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Cyberwar News

hotfix v0.7.44

[h2]Fixes[/h2]
  • Shark-door unlocking in skill tree tutorial
  • Dialogue marker for level zero NPCs appearing incorrectly

[h2]Adjustement[/h2]
  • Skill tree adjusted sprite
  • Steam Deck compatibility - various adjustments to UI interfaces

[h2]Implementation[/h2]
  • 'good luck' object - a mysterious object may appear inside the rooms providing unpredictable rewards

v0.7.43 update patch

[h3]Implementations[/h3]
  • Playtime added to save game and visible in the Main Menu
  • "New Record" added to the game over screen for longer runs
  • Main NPCs now have an exclamation mark above their heads whenever they have something new to say

    Teleport Duck
  • Improved design
  • Now it only needs to be purchased once to unlock the floor


[h3]Fixes[/h3]
  • When using the duck to teleport directly to floor 4, Printer would disappear
  • Buying the chainsaw shows a button to exit Bluetopus; if clicked, Bluetopus UI won’t open again
  • Pause menu not saving sound preferences
  • Pause menu displaying unnecessary resolutions
  • When pausing during boss fights, music wouldn’t resume after unpausing
  • Enemy shots would still sound even with the game paused
  • Redtopus challenges not resetting junk drops, causing balancing issues
  • Blackout challenge made the scene too dark
  • Talent lock challenge not working on floor 3
  • Deadly Trigger skill in the skill tree increasing damage only for current Blue

    Cyber Metrics
  • Numbers were hard to read
  • Opening Cyber Metrics during sub-boss fights caused black bars to appear and not disappear

    Tutorial
  • Dialogues corrected
  • NT8000 portrait was flipped
  • Car in Neon City trapping the player
  • During the walk-shoot-move-by-mouse sequence, shots were not following the cursor
  • UI sometimes freezing the game when buying Voice Hack in the skill tree using a controller
  • Pausing during the tutorial causes the player to lose controller inputs


[h3]Adjustments[/h3]
  • Enemy spawn visuals adjusted
  • Slot machine interface, sounds, icons, and feedbacks adjusted
  • Some UI texts in English and Portuguese were corrected
  • Dash system remade
  • Dialogue text size adjusted for Steam Deck
  • Tutorial teaching how to shoot in Neon City improved

    Menus
  • Some menus simplified
  • General usability adjustments for controllers


v0.7.42 update patch

[h3]Critical Bug Fixed[/h3]
  • Printer occasionally passing through walls.

[h3]Implementations[/h3]
  • Blue Ricochet's "Bomb" Talent now only explodes after 10s or when input is pressed twice.

[h3]Fixes[/h3]
  • Save Game - Slot 1 occasionally not displaying last save information.
  • Save Game - Now displays playtime information.
  • Key Remapping - Icons not updating after changing keys.
  • Key Remapping - Not swapping previously assigned keys.
  • Key Remapping - Improved usability.
  • Key Remapping - Talent icons not updating after remapping keys.
  • Printer entering Level Zero doors facing backwards.

[h3]Adjustments[/h3]
  • Ice Skull enemy dropping ice cubes upon destruction replaced by ice particle effects.
  • NPC Jhow adjusted for gamepad compatibility.
  • NPC Jhow new sounds added.
  • Background music muffled when collecting Notes.
  • Safe-Frog now has its own dedicated camera.
  • Route Map - Avoiding consecutive repetition of the same room.
  • Enemy Spawn - Reduced repetition of enemies within the same wave.
  • Enemy Spawn - Added more spacing between enemies; now they are more spread throughout the room.
  • Purchasing items in Level Zero immediately updates the save game.

Trials Of Randoom Avaliable Now

v0.7.4 updated - Teleport added

[h3]New Features[/h3]
  • Added teleport to upper floors through the cyber duck


    In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached.



  • Added input remapping


[h3]General Fixes[/h3]
  • Dash physics optimized
  • Some items balanced in the Skill Tree
  • Minibosses on the second and third floors improved
  • Controller not working properly on Gaspar (the blind tattoo artist)
  • Blue in drone form interfering with interactions in Level Zero
  • Controller disconnecting when pressing Alt + Tab
  • Unable to skip the third-floor cutscene
  • "Light Trail" item interfering with HUDs in Level Zero
  • "Bargain" item reducing merchant prices multiple times instead of once
  • Selecting "No" at the shark door breaks the HUD functionality