📡 System Log: End of Year Report
[h2]📡 System Log: End of Year Report[/h2][p][/p][p]Status: Stable. Spirits: Surprisingly High.[/p][p][/p][p]Hello, Operator.[/p][p][/p][p]Year-end diagnostics complete. Conclusion: this system would not be functional without you.[/p][p]Throughout the year, you’ve deployed drones, rewritten behaviors, optimized logistics, broken things in creative ways, fixed them again, and then shared the results with everyone else. You left reviews, filled Discord threads, uploaded blueprints, exchanged Behavior scripts, and generally pushed Desynced far beyond what we originally planned.[/p][p]
ELAIN calls this “unexpected player ingenuity.” We call it the reason the game keeps getting better.[/p][h2]⚙️ Annual Summary[/h2][p]Over the past year, Desynced received 4 major updates and a steady stream of smaller improvements. Many of these changes came directly from your feedback, experiments, and very detailed explanations of why something “technically works, but feels wrong.”[/p][p]Some of you went very deep. Edge cases. Hyper-optimized layouts. Automation chains that feel one step away from sentience.[/p][p]Your impact on the game is hard to overstate, and we are incredibly thankful for the time and energy you’ve put into it.[/p][h2]🛣️ Next Objective: Version 1.0[/h2][p]Current progress indicates that we’re approaching the final phase of Early Access. The roadmap makes it clear: we’re on the home stretch.[/p][p]Version 1.0 is no longer a distant concept. It’s something we’re actively building toward, and we’re excited to reach it together with this community.[/p][p]This doesn’t mean we’re slowing down. We’re fully committed to continuing to improve Desynced beyond version 1.0, supported by an exceptional amount of valuable community feedback. Your feedback has already helped shape the game into a much smoother experience and will continue to guide its future.[/p][p][/p][h2]📬 Maintain Connection[/h2][p]To continue receiving system updates:[/p]
[/p][p] — The Desynced Team[/p][p][/p][p][/p][p]P.S. And a reminder that we have an official Christmas mod available ;)[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Looking for more?[/p][p]Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.[/p][p][dynamiclink][/dynamiclink][/p][p]
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ELAIN calls this “unexpected player ingenuity.” We call it the reason the game keeps getting better.[/p][h2]⚙️ Annual Summary[/h2][p]Over the past year, Desynced received 4 major updates and a steady stream of smaller improvements. Many of these changes came directly from your feedback, experiments, and very detailed explanations of why something “technically works, but feels wrong.”[/p][p]Some of you went very deep. Edge cases. Hyper-optimized layouts. Automation chains that feel one step away from sentience.[/p][p]Your impact on the game is hard to overstate, and we are incredibly thankful for the time and energy you’ve put into it.[/p][h2]🛣️ Next Objective: Version 1.0[/h2][p]Current progress indicates that we’re approaching the final phase of Early Access. The roadmap makes it clear: we’re on the home stretch.[/p][p]Version 1.0 is no longer a distant concept. It’s something we’re actively building toward, and we’re excited to reach it together with this community.[/p][p]This doesn’t mean we’re slowing down. We’re fully committed to continuing to improve Desynced beyond version 1.0, supported by an exceptional amount of valuable community feedback. Your feedback has already helped shape the game into a much smoother experience and will continue to guide its future.[/p][p][/p][h2]📬 Maintain Connection[/h2][p]To continue receiving system updates:[/p]
- [p]Add Desynced to your wishlist[/p]
- [p]Join the Discord to share builds, scripts, ideas, and questions[/p]
- [p]Stay tuned as we move closer to 1.0[/p]
[/p][p] — The Desynced Team[/p][p][/p][p][/p][p]P.S. And a reminder that we have an official Christmas mod available ;)[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Looking for more?[/p][p]Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.[/p][p][dynamiclink][/dynamiclink][/p][p]
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