I am a baby, floating through space. A decade or so passes while I’m frozen in a pod, dead to the world. Clearly, though, all is not as it seems. Upon finally being rescued and thawed out, I’m given grave news.
I’ve been diagnosed with consumerism.
It’s funny how returning to a familiar universe can feel both comforting and brand-new. The Outer Worlds 2 opens with a banger of an intro that reminds you what made the first game special, while getting out in the open that things have changed in significant and meaningful ways. From the opening scenes, it’s obvious that Obsidian looked hard at what worked before, what didn’t, and then rebuilt almost every piece with more confidence and heart.
The first Outer Worlds was clever, stylish, and packed with sharp satire, but it sometimes felt torn between being a shooter, an RPG, and a send-up of corporate dystopia. The sequel doesn’t have that identity crisis. It knows what it is: a more mature, emotionally grounded story set in a universe that finally feels alive.

What caught my attention in The Outer Worlds 2 right away wasn’t the shooting or the shiny visuals. It was the tone. There’s a weight to the writing this time, a sense that the team wanted to say something beyond... Read more
After being perhaps best known for developing sequels for licensed properties such as Star Wars, Neverwinter Nights and Fallout, leadership at California-based Obsidian Entertainment decided, in early 2016, that it was time for a new RPG set in their own original world. They decided that the best person to helm such a project would be Tim Cain, who joined the company in 2011 and was one of the two creators of the Fallout series. Cain then himself invited Leonard Boyarsky, with whom he created Fallout, to embark on developing what eventually became the space RPG The Outer Worlds, released in 2019. The game was generally well received, even though some criticized the short length of the campaign and lacklustre player decisions.
A sequel, The Outer Worlds 2, was announced in 2021, but it was this year that things, including the release date of 29 October 2025, finally started falling into place. During gamescom 2025, I not only got the chance to go hands-on with the game for a full... Read more