Dev Log #084: 2023-11-30
In November, we opened Trial 22 and made many optimizations and bug fixes.
DLC charactor selection:
[h2]Gameplay Optimization[/h2]
[h2]Bug Fixes[/h2]
DLC charactor selection:
[h2]Gameplay Optimization[/h2]
- Trial 21 now becomes Nightmare difficulty.
- Adjust the order of Trials 2 to Trial 8 to make the difficulty curve smoother.
- The Dark Steel Axe only needs enemies to be defeated to permanently upgrade the hand card.
- Add gender information to the character wiki..
- Enhance the Guardian Swords Strike.
- The Five-Color Heaven Stone only reduces 1 card reward option. Stones from the Sky.
- Enhance Compassion.
- Optimize the explanations for adding energy cards.
- Optimize the explanations for “A Critical Moment” and "Absolute Evasion".
- When multiple cards are played, the High Buddha’s Endless Universe only triggers once.
- Add hints for the battle of Jade Emperor and battle with The High Buddha.
- Enhance the hints when Divine of Justice goes berserk.
- Adjust the size of the Intent UI.
- When there are no upgradeable cards, the upgrade of Dark Steel Axe will not trigger.
- In Endless Mode, Holy Monk can now meet the Jade Flute Spirit.
[h2]Bug Fixes[/h2]
- Fixed the issue where the cleansing spring water special effect did not follow the object.
- Fixed some explanation issues related to protection.
- Fixed the issue where Deep Insight did not inherit damage when played multiple times.
- Fixed the issue where killing a voodoo worm was displayed as AOE.
- Fixed the option prompt issue for the Altar of Wind and Rain event for White Dragon.
- Fixed the English explanation issue for Nine Revolutions.
- Fixed the explanation issue for Rodent Duchess's Thirty-Six Transformations.
- Fixed the issue where you could still see the floating status of plot characters after they left.
- Fixed the bug where invisibility and summoning animations conflicted.
- Fixed the issue where there was still a counterattack effect when Gold Horn died.
- Fixed the issue where Holy Spell could not stack.
- Fixed the issue where the treasure and consumable compendium would have one ineffective rarity switch after closing and reopening.
- Fixed the issue where the Dark Steel Axe could not correctly upgrade cards after temporarily upgrading them.
- Fixed the explanation issue for protection.
- Fixed the explanation issue for Absolute Evasion.
- Fixed the explanation issue for Holy Spell.
- Fixed the bug that affected the rarity of treasures in the reward for the Wandering Celestials.
- Fixed the issue where the stolen chanting state doubling continuously would cause the game to lag.
- Fixed the issue with abnormal counting when the turn status doubled.
- Fixed the text repetition issue in the Nine-Tailed Fox event.
- Fixed the issue of multiple chant doublings causing the game to lag.
- Fixed the naming issue in the Gray-White Spider skill.
- Fixed the problem where the damage of Sermon of Buddha's Will could not be immune.
- Fixed the issue where Heed did not work on the player's side.