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  3. Weekly Update! 2022-05-01

Weekly Update! 2022-05-01

This week, we are making good progress on developing endless mode and the final chapter! Major updates are:
  • Implemented a new feature that a merchant is added in some important combats to provide you an opportunity to buy a consumable before combat gets started. For example Black Hurricane, Son of Fire, Dream Walker, Centipede Monarch, Voodoo Elder, Emissary of Heaven, Nine-Head Phoenix



  • Largely improve the user experience of picking combat objects
    • Resolve the issue of picking the wrong combat objects due to occlusion
    • Picking area is now aligned with the sprite of combat object instead the bounding box
  • Endless Mode: Support random endless mode
  • Chapter 4: Finish all the implementation of NPC of chapter 4, working on the testing

[h2]Optimization[/h2]
Optimize UI to improve user experiences:
  • Adjust the size of the current Guardian Sword indicator
  • Add copy map seed button
  • Adjust arrow location
  • Add support for backup files


[h2]Enhancement and Balancing[/h2]
NPC
  • Increase the turn requirement of thief rabbit escape by 1 to avoid early escape
  • Lady Green’s handkerchief can be stolen


[h2]Bug Fixes[/h2]

Game logic bug fixes
  • Don’t show status tooltips when potion picker presents
  • Fix a potential crash of miracle silk wrap
  • Fix a potential bug when hovering the status icon but combat is already ended
  • Fix a freezing bug caused by reusing projectile effect
  • Fix minion thief rabbit does not return gold when defeated
  • Fix a bug when Double Down will not stop after using it twice
  • Fix whimsical name issue
Localization and text bug fixes
  • Adjust description of Sinful
  • Fix some expressions in event and dialog
Other Bug Fixes
  • Other small adjustments