Minor Patch #3
Small updates. Originally planned a larger all-in-one update to go live later in the Spring / early summer, but some issues needed addressing sooner rather than later.
[h2]Updates[/h2]
[h2]Fixes[/h2]
[h2]Balances[/h2]
[h2]Updates[/h2]
- Sweet new shaders added for environment hazards, projectiles, and shield/explosion effects.
- Flak cannon projectile effects to be more visible.
- starting to remove hard-target-lock mechanics; its not fun, and tedious to manage. Instead, any weapon that requires a (gold) lock will just have their reload delay increased.
[h2]Fixes[/h2]
- fixed critical bug in the Training-Only map launched from the main menu.
- fixed but where Training-Only map might overwrite save_slot0.
- fixed found issue where player shield hits might not always play back properly.
[h2]Balances[/h2]
- reduced metal ram-charge rates, they were way too fast.
- Light Autocannon: fixed shield and armor calculations to properly reflect printed stats.
- Rotary Plasma: Shield damage increased from 0.33 to 0.45.
- Rotary Plasma: fire rate decreased from 0.45 to 0.55.
- Missile-Active Radar: removed hard-lock requirement.
- Missile-Active Radar: reload rate decreased from 5sec to 8sec.
- Missile-Active Radar: total damage increase from 99 to 125.
- fixed found issue where player shield hits might not always play back properly.