Dev Log #056: 2023-04-14
This week are participating in theEastern Game Fest, where we are offering a 10% discount on both our game and OST! This is the perfect opportunity to introduce our game to your friends and loved ones who may also share a passion for gaming!
At the same time, we are dedicated to putting the finishing touches on Faithful Devil by incorporating new card assets and making necessary UI adjustments, while simultaneously resolving any lingering bugs. Furthermore, we are excitedly preparing for the game's highly anticipated official launch on May 1st.
A quick glance at new card assets!

We added a search function for cards, consumables, and relics in the compendium.

Add an option to disable map fade in graphics settings.

[h2]Enhancement and balancing[/h2]
[h2]Bug Fixes[/h2]
At the same time, we are dedicated to putting the finishing touches on Faithful Devil by incorporating new card assets and making necessary UI adjustments, while simultaneously resolving any lingering bugs. Furthermore, we are excitedly preparing for the game's highly anticipated official launch on May 1st.
A quick glance at new card assets!


We added a search function for cards, consumables, and relics in the compendium.


Add an option to disable map fade in graphics settings.

[h2]Enhancement and balancing[/h2]
- Seed changes to 0 energy cost, with a consumable cap of 5.
- Does not show card lock in the compendium.
- The Swine King in Faithful Devil's plot will start with 100% HP.
- Confirmation is no longer required when Faithful Devil is gaining elements.
[h2]Bug Fixes[/h2]
- Fix English description of transmutation of Spider.
- Fix Spirit Devil Summon exception when there is no enemy.
- Better backup for save file.
- Fix a localization bug for Good Monk summon UI.
- Fix missing Chinese Characters.
- Fix a few event assets for Faithful Devil.
- Fix commandant cards description bug on map scene.