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Regular Update (experimental)

[h3]Experimental_UE5 0.1.15481[/h3][p] Additions
[/p][list] [p] Add interface option "Show Unit Interface in Bottom Left Corner", [/p][*][p] Add a Behavior Controller component to the content of the initial Drop Pod, [/p][*][p] New behavior instructions: "Memory" interface for array-like data storage, [/p][*][p] New behavior instructions: "Random Number" and "Random Coordinate", [/p][*][p] New behavior instructions: "Set Link" and "Clear Link" to manipulate register links, [/p][*][p] New behavior instruction: "Restart" to fully restart even from inside a loop or sub-behavior, [/p][*][p] Added "Visibility Range" to the list of available things to the "Get Unit Info" behavior instruction, [/p][*][p] New Codex pages for visiting alien buildings in the blight, [/p][*][p] Added a hint (depending on story progression) on the alien and human tech discovery boxes in the tech tree, [/p][*][p] Added recipe information UI to alien Resource Converter component, [/p][*][p] Added AI Behavior Controller component to alien technology, [/p][*][p] Added counter for how many times the mothership was repaired, increase material requirements by 100 each time, [/p][*][p] In System Index, add list "Integrated On:" to integrated components listing all units that come with the component built-in, [/p][*][p] In System Index, make integrated components in the stats list of units clickable, [/p][*][p] In System Index, show "Research" button to search in the tech tree for something not yet researched
[/p][/list][p] Changes
[/p][list] [p] By default show only "Resources" and "Simple Materials" in the top resource bar, [/p][*][p] Hide component registers when Link Editor is open, [/p][*][p] Show control group buttons next to resource bar icons if there is enough space, [/p][*][p] Added producers back to default tooltip (without the need to press Shift), [/p][*][p] Make weapon sound effects randomly play up to 30% faster or slower and start delayed randomly up to 300 milliseconds to avoid monotonous sound, [/p][*][p] Increased obsidian rich node amount, [/p][*][p] Change Global Component Boost to allow values larger than 1275%, [/p][*][p] Stability watermark (allow getting back to any previously reached value), [/p][*][p] During the bug/alien battle in the Alien History mission, only spawn new units for a while when the player gets to the mission step and then once more when the player arrives at the battle area, [/p][*][p] Changed Alien Worker and Hybrid Worker to be dockable into bot garages, [/p][*][p] Alien Datakey now requires Blight Datakey not Empty Datakey, [/p][*][p] In behavior editor always show "Keep variables" checkbox even when there are no variables (but hide it when editing a called sub-behavior)
[/p][/list][p] Fixes
[/p][list] [p] Fix Alien History mission potentially not starting since last experimental update, [/p][*][p] Don't duplicate breakpoints when inserting a new instruction, [/p][*][p] Fix behavior not starting when the pressing "Start Program" after only breakpoints were changed, [/p][*][p] Fix behavior aborting with error at behavior end when running with behavior breakpoints, [/p][*][p] Fix memory leak in rendering code wasting up to 500 MB of RAM per hour
[/p][/list][p]
[/p][h3]Experimental_UE5 0.1.15493[/h3][p] Additions

[/p][list] [p] Added Alien Datacube consumption to Re-Simulator with a few recipes
[/p][/list][p] Changes

[/p][list] [p] Reduce sound effect volume while showing the inspection view camera in the behavior editor
[/p][/list][p] Fixes

[/p][list] [p] Fix error when a building without a construction recipe is destroyed (failed attempt to replace a construction site), [/p][*][p] Fix "Loop Components" behavior instruction being limited to outputting to local variables and frame registers (had error when trying to write to a behavior parameter), [/p][*][p] Fix setting fixed item slot state in library blueprint editor closing the entire library window, [/p][*][p] Fix invalid error about sound effects getting logged when using certain alien components, [/p][*][p] Fix game window hotkeys (like F or B) acting globally while inside the behavior editor while having a popup open
[/p][/list][p]
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https://store.steampowered.com/news/app/1450900/view/519713045439578512
https://store.steampowered.com/news/app/1450900/view/519712411641446590
https://store.steampowered.com/news/app/1450900/view/519711795144819228[/p]