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ZpellCatz News

ZpellCatz season 3 is now live

[p]Hey there, fellow Catz! Ready for a new season? Let's go![/p][p][/p][h3]Season 3: Gift of the Enchantress[/h3][p]Season 3 is the first (of many) seasons in ZpellCatz dedicated to a specific theme. ZpellCatz has many different systems that very few players have ever seen. It's time to change that! Season 3 will be all about enchantments and chaos enchantments.[/p]
  • [p]During season 3 all rare and epic items found are enchanted, chaos enchanted or both.[/p]
  • [p]This bonus does not apply to crafted rare / epic items or ones gambled from the merchant.[/p]
  • [p]However, enchantments and chaos enchantments stay when you upgrade or craft an item.[/p]
  • [p]During season 3, treasure rooms and boss rooms drop an additional rare item.[/p]
[p]In my test runs for the season, I found some truly interesting enchanted items. What can you expect from Season 3? The difficulty level will be a bit lower, the power progression is all over the place, but it's fun to find a really powerful item here and there. I hope you enjoy![/p][p][/p][h3]"Gift of the Enchantress" Update (1.6.0) September '25[/h3][p]*** Balance ***
- Increased the stats of various "red" chaos enchantments[/p][p]Full Changelog[/p][p][/p][h3]Stay up to Date[/h3][p]Never miss an update? Follow SimaGames here on Steam: [/p][p]https://store.steampowered.com/developer/simagames[/p]

Season 2 ends soon

[p]Hey there, fellow Catz. I hope you have as much fun with the increased speed in season 2 as I do.[/p][p]Today I want to share with you the information about when the current season ends and the next one begins. You still have a little time to improve your rankings in the seasonal leaderboard.[/p][p][/p][p]Season Dates[/p]
  • [p]Season 2 end: August 24, 2025[/p]
  • [p]Season 3 start: September 12, 2025[/p]
[p][/p][p]Season End Routine[/p][p]What happens at the end of a season?[/p]
  • [p]Seasonal heroes move to the non-seasonal realm. This also removes their seasonal tree and associated bonuses.[/p]
  • [p]Each season has its own shared stash. At the end of a season, the content of the seasonal shared stash will be moved to the regular shared stash.[/p]
  • [p]If the regular shared stash doesn't have enough space, excess seasonal items will expire. You may want to clean up your shared stashes before the end of a season (if you care about non-seasonal items).[/p]
[p][/p][p]Stay up to Date[/p][p]Never miss an update? Follow SimaGames here on Steam:[/p][p]https://store.steampowered.com/developer/simagames[/p][p][/p]

ZpellCatz "Time Distortion" Update (1.5.0)

Hey there, fellow Catz! One year ago, ZpellCatz was released - happy birthday! Let's celebrate together with version 1.5 and the start of a new season.

Experimental: Time Distortion

Compared to other (modern) ARPGs, it's noticeable that ZpellCatz plays a bit slower. That's generally okay, but I want to start a test in version 1.5 to see if a speed boost would benefit the game. Therefore, the general pace has been increased quite significantly for this version (and this season). Feel free to try it out and please let me know what you think of the change. Should we keep the new game speed or revert back to the original after the season?

Less Grind, More Variety

I enjoy unlocking new dungeons and bonuses in the Intermediate Realm. However, it sometimes feels very grindy to fight the same enemies and bosses over and over again before you're "allowed" to move on to the next dungeon. For this reason, there are several small adjustments intended to further improve the end game of ZpellCatz.

First, enemies, their mods, and bosses are rerolled after each successful Intermediate Realm dungeon (so after each boss kill). This makes each new run feel fresh.

Additionally, the size of the Intermediate Realm dungeons has been reduced, and the required clears for the third bonus have been reduced from 7 to 5. These changes allow you to move from one dungeon to the next much more smoothly. The experience curve has been adjusted so that even with the new values, you'll always have the appropriate level for the corresponding dungeons.

"Time Distortion" Update (1.5.0) June '25

*** Experimental ***
- Greatly increases movement speed of players (+35%)
- Increased movement speed of enemies (+20%)
- Increased shot speed (+20%)
- Reduced cooldown of offensive skills for heroes and Familiars (15% faster)
- Flat cooldown reductions (e.g. Coropuna) have been adjusted accordingly

*** Intermediate Realm ***
- Enemies, enemy room bonuses and bosses are now randomized after every IR dungeon clear
- Generally reduced dungeon size (about -25%)
- Third reward for clearing Intermediate Realm dungeons has been reduced from 7 clears to 5 clears
- Adjusted late game exp curve for a good leveling flow when clearing IR dungeons only 5 times

*** Epic Items ***
- 'Stake of Wounds': Increased 'Storm Totem' points gained
- 'Master's Shield': Increased block chance
- 'Wooden Scourge': Increased nature damage bonus
- 'Greedy Roots': Increased minimum all damage bonus
- 'Shield Enhancer': Added 'Radiance' and 'Fear' bonus points
- 'Reflector': Increased storm res and lux res
- 'Chilled Pages': Buffed with a focus on cold dmg and cold res to 'Leaf Shield'

*** Balance ***
- Increased rare gem drop chance from 7% to 9%
- Level 8 enemies (Mushroom Cavern) deal 10% less damage
- 'Burning Pyramid' boss: Summons deal 10% less damage
- 'Skull Cave' bosses deal 10% less damage
- 'Ancient Bloom' season tree skill: Reduced required rooms by 1

*** Bug Fixes ***
- 'Frailty': Fixed a bug with curse resistance level scaling

Full Changelog

Stay up to Date

Never miss an update? Follow SimaGames here on Steam:

https://store.steampowered.com/developer/simagames

Season 1 ends soon

Hey there, fellow Catz. I really enjoyed playing the first season of ZpellCatz. But every season comes to an end and the end of season 1 is just around the corner.

Season Dates

  • Season 1 end: May 18, 2025
  • Season 2 start: June 6, 2025 (a day after ZpellCatz' first birthday!)

All info about the changes that come with season 2 and version 1.5 will be dropped at the start of the season.

Season End Routine

What happens at the end of a season?

  • Seasonal heroes move to the non-seasonal realm. This also removes their seasonal tree and associated bonuses.
  • Each season has its own shared stash. At the end of a season, the content of the seasonal shared stash will be moved to the regular shared stash.
  • If the regular shared stash doesn't have enough space, excess seasonal items will expire. You may want to clean up your shared stashes before the end of a season (if you care about non-seasonal items).
Stay up to Date

Never miss an update? Follow SimaGames here on Steam:

https://store.steampowered.com/developer/simagames

"Seasons" Update (1.4.0)

Hey there, fellow Catz! Season 1 has started and with version 1.4 it brings a significantly better leveling experience in the Intermediate Realm.

Seasons

You can find everything about Seasons in ZpellCatz in the announcement from January. If you missed it, you can read it all here:

Seasons are coming to ZpellCatz

"Seasons" Update (1.4.0) February '25

*** New Features ***
- Added a seer skill tree (level 45+)
- Changed max level to 100, adjusted exp curve
- Added seasons with seasonal tasks, a season skill tree and a leaderboard

*** General ***
- Slightly adjusted the position of some dungeon entrances

*** Epic Items ***
- 'Bite of the Hydra': Added dark to fire conversion
- 'Storming Club': Now grants increased 'Shock Nova' range
- 'Light': Increased all res
- 'Mithril Garb': Increased defense
- 'Leather of Havoc': Increased pierce all

*** Intermediate Realm ***
- Map: Moved 2 uber bosses to earlier locations
- Adjusted uber boss clear rewards
- Changed required level for top tier gems from 55 to 80
- Reduced enemy bonus 'Pierce All' from 25% to 20%
- Slightly adjusted dungeon score calculation to match the new level cap

*** Text ***
- Renamed 'All Skills: +X' to 'Class and Path Skills: +X'

*** Balance ***
- Increased rare gem drop chance from 5% to 7%
- Dungeon level 45 to 47: Enemies deal 10% less damage
- Druid skill 'Healing Light': Increased HP gained
- Druid skill 'Photosynthesis': Added HP%
- Tranquility skill 'Adaption': Added defense%
- Enemies now gain 0.1% pierce all per enemy level
- Respec is now cheaper and available sooner

*** UI ***
- Software cursor now correctly scales with resolution
- Replaced flag images for language selection with a neutral icon

*** Bug Fixes ***
- 'Fist of Embers': Epic bonus is now grey for non-Fury
- 'Shadow End': Epic bonus no longer requires path Twilight
- NPC interaction markers are now correctly reset when leaving a room
- Fixed a bug where ingame skill hover didn't show skill info

*** Engine ***
- Game engine update
- Library updates

Full Changelog

Stay up to Date

Never miss an update? Follow SimaGames here on Steam:

https://store.steampowered.com/developer/simagames