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Cyberwar News

v0.8.2 - Japanese available!

[p]Hey Cybers![/p][p][/p][p]From now on, the Japanese language is available in Cyberwar.[/p][p][/p][p]On top of that, we’ve made several fixes, adjustments, and improvements to the game.[/p]

Hotfix v0.8.1

[h2]Adjustments and Fixes[/h2]
  • [p]Immortal miniboss on the 5th floor[/p]
  • [p]HUD disappearing on the 5th floor[/p]
  • [p]Traps not deactivating after clearing the room on the 5th floor[/p]
  • [p]Game freezing when closing the Cyber Metrics window[/p]
  • [p]General HUD improvements on Steam Deck[/p]
  • [p]Teleport Duck now compatible with the 5th floor[/p]
  • [p]Vault Frog not updating stored value when spending junks inside Level Zero[/p]
  • [p]Enemy adjustments on the 5th floor[/p]
[p][/p][h3]Implementations[/h3]
  • [p]7 new achievements added[/p]
[p][/p][h3]Balancing[/h3]
  • [p]Skill Tree: Gold Lootability, Deadly Trigger, Junk Lootability, and Flash Drive[/p]

V0.8.0 – Major Update – New Floor Available!

[p]Hey Cybers,[/p][p]We’re back with an update that brings a brand-new floor featuring two new bosses, a new cutscene, a skin vendor, a new currency added to the game’s economy, Steam Deck verification, and much more.[/p][p][/p][h2]New Floor (5th Floor)[/h2][p][/p][p]You can now reach the 5th floor, getting even closer to the top of Tree Tech![/p][p][/p][h2]Meet the new boss: Kram[/h2][p][/p][p]Kram is impulsive and chaotic. He’s always seeking solutions through self-medication and experimentation with new forms of hybrids. He would switch sides if it ever benefited him. Kram plays a crucial role in managing the laboratory floor.[/p][p][/p][p][/p][h2]Meet the new boss: C2000[/h2][p][/p][p]A living cocoon whose sole purpose is to give life to the Rambonator.[/p][p][/p][p][/p][h2]Skin Vendor[/h2][p][/p][p]Unlock up to 6 new skins, each one coming with its own active ability, passive ability, and special talent.[/p][p][/p][p][/p][h2]Discover more about Edward’s dark past[/h2][p][/p][p][/p][h2]Steam Deck Verified[/h2][p][/p][p]Cyberwar: Neon City is now officially Steam Deck Verified, bringing full compatibility with the Steam Deck.[/p][p][/p][h2]On-Screen Metrics[/h2][p][/p][p]You can now enable Blue’s attribute metrics to be displayed directly on-screen.[/p][p][/p][h2]New DJ Interface[/h2][p][/p][p] [/p][h2]General Additions[/h2]
  • [p]The blind tattoo artist now has his own theme music.[/p]
  • [p]New tracks added to the rooms and bosses of the 5th floor.[/p]
  • [p]Neon Coin introduced into the game’s economy — earn this special coin after defeating bosses and use it to unlock new skins from the Printer.[/p]
  • [p]Gray Health implemented.[/p]
[p][/p][h2]General Adjustments[/h2]
  • [p]Overall combat balancing.[/p]
  • [p]Fixed various visual glitches.[/p]
  • [p]Fixed multiple miscellaneous bugs.[/p]
  • [p]Applied several visual improvements.[/p]

hotfix v0.7.44

[h2]Fixes[/h2]
  • Shark-door unlocking in skill tree tutorial
  • Dialogue marker for level zero NPCs appearing incorrectly

[h2]Adjustement[/h2]
  • Skill tree adjusted sprite
  • Steam Deck compatibility - various adjustments to UI interfaces

[h2]Implementation[/h2]
  • 'good luck' object - a mysterious object may appear inside the rooms providing unpredictable rewards

v0.7.43 update patch

[h3]Implementations[/h3]
  • Playtime added to save game and visible in the Main Menu
  • "New Record" added to the game over screen for longer runs
  • Main NPCs now have an exclamation mark above their heads whenever they have something new to say

    Teleport Duck
  • Improved design
  • Now it only needs to be purchased once to unlock the floor


[h3]Fixes[/h3]
  • When using the duck to teleport directly to floor 4, Printer would disappear
  • Buying the chainsaw shows a button to exit Bluetopus; if clicked, Bluetopus UI won’t open again
  • Pause menu not saving sound preferences
  • Pause menu displaying unnecessary resolutions
  • When pausing during boss fights, music wouldn’t resume after unpausing
  • Enemy shots would still sound even with the game paused
  • Redtopus challenges not resetting junk drops, causing balancing issues
  • Blackout challenge made the scene too dark
  • Talent lock challenge not working on floor 3
  • Deadly Trigger skill in the skill tree increasing damage only for current Blue

    Cyber Metrics
  • Numbers were hard to read
  • Opening Cyber Metrics during sub-boss fights caused black bars to appear and not disappear

    Tutorial
  • Dialogues corrected
  • NT8000 portrait was flipped
  • Car in Neon City trapping the player
  • During the walk-shoot-move-by-mouse sequence, shots were not following the cursor
  • UI sometimes freezing the game when buying Voice Hack in the skill tree using a controller
  • Pausing during the tutorial causes the player to lose controller inputs


[h3]Adjustments[/h3]
  • Enemy spawn visuals adjusted
  • Slot machine interface, sounds, icons, and feedbacks adjusted
  • Some UI texts in English and Portuguese were corrected
  • Dash system remade
  • Dialogue text size adjusted for Steam Deck
  • Tutorial teaching how to shoot in Neon City improved

    Menus
  • Some menus simplified
  • General usability adjustments for controllers