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Cyberwar News

v0.7.10 version update patch

[h3]Implementations[/h3]
  • Feedback via Discord – You can now send feedback directly from the game to our Discord server instantly. Access it via pause menu -> report bug.
  • Auto-pause during multitasking.


[h3]Fixes[/h3]
  • FPS drops on 3rd floor.
  • Pausing in some dialogues/cutscenes freezing gameplay.
  • Hit feedback only when hitting enemies.
  • Overlapping objects in rooms.
  • Misplaced tiles and colliders.
  • Infinite coins/junks from props.
  • Unlocked movement between Level Zero areas without unlocking.


[h3]Balancing[/h3]
  • Adjusted enemy count on the 3rd floor.
  • Dash cooldown adjusted.


[h3]Adjustments[/h3]
  • Improved physics.
  • Full compatibility with Switch PRO Controller.
  • Dialogue skip cooldown.
  • Monkey D. Jones boss:
  • - Updated background.
  • - Edge limits to prevent players from leaving the scene.
  • Improved "Riffle" shot feedback.
  • Removed some sprites from various scenes.
  • Adjusted Blue’s attribute selector.
  • Adjusted sound volumes and UI text alignment.

Cyberwar Neon City Is Out Now! 🦈

Hi Cybers,

It’s the big day we’ve all been waiting for! The start of Early Access is here!

After four years, our little indie game Cyberwar is launching in EA today.

The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us!

It would also help guide our development and progress during Early Access if you took a moment to share your thoughts on Steam or provide any feedback you may have.

Watch our new trailer here:
[previewyoutube][/previewyoutube]

[h3]Check out Cyberwar's roadmap to 1.0:[/h3]



Here’s what we’ve got planned for the future of Cyberwar. Things may change slightly as we listen closely to your feedback, but this is what we’re working on for the foreseeable future.

We’re so happy to have Cyberwar in Early Access, and we can’t wait to see what’s next.

Hope you enjoy Cyberwar.

Love,
Cyber Monkey Team.

v0.7.08 version update patch

Corrections
• Slider Octopus talent deactivating sprite and freezing movement
• Some doors not opening and duplicating coins or Junks
• Clowns not shooting in the tutorial
• Colliders adjusted
• Dash sticking to explosive barrels
• Pressing pause allows movement even in cutscenes or dialogues
• Monkey D. Jones boss letting you leave the life room without picking up the floppy disk
• Mama boss laser not hitting the lower corners
• Sub-boss "Two Guys on a Motorcycle":
o Player able to shoot during cutscene
o Attacking too quickly after the cutscene
o Increased health
o Inverted health bar
o Passing through upper walls

Balancing
• Life room now heals 25 or 50 HP
• Blue ‘Shotgun’ HP Bonus 50 → 25
• Blue ‘Shotgun’ movement speed bonus 20% → 10%
• Blue 'Ricochet' damage bonus 50% → 25%
• Blue 'Rifle' damage 18 → 16
• Miniboss fixed on the map before the merchant
• Enemy spawn progression adjusted
• Enemy Drone Max HP 110 → 200
• Bosses Max HP adjusted
• 2st and 3st floors enemies Max HP adjusted
• Adjusted values in Flash Drive in the skill tree
• New room improvements added:
• Damage, + HP, + Fire Rate, + MaxHP, + Junks, + Coins, Crits

Adjustments
• Added a window to skip cutscenes after defeating bosses
• Cameras adjusted for bosses DJ Kola, La Konga, and Big Head
• Some objects repositioned in rooms
• English translation for the ‘Challenge’ button in Jhow

Achievements
• Achievement "The Exteminator" changed to "The Exterminator 1" → for defeating 100 enemies total.
• "The Exterminator 2" added → for defeating 300 enemies.
• "The Exterminator 3" added → for defeating 500 enemies.
• "Level Zero Secrets" added

Cyberwar Neon City Is Out Now! 🦈

Hi Cybers,

It’s the big day we’ve all been waiting for! The start of Early Access is here!

After four years, our little indie game Cyberwar is launching in EA today.

The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us!

It would also help guide our development and progress during Early Access if you took a moment to share your thoughts on Steam or provide any feedback you may have.

Watch our new trailer here:
[previewyoutube][/previewyoutube]

[h3]Check out Cyberwar's roadmap to 1.0:[/h3]



Here’s what we’ve got planned for the future of Cyberwar. Things may change slightly as we listen closely to your feedback, but this is what we’re working on for the foreseeable future.

We’re so happy to have Cyberwar in Early Access, and we can’t wait to see what’s next.

Hope you enjoy Cyberwar.

Love,
Cyber Monkey Team.

v0.7.07 version update patch

Fixes
• Dash through walls
• Player sticking to colliders
• UI Texts and anchors
• Slot machine input
• ‘Investor’ achievement not unlocking
• Bosses now take stacked damage from upgrades
• Dash cooldown 0.2 → 0.5

Adjustments
• Skill tree upgrade prices
• Ability Reboot Kit lvl.1 0.5% HP → 25 HP / lvl. 2 1% HP → 50 HP
• Balanced enemies
• Enemies per room
• Talent Vortex area upgrade +15% → +25%
• Talent Grenade damage upgrade +20% → +50%
• Talent Grenade impact area upgrade +20% → +50%
• Safe-Frog stores 10% → 50%
• Mini bosses 1st floor and 3st floor inverted
• Dialogue time increased

Blue ‘Pistol’
• Gun base damage: 9 → 14
• Burst of Fire spread 0.6 → 0.3
• Grenade damage 25 → 30
• Blackout +30% area

Blue ‘Ricochet’
• Bomb explosion time 2s → 1s
• Vulnerability +30% effect

Blue ‘Sniper’
• Band DPS 5 → 8