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First Release Breakdown – Features, Gameplay, and More

[h3]Finally, an Update! The Game's Journey: Past, Present, and the Road Ahead[/h3][p]Hey everyone! I’ve just updated the Steam page, and I’d love to share the story behind how the game has evolved—what it looked like before, where it stands now, and what’s coming next.[/p][p]On the main Steam page, you’ll see the current state of the game. But if you look back through the community posts, you’ll notice something interesting… the game used to look very different. So let’s dive into the journey![/p][p][/p][h3]- The Original Vision[/h3][p]From the very beginning, I had a strong idea of what I wanted:[/p]
  • [p]A building system where you could construct on your own island[/p]
  • [p]A playable character to explore your creations[/p]
  • [p]A peaceful, creative gameplay loop centered around island building[/p]
[p]But then I asked myself: what’s the motivation to build? What do players do with their constructions?[/p][p][/p][h3]- Feedback & Evolving Scope[/h3][p]As I shared early versions, I started getting great feedback:[/p]
[p]“Will there be multiplayer?”
“Can we share our buildings?”[/p]
[p]That sparked new ideas. My roadmap grew:[/p]
  • [p]Start with building on the Island[/p]
  • [p]Add a character with a story and missions[/p]
  • [p]Eventually go out to sea: build ships, battle other players, and race in regattas[/p]
  • [p]Introduce team-based invasions, fortifications, and island conquests[/p]
  • [p]Create a reputation system based on your choices: spare or sink, trade or invade[/p]
  • [p]Even mechanical flight systems, honoring the island’s lore of a genius inventor[/p]
[p]So many ideas… and I didn’t want to lose any of them.[/p][p][/p][h3]- Years Later…[/h3][p]The building system kept evolving. I also transitioned from Unity Built-in to Unity 6 URP, giving the game a more modern, polished look. Still, a full release felt far away.[/p][p]I kept thinking about the feel I wanted—something adventurous, heartfelt, like reading Captain Blood: His Odyssey by Rafael Sabatini.[/p][p]Then I realized: the ship-building system works. It’s fun. So why not let players start there, enjoy some online battles, and meanwhile I could finally create a team and continue building out the rest of the vision?[/p][p][/p][h2]- First Release Features[/h2][p]Here’s what you’ll get in the first release:[/p]
  • [p]Build ships: Customize your hull, place sails and cannons, and test them around your island.[/p]
  • [p]Online battles & regattas: Fight, survive the chaos, or race to prove you’ve built the fastest ship.[/p]
  • [p]Progression system: Unlock new ships, cannons, sails, and ammunition. Upgrade and combine for endless ship designs.[/p]
  • [p]Create your fleet: bring multiple ships into battle.[/p]
[p][/p][h2]- When?[/h2][p]Right now, I’m aiming to have the game ready for Steam Next Fest – October 2025. That’s the current target, and I’m working hard to get the multiplayer features polished in time.[/p][p]However, if things aren’t quite ready by then—especially on the multiplayer side—I’ll shift the launch to Steam Next Fest – February 2026 instead.[/p][p]Either way, I’ll keep you posted and continue sharing updates![/p][p][/p][h3]- What Comes Next?[/h3][p]That’s why some older posts still show island construction and single-player elements—they’re not gone. They’re just coming a little bit later.[/p][p]Thanks for following the journey so far. This is just the beginning![/p][p][/p][p]Yours Danilec[/p]