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Wo Long: Fallen Dynasty News

Soulslikes collide in Lies of P collab, but Elden Ring isn't invited

Lies of P isn't out for another few months, but this highly anticipated RPG game is already taking the soulslike community by storm with its Bloodborne-esque aesthetic and hard-as-nails combat. Now, Lies of P is looking to build its pre-launch hype that bit more by announcing a soulslike collab for the ages - but, sadly, Elden Ring isn't invited.


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Соулслайки объединяются: Разработчики Lies of P анонсировали коллаборацию с Wo Long: Fallen Dynasty

Издательство Neowiz и разработчики из команды Round8 Studio анонсировали коллаборацию между своим предстоящим ролевым экшеном Lies of P и другим ранее вышедшим соулслайком - Wo Long: Fallen Dynasty от японской студии Team NINJA.

Wo Long: Fallen Dynasty Update Details Ver. 1.09

■Major Bug Fixes

・Fixed a bug in the main battlefield “Decisive Battle of Guandu” in which obstacles that are able to be destroyed by the Thunder Catapult would not break.

・Fixed a bug in which Lu Bu would sometimes not appear in the sub battlefield “Crouching Dragons’ Battle Royale” during multiplayer sessions.

・Fixed a bug that would sometimes prevent the game from launching in certain environments.

Wo Long: Fallen Dynasty Update Details Ver. 1.08

■Additional Features
・Added the graphics settings AMD FSR 2, XeSS, and DLSS.
 ・ After the update, the graphics settings will first be set to AMD FSR 1.
 ・ These settings can be changed via the Resolution Scaling option within Graphics Settings.
 ・ Please note that AMD FSR 2 is not available for Intel GPU users. (Support for Intel GPUs are slated for future updates.)

・Added a settings option allowing players to select the sensitivity for the Switch Locked-on Target function when using a mouse for controls.
 ・ This setting can be adjusted by going to Control Settings, selecting Controller Type, choosing Keyboard & Mouse, and then adjusting the value for Mouse Sensitivity (Switch Locked-on Target).
 ・ If the value is set to 0, moving the mouse will no longer switch the lock-on target.

・Added the new sub battlefield “Crouching Dragons’ Battle Royale."
 ・ This is an end-game mission in which the player fights multiple bosses in a series of battles.
 ・ It will become accessible via Other in the Travel menu after clearing the sub battlefield “The Crouching Dragon’s Trial.”
 ・ In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
 ・ This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.

・Made changes so that the recommended level for the battlefield is displayed when showing search results for Respond (Recruit sessions), Invade, and Co-op.

・Made changes so that players can visit the Blacksmith upon choosing Select Another Battlefield after clearing a battlefield during Co-op.

・Added the function Swap Martial Arts.
 ・ Players can select Swap Martial Arts by choosing a weapon in the Embedment menu at the Blacksmith.

・Made changes so that players can compare set bonuses and check their status via the Equipment menu.

・Made adjustments so that when players change their Five Virtues values in the Reset Parameters menu, they can do so more quickly by holding down the button.

・Made changes so that when players use the items Dragon Vein Crystal and Dragon Vein Essence, the values before and after the change will be displayed.

・Improved issues that would sometimes cause matching to take more time than necessary during online searches.


■Major Bug Fixes
・Fixed a bug that would sometimes make the game inoperable while displaying the confirmation message after changing Key Config settings via Control Settings.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.

・Fixed a bug in the main battlefield “The Demon Fort of the Yellow Heaven” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.

・Fixed a bug in the main battlefield “Centuries of Glory Burned Away” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.

・Fixed a bug in the main battlefield “Tyrant's Final Banquet” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.

・Fixed a bug in the sub battlefield “The Yellow Heaven Burns” in which the leaders would not yield appropriate levels of drop rewards after they were defeated.

・Fixed a bug that allowed players to go outside the bounds of the current stage when they performed certain Martial Arts techniques followed by an Aerial Skill.

・Fixed a bug which allowed players to use Wizardry Spells they had not yet learned under certain conditions.

・Fixed a bug in which the statistics for Equipment Upgraded under Battle Records would not count upgraded equipment with the special effect Inheritance.

・Fixed a bug that would sometimes make it impossible to obtain the trophy/achievement “Dogged Justice.”
Note: After applying the update, this trophy/achievement will be obtainable by completing any of the main or sub battlefields.

・Fixed other minor bugs.


■Steam Deck
・Changed the font size, screen resolution, and display mode for initial startup.

・Made changes so that the correct button captions are now displayed.

・Made changes so that the on-screen keyboard can now be displayed on all screens.

Wo Long: Fallen Dynasty Update Details Ver. 1.07

■Additional Feature
・Added a function allowing players to carry over their Battle Flag and Marking Flag progress when returning to a previously completed battlefield.
Note: This option can be enabled or disabled via the Travel menu by choosing which battlefield to return to.
When enabled, some of the shortcuts such as doors and ladders will have been unlocked by default.

・Added diagrams to the Learn Wizardry Spells screen, Set Wizardry Spells screen, and “Five Phases Affinities” under Tutorial allowing players to better understand the affinity between each of the Five Phases.

・Added functions to the Online Lobby, Recruit, and Recruit Allies screens allowing players to part ways with companions.

・Added Five Virtues to the Tutorial screen in the Documents menu.


■Adjustments Deflect
・Made upwards adjustments to the shrinking of the Spirit Gauge’s lower limits and downward adjustments to the Spirit damage dealt upon successfully performing deflect.



Other
・Revised the conditions for online matching and improved certain conditions that made it difficult to match.

・Improved action synchronization in environments with significant online delays.


■Major Bug Fixes
・Reduced the processing load in environments using CPUs with a large number of cores.

・Fixed a bug that would sometimes cause the mouse cursor to appear while using the pad to perform UI operations, even though the mouse was not being moved.

・Fixed crash-prone situations that occurred in certain environments.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug allowing enemies to be hit with attacks through certain walls in some stages.

・Fixed a bug that would increase the amount of Spirit that could be obtained while in High Spirit.

・Fixed a bug that would sometimes cause Fatal Strikes against Zhupolong to fail if performed from certain directions.

・Fixed a bug in which players granted the positive effect Lion’s Roar from the Wizardry Spell Lion’s Roar were rendered impervious to damage from Fatal Strikes.

・Fixed a bug causing the duration of positive and negative effects to decrease while the game was loading, including the period prior to boss fights.

・Fixed a bug in which the BGM for the second phase of the fight against the demonized Sun Jian would not play correctly.

・Fixed a bug in which some of the Shuigui would not respawn when restarting in the main battlefield “Darkness over the Hanshui River.”

・Fixed a bug that caused the Morale Ranks of minor enemies to be elevated to the equivalent of bosses in the sub battlefield “Massacre of Meiwu Fort” in “Path of the Rising Dragon.”

・Fixed a bug that caused the game to show an interface notifying that the player acquired arrows/projectiles when the special effect Ammo Replenish upon Fatal Strike was activated, even if they possessed the maximum number of projectiles.

・Fixed a bug that would sometimes cause Baishe’s movements to cease during multiplayer sessions.

・Fixed a bug that would sometimes cause the information above guest players’ heads to disappear from the host player’s screen during Recruit sessions.

・Fixed a bug that would cause the Titles Obtained rate in Battle Summary to be stuck at 99%, even though all Titles had been acquired.

・Fixed a bug in which damage values for ballista attacks were reflected in the damage values recorded in Battle Summary.
Note: After applying the update, the value for Highest Damage Dealt in Single Attack will be reset.

・Fixed a bug that would sometimes cause the copyright to appear twice when taking pictures in Photograph mode.

・Fixed a bug that prevented equipment weight from being taken into account for jumping and landing action sounds.

・Fixed other minor bugs.