1. Journey to the West
  2. News
  3. Weekly Update! 2022-04-03

Weekly Update! 2022-04-03

This week, we added a new feature to allow Holy Monk to capture bosses. We continue enhancing Heroes, NPCs, and Companions, and improving optimization and fixing bugs.

[h2]Major Updates[/h2]

Now Holy Monk can upgrade 1 Spirit Pact card to capture Boss in the Event of “Corvus Kingdom”! Remember that you will need to get the “Gold Jade Bar” from the Dead King in a previous event “An ask from the Dead King” to enable this choice.




[h2]Optimization[/h2]

[h3]Performance[/h3]
  • Unify image loading to enhance loading performance
  • Clean up assets and Cache relic image to reduce memory consumption
  • Preload card and status effects for combat for better loading speed

[h3]UI Improvement[/h3]
  • Show tooltip when using a consumable to improve the usability


[h2]Enhancement and Balancing[/h2]
Game Logic
  • Change event of Corvus Kingdom to allow 1 Spirit Pact card to capture Boss NPC.
  • Preach: cannot preach for duplicated NPC


Wukong
  • Starting HP: 70 HP -> 75 HP
  • Little Monkeys: deal 2 base damage -> 3 base damage.
  • Tiger Inside: only Wukong cards counts -> all cards
  • Igniting Strike: applies 1 burning -> 2 burning
  • Fishing the Moon: Before next turn, gain 1 Evasion when receiving HP damage.
  • Secret Power: Loss 2 HP, gain 2 energy -> Loss 3 HP, gain 1 energy and draw 2 cards
  • Conserve Strength: 5 block -> 7 block; upgraded: 8 block -> 11 block
  • Expose Weakness: Applies Vulnerable -> applies Weak, and does not require HP damage.
  • Like a fortress: Uncommon -> Common, 18 block -> 16 block.
  • Last Resort: Energy cost 1-> 0.
  • Break the Soul: Move card from discard pile back to hand ->gain block equal to 3 times of target's burning count.
  • Ashen Hair: Energy cost 2->1


White Dragon
  • Starting HP: 75 HP -> 70 HP
  • Angry Dragon: Add wet and freezing requirement
  • Dragon Shout: now 1 of 6 cards available to choose in the initial event
  • Swift Thrust: 8 damage -> 14 damage, applies 2 Weak; Energy cost 1->2
Holy Monk
  • Avici: Add “Exhaust” keyword. Uncommon -> Rare.
  • Fearless: energy cost 1->0
  • Absorb Strength: energy cost 1->2. Damage 6->16.
  • Sinful: applies to all teammates -> applies to only Holy Monk.
  • Absorb Life: Add “Retain” keyword. Absorb Current HP -> Absorb Max HP
  • Sermon: now causes the target to lose 5% HP each turn.
  • Double Down: Add “Exhaust” keyword. Energy cost 2->1; Upgraded version: Energy cost -1 -> Add “Retain” keywords.
  • The Good Within: Add “Retain” keyword. Energy Cost 2->1
Neutral Card
  • Magic Shield: Add “Retain” and “Exhaust” keywords.
  • Divine Beads: 3 Curse or 3 Bless -> 5 Curse or 5 Bless
  • Regret: Add “Exhaust” keyword
NPC
  • Fire Spider: Angry will be triggered by any HP damage, not only Attack damage.
  • Yellow Phantom: Add WindShield to AI when he is a minion.
  • Master Zenith: MAX HP: 80-80 -> 75-80
  • Black Hurricane:
    • Base damage 9 -> 8
    • MAX HP: 90-100 -> 85->95
  • Skeleton Queen: Needs only 1 soul essence to revive all bone piles
  • Spider Queen:
    • Spider form lasts 4 turns -> 5 turns.
    • Spider offspring count 2 -> 3
  • Son of Fire:
    • Max HP: 220-210 -> 220-230
    • increase Block of Necrofire Shield
  • The Centipede Monarch: Eye count 7 -> 8 (Trial level 18: eye count 10->12)
  • Voodoo Elder: base damage 30->25
  • Voodoo Witch: base damage 30->27
  • Voodoo Worm: Max HP 200->150
  • Rodent Duchess:
    • Increase Rodent Duchess's escape requirement to 10.
    • Demonic Siren: AOE -> single target.
  • Carp King: summons 1 guardian -> 2 guardians


Companion
  • Vanquisher of Evil:
    • Passive: when an ally is defeated, gain 1 strength -> gain 1 energy and draw 1 card.
    • Sword Breaker: Applies 1 rupture -> applies 1 cursed
  • Shadow Fairy: now heal 4/7/10 HP to the team after each combat.
  • Haunting Beauty: Beautiful Kisses: remove “Exhaust” keywords
  • Dark Unicorn:
    • Passive skill: team immune to bleeding.
    • Lunar Eclipse: energy cost =0, applies 1 Blind to all enemies.
    • Soul Ritual: available at level 2.
    • Soul Transfer: Energy cost 2->1
    • Soul Absorption: absorb 6% -> 8%
  • Breeze the Apprentice: Holy Spell: Add “Retain” keyword.
  • Pine Fairy: The Winter Lady: Add “Retain” keyword. Applies 2 Freezing.


Relics
  • Fortification scroll: now gives invincibility at start of turn
  • Tiger Vest: now gives Block at start of turn
  • Miracle silk wrap: gain 2 block for each teammate -> 3 block
Consumables
  • No balance patch.


[h2]Bug Fixes[/h2]
Game logic bug fixes
  • Only track journal when create new story or load a story to improve the accuracy of statistics
  • Fix a bug where the second time you use “Resurrection” Card will trigger a crash
  • Fix a bug when wolf cub is using Need Milk on wolf mother and they are both on the player's side
  • Fix a few buffs and debuffs that should be cleaned up but weren't
  • Fix a few companion cards that do not get learned correctly by Dragon Princess
  • Fix a bug when Confused is applied to a Shape Shifting card and the Energy cost will become random
  • Fix a bug when Confused is applied to a Spirit Shifting card and the Energy cost will become random
  • Fix a bug when Crystal Dice is applied to a Spirit Shifting card and the Energy cost will become random
  • Fix a bug that Demonic Parasol triggers Nine Headed Phoenix's poisons
  • Fix a bug that Forgotten exhausts companion curse cards
  • Fix a bug when shapeshifting an attack card will stop leveraging strength from dealing damage
Localization and text bug fixes
  • Achievement description bug fix
  • Card description bug fixes and adjustments
  • Fix some English typos
Other Bug Fixes
  • Fix highlight effects for status UI
  • Fix couple of Card Icons
  • Fix some status card background
  • Fix some assets
  • Fix Step by Step animation