": Slightly increased all damage
- Gem "Pointy Sapphire": Increased life on hit and fire res
- Gem "Zircon Shard": Fixed name, increased all res and dark res

*** Engine ***
- Game engine security update
[/p][p]Full Changelog[/p][p][/p][h3]Stay up to Date[/h3][p]Never miss an update? Follow SimaGames here on Steam:[/p][p]https://store.steampowered.com/developer/simagames[/p]

Season 3 ends soon

[p]Hey there, fellow Catz. Everyone enjoying the 'Gift of the Enchantress'? Cool![/p][p][/p][p]Today I want to share with you the information about when the current season ends and the next one begins. You still have a little time to improve your rankings in the seasonal leaderboard.[/p][p][/p][h3]Season Dates[/h3]
  • [p]Season 3 end: November 23, 2025[/p]
  • [p]Season 4 start: December 1, 2025[/p]
[p][/p][h3]Season End Routine[/h3][p][/p][p]What happens at the end of a season?[/p]
  • [p]Seasonal heroes move to the non-seasonal realm. This also removes their seasonal tree and associated bonuses.[/p]
  • [p]Each season has its own shared stash. At the end of a season, the content of the seasonal shared stash will be moved to the regular shared stash.[/p]
  • [p]If the regular shared stash doesn't have enough space, excess seasonal items will expire. You may want to clean up your shared stashes before the end of a season (if you care about non-seasonal items).[/p]
[p][/p][h3]Stay up to Date[/h3][p][/p][p]Never miss an update? Follow SimaGames here on Steam:[/p][p]https://store.steampowered.com/developer/simagames[/p][p][/p]

ZpellCatz season 3 is now live

[p]Hey there, fellow Catz! Ready for a new season? Let's go![/p][p][/p][h3]Season 3: Gift of the Enchantress[/h3][p]Season 3 is the first (of many) seasons in ZpellCatz dedicated to a specific theme. ZpellCatz has many different systems that very few players have ever seen. It's time to change that! Season 3 will be all about enchantments and chaos enchantments.[/p]
  • [p]During season 3 all rare and epic items found are enchanted, chaos enchanted or both.[/p]
  • [p]This bonus does not apply to crafted rare / epic items or ones gambled from the merchant.[/p]
  • [p]However, enchantments and chaos enchantments stay when you upgrade or craft an item.[/p]
  • [p]During season 3, treasure rooms and boss rooms drop an additional rare item.[/p]
[p]In my test runs for the season, I found some truly interesting enchanted items. What can you expect from Season 3? The difficulty level will be a bit lower, the power progression is all over the place, but it's fun to find a really powerful item here and there. I hope you enjoy![/p][p][/p][h3]"Gift of the Enchantress" Update (1.6.0) September '25[/h3][p]*** Balance ***
- Increased the stats of various "red" chaos enchantments[/p][p]Full Changelog[/p][p][/p][h3]Stay up to Date[/h3][p]Never miss an update? Follow SimaGames here on Steam: [/p][p]https://store.steampowered.com/developer/simagames[/p]

Season 2 ends soon

[p]Hey there, fellow Catz. I hope you have as much fun with the increased speed in season 2 as I do.[/p][p]Today I want to share with you the information about when the current season ends and the next one begins. You still have a little time to improve your rankings in the seasonal leaderboard.[/p][p][/p][p]Season Dates[/p]
  • [p]Season 2 end: August 24, 2025[/p]
  • [p]Season 3 start: September 12, 2025[/p]
[p][/p][p]Season End Routine[/p][p]What happens at the end of a season?[/p]
  • [p]Seasonal heroes move to the non-seasonal realm. This also removes their seasonal tree and associated bonuses.[/p]
  • [p]Each season has its own shared stash. At the end of a season, the content of the seasonal shared stash will be moved to the regular shared stash.[/p]
  • [p]If the regular shared stash doesn't have enough space, excess seasonal items will expire. You may want to clean up your shared stashes before the end of a season (if you care about non-seasonal items).[/p]
[p][/p][p]Stay up to Date[/p][p]Never miss an update? Follow SimaGames here on Steam:[/p][p]https://store.steampowered.com/developer/simagames[/p][p][/p]

ZpellCatz "Time Distortion" Update (1.5.0)

Hey there, fellow Catz! One year ago, ZpellCatz was released - happy birthday! Let's celebrate together with version 1.5 and the start of a new season.

Experimental: Time Distortion

Compared to other (modern) ARPGs, it's noticeable that ZpellCatz plays a bit slower. That's generally okay, but I want to start a test in version 1.5 to see if a speed boost would benefit the game. Therefore, the general pace has been increased quite significantly for this version (and this season). Feel free to try it out and please let me know what you think of the change. Should we keep the new game speed or revert back to the original after the season?

Less Grind, More Variety

I enjoy unlocking new dungeons and bonuses in the Intermediate Realm. However, it sometimes feels very grindy to fight the same enemies and bosses over and over again before you're "allowed" to move on to the next dungeon. For this reason, there are several small adjustments intended to further improve the end game of ZpellCatz.

First, enemies, their mods, and bosses are rerolled after each successful Intermediate Realm dungeon (so after each boss kill). This makes each new run feel fresh.

Additionally, the size of the Intermediate Realm dungeons has been reduced, and the required clears for the third bonus have been reduced from 7 to 5. These changes allow you to move from one dungeon to the next much more smoothly. The experience curve has been adjusted so that even with the new values, you'll always have the appropriate level for the corresponding dungeons.

"Time Distortion" Update (1.5.0) June '25

*** Experimental ***
- Greatly increases movement speed of players (+35%)
- Increased movement speed of enemies (+20%)
- Increased shot speed (+20%)
- Reduced cooldown of offensive skills for heroes and Familiars (15% faster)
- Flat cooldown reductions (e.g. Coropuna) have been adjusted accordingly

*** Intermediate Realm ***
- Enemies, enemy room bonuses and bosses are now randomized after every IR dungeon clear
- Generally reduced dungeon size (about -25%)
- Third reward for clearing Intermediate Realm dungeons has been reduced from 7 clears to 5 clears
- Adjusted late game exp curve for a good leveling flow when clearing IR dungeons only 5 times

*** Epic Items ***
- 'Stake of Wounds': Increased 'Storm Totem' points gained
- 'Master's Shield': Increased block chance
- 'Wooden Scourge': Increased nature damage bonus
- 'Greedy Roots': Increased minimum all damage bonus
- 'Shield Enhancer': Added 'Radiance' and 'Fear' bonus points
- 'Reflector': Increased storm res and lux res
- 'Chilled Pages': Buffed with a focus on cold dmg and cold res to 'Leaf Shield'

*** Balance ***
- Increased rare gem drop chance from 7% to 9%
- Level 8 enemies (Mushroom Cavern) deal 10% less damage
- 'Burning Pyramid' boss: Summons deal 10% less damage
- 'Skull Cave' bosses deal 10% less damage
- 'Ancient Bloom' season tree skill: Reduced required rooms by 1

*** Bug Fixes ***
- 'Frailty': Fixed a bug with curse resistance level scaling

Full Changelog

Stay up to Date

Never miss an update? Follow SimaGames here on Steam:

https://store.steampowered.com/developer/simagames