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Weekly Update! 2022-03-22

This week, we opened 3 new levels of trials (17-19), added mac build, and made decent progress on optimizations, balances, and bug fixes.

[h2]Major Updates[/h2]
  • Mac build is now available!
  • Trial 17-19 now open! We will post a separate post about detailed change log for Trial 17-19, but quick overview:

    • Trial 17: Normal NPCs now have more challenging behaviors
    • Trial 18: Elites now have more challenging behaviors
    • Trial 19: Bosses now have more challenging behaviors

[h2]Optimization[/h2]

[h3]Performance[/h3]
  • Speed up asset loading, card loading, and chapter loading speed by optimizing assets size, adding image async and effects async
  • Add safe check to improve security for game saves

[h3]UI Improvement[/h3]
  • Add additional info for relics
  • Add additional info for all Cards
  • Change Chinese font to Heiti
  • Group card by name in Journal
  • Optimize Black Market UI


[h2]Balance [/h2]
Game Logic
  • Explosion logic change: trigger all poison damage at once and burning counts remain the same after explosion -> each burning count will trigger 5 poison, and the equal counts of burning will be removed after the explosion.
    • Example 1, apply 15 poison and 2 burning together:
      • Before: the explosion deals all poison damage at once: 15+14+13+12+11….+1 = 120 damage. Burning counts will remain the same after the explosion.
      • Now: 2 burnings will trigger 10 poison at once:10+9+ ….+1=55 damage , 2 burning will be removed after the explosion, and there is 5 poison left
    • Example 2, apply 15 poison and 5 burning together:
      • Before: the explosion deals all poison damage at once: 15+14+13+12+11….+1 = 120 damage. Burning counts will remain the same after the explosion.
      • Now: 3 burnings will trigger 15 poison at once: 15+14+13+12+11….+1 = 120 damage. 3 burning will be removed after the explosion (2 burning left), and there is no poison left.
  • Base trial factor: 80% HP -> 75% HP
  • Change choice 2 of the “Chrysanthemum Temple” event: exchange -> transform


Wukong
  • One last fight: add “Retain” keyword, Energy cost +1
  • Harmonic Shapes: pick 1 card at hand, reduce Energy cost by 1 -> reduce Energy costs of all cards at Hand by 1 for next play
  • Ghost Hunter: damage 15 -> 20, Energy cost 1 ->2
  • On Thin Ice: add “Exhaust” keyword
  • Fiery Dance: pick any number of cards to exhaust -> exhaust all cards on hand
  • Borrowed Worship: energy cost 0->1
White Dragon
  • Second to None: deal damage -> deal unblockable damage.
  • Dual Attack: add “Exhaust” keyword
  • Dragon in the Water: add “Exhaust” keyword
  • Turn the Tide: add “Retain” keyword
  • Dragon Scale Armor: Energy cost 0->1, living armor cap 20->16, Gain 10 living armor -> 8 living armor.
Holy Monk
  • Endless Suffering: Energy cost 1->0, damage 5xNumber of debuffs -> 10 x Number of debuffs
  • Best Practice: 2 turns -> 3 turns
  • Greater Good: Random enemy +1 good ->AOE +1 Good
Neutral Card
  • Kill the worm: Energy cost 4-> 3
  • Parasite (curse card): Energy cost 2 -> 3
  • Embroidered Shoe: Summons rats with life link -> escape from the combat for 1 round.
  • BloodThirsty Blade: remove “Exhaust” keyword
NPC
  • Emperor of Hell:
    • Wheel of Death: Gain 3 strength and 30 blocks whenever player shuffles cards -> Gain 3 strength and 30 blocks whenever player shuffles cards. End player’s round immediately on 3rd shuffle in a single round.
    • Sin Mark: Now Sin Mark will reduce to half at the end of the round.
  • Fat Rabbit: now you can steal Fat Rabbit’s Bow from Fat Rabbit
  • Spider Queen: Queen’s Curse on 3rd round
  • Harpy: Feather Caller now shows damage on intent
  • Carp King: can now swallow any minion (including Elite or Boss), or normal non-minions
  • Princess Jade: can confuse any minion (including Elite or Boss)
  • Nine-head Phoenix: Find Strength through Pain now applies poison to all enemies
  • Giant Bat: increase poison count by 1
  • Voodoo Elder: Catalyst now shows damage on intent
  • Black Hurricane: HP range 100-110 -> 90-100
  • Son of Fire: reduce cooldown for Concentration 4 -> 3, Necrofire Storm 4-> 3
  • Master Zenith/Werewolf: reduce HP gain for Werewolf Shape Shifting to 15 for non-wolf characters
  • Lohans: AI adjust for both Lohans to reduce attack synchronization, thus reduce the amount of damage in single round
Companion
  • No balance patch.
Relics
  • Half Moon Shovel: Deal N/3 damage -> N/2 (N=number of cards in exhaust pile)
  • Monkey king’s belt: Deal 3 -> 6 damage to all enemies when an ally joins or leaves combat.
  • Fortification Spell: Gain 14 blocks on second round -> gain 1 invincibility on second round
  • Phoenix Feather Pouch: increase 3 Max HP -> 2 Max HP
  • Tiger Hat: 4 exhaust cards -> 3 exhaust cards
  • Silver Fox Shawl: now you can take a look at cards before exchanging it for 2 MAX HP
Consumables
  • Water potion: 3 wet -> 5 wet
  • Purification bottle: summons a NPC at 50% HP -> 100% HP

[h2]Bug Fixes[/h2]
Game logic bug fixes
  • Fix Resurrection Card logic where the upgraded version did not fully recover 75% HP for resurrected
  • target.
  • Fix achievement bugs
  • Fix Golden Robe logic bug
  • Fix bugs when Celestial of Wealth uses gold
  • Fix Cleaning Gem count loss after reloading
  • Fix Monkey King Bar effect missing after shape shifting
  • Fix replaced NPC is not recorded correctly after kill
  • Fix steam leaderboard
  • Fix the issue of Max HP becomes negative
  • Fix a bug of deferred action
  • Fix Worm Bit crash bug
  • Fix a bug in “Far Thunder Temple” event
  • Fix the bleed factor when Dragon Princess learns White Tiger's Card
  • Fix a bug when dragon Princess learn Poisoned Weapon Card
  • Fix a bug related to chanting when burning and poison are applied
  • Fix damage count display for Emissary of Heaven
  • Fix Reflective Guardian Swords effect remaining rounds
  • Fix a bug when the first card in discard will always be the last to draw after shuffling
Localization and text bug fixes
  • Fix description bug of Protection and change HP
  • Fix description bugs for Card Glue
  • Fix “Ethereal” keyword description in card modifier
  • Add Rose Gold Bowl picker title
  • Fix description of Worm Bite
  • Fix Purification UI description
  • Add description for doubt in start event
  • Fix dice game UI title and description
  • Fix description for Tiger Inside
  • Fix description of the condendium
  • Fix text in the lantern puzzle
UI and Effects bug fixes
  • Fix some player effects
  • Fix camp UI font
  • Fix black market UI
  • Fix the discharge button icon for Holy Monk
Assets bug fixes
  • Some character model fixes
Audio bug fixes
  • No bug fixes this week