Minor Patch #2
Minor code changes to the networking for the game. The real changes are to game settings in default.cfg, I've updated the values of several client-side settings to improve network performance especially during cooperative play.
[h2]Fixes[/h2]
[h2]DIY config Values[/h2]
In your steam/install/battlemetal/metaldata folder, open the file config.cfg
find or add the following settings.
//critical, this is byte/sec, and should be set in the megabit range.
// lowest = 62500 : 0.5 mbps
// low = 125000 : 1 mbps
// normal = 187500 : 1.5 mbps
// medium = 250000 : 2 mbps
// high = 312500 : 2.5 mbps
// the best = 375000 : 3 mbps
// fiber = 625000 : 5 mbps
_cl_rate 375000
_cl_rate_burstsize 8192
cl_netfps 72
cl_netimmediatebuttons 1
cl_movement 1
cl_nettimesyncboundmode 6
cl_nettimesyncboundtolerance 0.25
cl_nettimesyncfactor 1
[h2]Fixes[/h2]
- Reduced the number of times fog updates are sent to the client. (Fog will be fixed in the next major update).
- Rewrote how client inventory choices are sent to the server, making it more maintainable and consistent during gameplay.
- fixed a small bug with the Repair Bay meter spilling over its bounds.
- Updated the Server Hosting menu in-game with more accurate network speed settings,
[h2]DIY config Values[/h2]
In your steam/install/battlemetal/metaldata folder, open the file config.cfg
find or add the following settings.
//critical, this is byte/sec, and should be set in the megabit range.
// lowest = 62500 : 0.5 mbps
// low = 125000 : 1 mbps
// normal = 187500 : 1.5 mbps
// medium = 250000 : 2 mbps
// high = 312500 : 2.5 mbps
// the best = 375000 : 3 mbps
// fiber = 625000 : 5 mbps
_cl_rate 375000
_cl_rate_burstsize 8192
cl_netfps 72
cl_netimmediatebuttons 1
cl_movement 1
cl_nettimesyncboundmode 6
cl_nettimesyncboundtolerance 0.25
cl_nettimesyncfactor 1