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  3. Weekly Update! 2022-04-17

Weekly Update! 2022-04-17

This week, as we are focusing on developing endless mode and the final chapter, major updates are:
  • Endless Mode: We finished the endless algorithm design and implementation, and will start massive internal testing, polishing and tuning next week.
  • Chapter 4: We finished implementing combat logic of NPCs in Chapter 4, and map scene design and character design are currently on track too.
  • We published the Android version on TapTap.io, which is fully in sync with our Steam version (with 1-2 days lag due to possible audit when publishing updates). Please note that the current experience is optimized for PC, not for mobile. We plan to optimize the mobile version after full release!
  • Cloud save now available. Make sure to turn on the cloud save support for our game and you can sync progress across PC and Mac.


[h2]Optimization[/h2]
  • Optimize effect pooling assets to improve loading speed
  • Adjust saturation for cards to improve user experience
  • Improved statistics tracking and analytics, track start event and talent nodes


[h2]Enhancement and Balancing[/h2]
Game Logic
  • Add hide button for card picker to optimize usability
  • Allow use of potions when in the reward menu
  • Add additional info for enhanced Spirit Pact Card
  • The Memory Keeper won't reduce max hand size if she is on player’s side
  • The Bull King: adjusted Bull King’s AI when he is on player’s side


[h2]Bug Fixes[/h2]

Game logic bug fixes
  • Fix companion upgrade events
  • Fix potion picker
  • Analytics bug fixes
  • Fix a bug when pilgrim duplicates consumable causes freeze
  • Fix intent change issue after Flying is removed
  • Fix a bug where status might still run after the character is defeated
  • Fix a bug that Double Down on Silver Horn will make Dare You to crash
  • Fix hide button scale bug
Localization and text bug fixes
  • Fix card description bugs
Other Bug Fixes
  • Other small adjustments