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  3. New Beta Testing Version Updated

New Beta Testing Version Updated



[h3]New beta test version available! Please update to try the latest version, and join our discord channel as beta testers! [/h3]
* Please note that this beta test version is a working in progress build, with some known issues such as uncompleted localization or art assets, and some bugs. We will update the build frequently and improve the testing experience. Thank you for your patience and support!

Major updates


[h2]New Bosses![/h2]
Added 2 new bosses to act 1. We now have 3 sets of bosses in total:

  • Skeleton Queen
  • Gold Horn and Silver Horn Masters
  • Spider Queen

[previewyoutube][/previewyoutube]

[h2]Build your team![/h2]
The long journey of battling darkness and the finding truth is never a lonely one. On the contrary, the journey becomes exciting and full of surprises with teammates. A companion comes with 2-4 unique cards to add into your deck, and a unique special talent to empower the whole team.
[previewyoutube][/previewyoutube]

You can recruit companions in camp or merchant locations: There are 13 available to hire at the moment. You will also have chances to meet and invite some special companions to join your team in events.


[h2]Stealing[/h2]

Now you can use stealing tools (consumable) or certain neutral cards to steal from NPCs: you can get gold, special consumables, relics or cards depending on whom you are stealing from.
[previewyoutube][/previewyoutube]

[h2]Status combo[/h2]

Added a status combo system: Now two buffs or debuffs can react to each other and composite into a new status. For example: Burning + Poison = Explosion.
[previewyoutube][/previewyoutube]

[h2]Combat dialogs[/h2]
Events and dialogs during combat are now connected. Choices in events and encounters will result in different story lines and dialogs. Moreover, boss events will reveal important information about bosses that might affect the ending.
[previewyoutube][/previewyoutube]

[h2]Detail window[/h2]
Right click on the hero, companions, or NPCs to get more information (including current intent, status and skill information).

[h2]Wukong card balancing[/h2]
  • Shapeshifting - now you can copy the enemy’s intent using a shapeshifting card and the card will return to hand. You can also discharge a copied shapeshifting card during combat so you can copy a new intent.
  • Meditation - now Wukong can learn skills from all NPCs (if you have at least one shapeshifting cards in the deck) that have been encountered before through the “Meditation” function in Camp.
  • Hair - most hair related cards will generate hairs based on previous used hair type.
  • Monkey King Bar - as the Wukong’s initial relic, the Monkey King Bar will grand an Initial card “high initiative” to change both the length and heaviness.
  • Evasion - Nimble fighter, sacrifice Constitution for speed and damage


[h2]NPC balancing[/h2]
  • Simplified NPC's skill sets and optimized AI
  • Each group you meet now has their specific strategy, the goal is to make each battle more challenging and fun


Other Enhancements
  • Added mini games in some events
  • Event scene art for most events in act 1
  • Effects improvement
  • Camp, merchant, and black market now have attendants
  • Balancing consumables and relics
  • Map algorithm improvement
  • UI Improvements
  • New mouse cursor
  • Disable reasons
  • Card description enhancement
  • Status and weakness clean-up
  • Added tutorial


Next Steps


The team is working hard on building, testing and improving the game. Some upcoming key steps are:
  • Adding the 2nd playable character
  • Continue to polish story mode content: Wukong, consumables, relics, encounters and stories for all 3 acts
  • Adding clear tutorials and key tips to help new players
  • Adding talent tree
  • More animations and effects


Thank you very much for your support! Please join our discord channel and we will be happy to receive your feedback!