Weekly Update! 2022-03-22
This week, we opened 3 new levels of trials (17-19), added mac build, and made decent progress on optimizations, balances, and bug fixes.
[h2]Major Updates[/h2]
[h2]Optimization[/h2]
[h3]Performance[/h3]
[h3]UI Improvement[/h3]
[h2]Balance [/h2]
Game Logic
Wukong
[h2]Bug Fixes[/h2]
Game logic bug fixes
[h2]Major Updates[/h2]
- Mac build is now available!
- Trial 17-19 now open! We will post a separate post about detailed change log for Trial 17-19, but quick overview:
- Trial 17: Normal NPCs now have more challenging behaviors
- Trial 18: Elites now have more challenging behaviors
- Trial 19: Bosses now have more challenging behaviors
- Trial 17: Normal NPCs now have more challenging behaviors
[h2]Optimization[/h2]
[h3]Performance[/h3]
- Speed up asset loading, card loading, and chapter loading speed by optimizing assets size, adding image async and effects async
- Add safe check to improve security for game saves
[h3]UI Improvement[/h3]
- Add additional info for relics
- Add additional info for all Cards
- Change Chinese font to Heiti
- Group card by name in Journal
- Optimize Black Market UI
[h2]Balance [/h2]
Game Logic
- Explosion logic change: trigger all poison damage at once and burning counts remain the same after explosion -> each burning count will trigger 5 poison, and the equal counts of burning will be removed after the explosion.
- Example 1, apply 15 poison and 2 burning together:
- Before: the explosion deals all poison damage at once: 15+14+13+12+11….+1 = 120 damage. Burning counts will remain the same after the explosion.
- Now: 2 burnings will trigger 10 poison at once:10+9+ ….+1=55 damage , 2 burning will be removed after the explosion, and there is 5 poison left
- Before: the explosion deals all poison damage at once: 15+14+13+12+11….+1 = 120 damage. Burning counts will remain the same after the explosion.
- Example 2, apply 15 poison and 5 burning together:
- Before: the explosion deals all poison damage at once: 15+14+13+12+11….+1 = 120 damage. Burning counts will remain the same after the explosion.
- Now: 3 burnings will trigger 15 poison at once: 15+14+13+12+11….+1 = 120 damage. 3 burning will be removed after the explosion (2 burning left), and there is no poison left.
- Before: the explosion deals all poison damage at once: 15+14+13+12+11….+1 = 120 damage. Burning counts will remain the same after the explosion.
- Example 1, apply 15 poison and 2 burning together:
- Base trial factor: 80% HP -> 75% HP
- Change choice 2 of the “Chrysanthemum Temple” event: exchange -> transform
Wukong
- One last fight: add “Retain” keyword, Energy cost +1
- Harmonic Shapes: pick 1 card at hand, reduce Energy cost by 1 -> reduce Energy costs of all cards at Hand by 1 for next play
- Ghost Hunter: damage 15 -> 20, Energy cost 1 ->2
- On Thin Ice: add “Exhaust” keyword
- Fiery Dance: pick any number of cards to exhaust -> exhaust all cards on hand
- Borrowed Worship: energy cost 0->1
- Second to None: deal damage -> deal unblockable damage.
- Dual Attack: add “Exhaust” keyword
- Dragon in the Water: add “Exhaust” keyword
- Turn the Tide: add “Retain” keyword
- Dragon Scale Armor: Energy cost 0->1, living armor cap 20->16, Gain 10 living armor -> 8 living armor.
- Endless Suffering: Energy cost 1->0, damage 5xNumber of debuffs -> 10 x Number of debuffs
- Best Practice: 2 turns -> 3 turns
- Greater Good: Random enemy +1 good ->AOE +1 Good
- Kill the worm: Energy cost 4-> 3
- Parasite (curse card): Energy cost 2 -> 3
- Embroidered Shoe: Summons rats with life link -> escape from the combat for 1 round.
- BloodThirsty Blade: remove “Exhaust” keyword
- Emperor of Hell:
- Wheel of Death: Gain 3 strength and 30 blocks whenever player shuffles cards -> Gain 3 strength and 30 blocks whenever player shuffles cards. End player’s round immediately on 3rd shuffle in a single round.
- Sin Mark: Now Sin Mark will reduce to half at the end of the round.
- Wheel of Death: Gain 3 strength and 30 blocks whenever player shuffles cards -> Gain 3 strength and 30 blocks whenever player shuffles cards. End player’s round immediately on 3rd shuffle in a single round.
- Fat Rabbit: now you can steal Fat Rabbit’s Bow from Fat Rabbit
- Spider Queen: Queen’s Curse on 3rd round
- Harpy: Feather Caller now shows damage on intent
- Carp King: can now swallow any minion (including Elite or Boss), or normal non-minions
- Princess Jade: can confuse any minion (including Elite or Boss)
- Nine-head Phoenix: Find Strength through Pain now applies poison to all enemies
- Giant Bat: increase poison count by 1
- Voodoo Elder: Catalyst now shows damage on intent
- Black Hurricane: HP range 100-110 -> 90-100
- Son of Fire: reduce cooldown for Concentration 4 -> 3, Necrofire Storm 4-> 3
- Master Zenith/Werewolf: reduce HP gain for Werewolf Shape Shifting to 15 for non-wolf characters
- Lohans: AI adjust for both Lohans to reduce attack synchronization, thus reduce the amount of damage in single round
- No balance patch.
- Half Moon Shovel: Deal N/3 damage -> N/2 (N=number of cards in exhaust pile)
- Monkey king’s belt: Deal 3 -> 6 damage to all enemies when an ally joins or leaves combat.
- Fortification Spell: Gain 14 blocks on second round -> gain 1 invincibility on second round
- Phoenix Feather Pouch: increase 3 Max HP -> 2 Max HP
- Tiger Hat: 4 exhaust cards -> 3 exhaust cards
- Silver Fox Shawl: now you can take a look at cards before exchanging it for 2 MAX HP
- Water potion: 3 wet -> 5 wet
- Purification bottle: summons a NPC at 50% HP -> 100% HP
[h2]Bug Fixes[/h2]
Game logic bug fixes
- Fix Resurrection Card logic where the upgraded version did not fully recover 75% HP for resurrected
- target.
- Fix achievement bugs
- Fix Golden Robe logic bug
- Fix bugs when Celestial of Wealth uses gold
- Fix Cleaning Gem count loss after reloading
- Fix Monkey King Bar effect missing after shape shifting
- Fix replaced NPC is not recorded correctly after kill
- Fix steam leaderboard
- Fix the issue of Max HP becomes negative
- Fix a bug of deferred action
- Fix Worm Bit crash bug
- Fix a bug in “Far Thunder Temple” event
- Fix the bleed factor when Dragon Princess learns White Tiger's Card
- Fix a bug when dragon Princess learn Poisoned Weapon Card
- Fix a bug related to chanting when burning and poison are applied
- Fix damage count display for Emissary of Heaven
- Fix Reflective Guardian Swords effect remaining rounds
- Fix a bug when the first card in discard will always be the last to draw after shuffling
- Fix description bug of Protection and change HP
- Fix description bugs for Card Glue
- Fix “Ethereal” keyword description in card modifier
- Add Rose Gold Bowl picker title
- Fix description of Worm Bite
- Fix Purification UI description
- Add description for doubt in start event
- Fix dice game UI title and description
- Fix description for Tiger Inside
- Fix description of the condendium
- Fix text in the lantern puzzle
- Fix some player effects
- Fix camp UI font
- Fix black market UI
- Fix the discharge button icon for Holy Monk
- Some character model fixes
- No bug fixes this week