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  3. Trial 17-19 are Here! Check the manual before you start a new challenge!

Trial 17-19 are Here! Check the manual before you start a new challenge!

All new trial levels 17-19 are now open! Are you ready for new challenges?

[h2]Trial 17[/h2]

Normal NPC now have more challenging behaviors and enhanced skills. All the numbers below are base values, which will be impacted by trial factors.

Chapter 1
  • Spider Egg: gain 6 block when born
  • Spider: attack applies 1 poison
  • Fire Spider: attack applies 2 burnings regardless of dealing HP damage or not
  • Poison Spider: chant gain 16 block
  • Grey Spider:Weave deal 11 damage
  • Skeleton:bone armor gains 8 block
  • Elite Skeleton:start with 3 consititution
  • Wolf Cub:attack damage +1
  • Wolf Mother:Protect gain additional 2 block, Angry deal 100% more damage
  • Wolf Alpha:Howling applies 3 strength, Attack applies 2 Scratch Marks
  • Brown Bear: gain 8 block
  • Grey Bear: increase damage to 9
  • Lazy Bear: gain 15 block when sleeping
  • Fat Rabbit: Attack damage +1
  • Sneaky Rabbit: Sneaky count increases by 2 each round
  • Thief Rabbit:Rabbit Strike damage +1
  • Regular Rat:Bite attack 1 more time
  • Explosive Rat:deal 10 damage when dying
  • Mold Rat:Bite applies 1 vulnerable
  • Bandit Spearman:shuffles 2 Wound cards
  • Bandit Archer:Shooting Star attack 1 more time (2 dmg x5)
Chapter 2
  • The Tiger Knight: cancel intent if receive more than 54 damage
  • The Goat Hunter:cancel intent if applied more than 3 debuffs
  • The Deer Wizard:caoncel intent if played required number of cards to be mod of 4
  • White Ghost:Guardian gain 18 block, HP increases to 160
  • Jade Princess:Gain 3 evasion every round. Beautiful Kisses applies 3 Charmed.
  • Scorpian Warrior:Restriction gain 25 block. Scarlet Needle applies bleeding regardless of dealing HP damage.
  • Giant Bat:Gain 5 fly when taking off. Start with 5 fly。Soaring Vampire deals 14 damage.
  • Harpy:
    • Feather Blade deals 6 damage.
    • Demonic Scream applies 3 frail.
  • Demon Hunter: act twice when he has buff or debuff.
  • Painted Spirit:Painted Skin every 2 rounds.
  • Yasha:
    • Gain 6 fly when taking off. Start with 6 fly.
    • Trident Thrust deals 20 damage, applies 3 frail.
  • Dream Walker:
    • Hypnosis gains 2 more block when chanting.
    • Dream eater shuffles 3 Forgotten.
  • Dark Spector:
    • Absorb Constitution absorbs 3 cons and gains 17 block when chanting.
    • Absorb Block absorbs 15 block.
  • Light Spector:
    • Absorb Strength absorbs 3 strength and gains 17 block when chanting.
    • Absorb Life absorbs 13 HP.
  • Crab Guardian: Arterial Pinch applies 4 bleeding. 4 Malleable.
  • Catfish Guardian: Layered Bubble applies 2 vulnerable. Bubble Attack applies 1 frail.
  • Plum Blossom Fairy: starts with 12 block. Sweet Plum applies 6 Regen.
  • Orchid Fairy: starts with 12 block. Orchid Discourage reduce 3 strength and gain 15 block when chanting
  • Bamboo Fairy: starts with 12 block. Bamboo Fast Growth gain 15 block
  • Daisy Fairy: starts with 12 block. Daisy Allure reduces 2 constitution
  • Thorn Spore: starts with 5 block
  • Toxic Spore: starts with 5 block
  • God of Agriculture:2 Thorns Aura
  • Coffin Monster: Consume reduces 20% HP per round.
Chapter 3
  • Golden Eblow:
    • Fake Buddha increased to 400
    • Buddha’s Punishment attack 1 more time
    • Bottomless Bag deals damage equal to 15% MAX HP.
    • Spiked Club Swing deals 40 damage
  • The Rhino King:
    • Thick Skin: gain 30 block each round, 400 block max.
    • Rhino Armor: 50 block
  • The Golden Roc:
    • Fly gains 12 fly.
    • Golden Feather Strike: 7 damage x 6.
    • Necro Flame: gain 35 block when chanting, applies 6 burning.
  • The Cyan Lion:
    • Lion’s Pride: if deals HP damage, the HP damage is at least 9.
    • Roar:30 damage。
    • Lion’s Strength: gain 3 strength each round.
  • The Citrine Elephant:
    • Dash:applies 3 Rupture
    • Protection: protects 3 rounds, gain 45 block
    • HP+100,12 Strangle.
  • Emerald Dragon Princess:Summon a water guardian at start. Immune to Wet, deals 20% more damage to targets with wet.
  • Emerald Dragon King: Summon a water guardian at start. Immune to Wet, deals 20% more damage to targets with wet.
  • The Sword Dancer: Sword Dance deals 40 damage and accumulates 200, gaining 5 evasion. HP increases 100.
  • Lohan of Peace:Lohan Strike attacks 1 more time, HP+100.
  • Lohan of War: Hunt Dragons attacks 1 more time, HP+100.
  • Rodent Duchess: summon at least 3 mice, each mouse starts with 10 block. Demonic Siren shuffles 3 Seduced or Charmed.
  • Celestial of Wishes:
    • Blood of My Blood: +4 constitution,+4 strength.
    • Phantom Strikes attacks 1 more time
    • True Mirror: creates 2 mirrors
  • Moon Rabbit Fairy:

    • Rabbit Holes: 4 invisible, Rabbits HP x3.
    • Moon Cake: 30 Block, gain 3 strength, 3 constitution.
  • Ox Head: 14 living armor caps at 28. HP + 100.
  • Horse Head:12 Regen caps at 24. HP + 100.
  • Hell Judge: summon 3 slave imps. Hell Judge gains 3 str or 3 Constitution.
  • Worm: MAX damage is 18.
  • Voodoo Witch: summon 3 worms.
  • Voodoo Zombie: Hp+20, gain 2 strength
  • Voodoo Elder
    • Deadly Poison: gains 40 block when chanting, and applies 6 poison.
    • They Are Billions: 3 zombies。
  • Sky Chaser:
    • Soul Bark:takes 4 cards, applies 4 weak.
    • HP+100.
  • Sky Diver:
    • gains 7 fly, starts with 7 fly.
    • Dark Eclipse: applies 2 blind.
    • HP+100.


[h2]Trial 18[/h2]

Elites now have more challenging behaviors and enhanced skills. All the numbers below are base values, which will be impacted by trial factors.

Chapter 1
  • Master Zenith:Shape Shifting recovers at least 30HP, and recovers 3 HP each round.
  • Black Hurricane:HP +20.
  • Yellow Phantom:starts with 3 Artifact.
Chapter 2