Weekly Update! 2022-03-13
Hello everyone! This is the first week of release! Thank you everyone for your support and feedback! This week we focus on fixing bugs, optimizing performance and cleaning up text.
[h2]Optimization[/h2]
[h2]Balance [/h2]
Game Logic
[h2]Bug Fixes[/h2]
Game logic bug fixes
[h2]Optimization[/h2]
- Purge effect assets in entrance scene to reduce memory usage
- Optimize image asset memory usage
- Add lifespan for image assets
- Improve scene loading performance
- And many other optimization fixes
[h2]Balance [/h2]
Game Logic
- In the event of death, consume resurrect consumables first before triggering resurrect relics.
- Trial 1: Add 1 common Attack card to the initial deck.
- Event “Lord of Chaos”: limit to remove up to 5 card from deck, and increase the price (5 Max HP->8 Max HP)
- Leverage Strength: apply discount factor to the damage scalar.
- No balance patch.
- Transcendent: effect can’t accumulate anymore
- Tough decision: the curse card is shuffled to draw card instead of hand
- Divine Beads: reduce energy cost to 0
- Skeleton Queen: more attack intent
- Buddha of Future: Inner Peace now applies 3 deflect instead of 5 deflect.
- Peach Fairy: enhance and redesign her cards
- Golden Robe: redesign Golden Robe entirely
- Fortune Spell: now can’t be sold after use
- Cursed Human Rib: enhance effect (3->5 curses)
[h2]Bug Fixes[/h2]
Game logic bug fixes
- Fix a bug when Chained Attack is played under AOE
- Fix achievement bugs
- Update leaderboard
- Fix no-exit by pressing the escape key
- Fix tutorial text
- Typo fix for UI
- Typo and description fix for relic and consumables
- Text bug fix for White Dragon’s Talent Tree
- Backpack UI fix for hover and auto-hide
- Fix some player effects
- Update map asset
- Fix image assets
- Add lifespan for image assets
- Fix audio loading type and loading time
- Update Wukong and Holy Monk audio