Dev Log #050: 2023-03-03
This week, we made significant progress in Faithful Devil, optimized card art assets and a couple of UI optimization, and added dialogs for allies in the player’s team to help the combat be more immersive.
We optimized the art assets for neutral, curse, special, and companion cards, improving performance and consistency. While these changes are currently only visible for the Swine King, we plan to continue optimizing our UI and assets step by step to ensure art style consistency.

We added dialogs for allies to make the game more lively.

We added map nodes color for better differentiation between node types on map.

Finally, we added a shortcut to credits on the main theme title for quicker access to the credits music video.

[h2]Other changes[/h2]
[h2]Bug fixes[/h2]
We optimized the art assets for neutral, curse, special, and companion cards, improving performance and consistency. While these changes are currently only visible for the Swine King, we plan to continue optimizing our UI and assets step by step to ensure art style consistency.

We added dialogs for allies to make the game more lively.

We added map nodes color for better differentiation between node types on map.

Finally, we added a shortcut to credits on the main theme title for quicker access to the credits music video.

[h2]Other changes[/h2]
- Add confirmation dialog for quitting the game.
- Living wood tripod can target your minion at enemy side.
- Transmutation of the Listener caused Evil will not reduce by after right after applying to the enemy.
[h2]Bug fixes[/h2]
- Fix a bug that little monkey produced by Monkey King's Hoop is not player's minion.
- Fix block by Monkey King's Belt can be affected by constitution.
- Fix a combat audio exception issue.
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