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Desynced News

Regular Update (Experimental)

[h3]Experimental 0.1.12326[/h3]

Additions:
- News box on the frontend
- New command line options for steam logging and desynced checks (-logsteam -autohash)
- Extra spawns in the blight (WIP)
- Performance Optimizations for heavy lua actions (e.g Map.FindClosestEntity)

Fixes:
- UI fixes
- jumping to multiple units jump to first unit location, not the middle
- fix for minimap not being initialized properly and being stuck
- Fix for game freeze when behavior sets parameter to extreme value
- Make entity.MoveTo do nothing if there already is a move request to the same target area/entity
- Fixed changing visibility state (public, friends only, ...) while server is running
- Human Mission, removed the bug hole spawning alongside the broken buggy
- Human Mission, allow AI Research Center to be constructed
- Update to tutorial graphic for transport route
- Fixed blight converter converting crystals into blight crystals
- Always show docked units in frameview
- Make double clicking a node in the tech tree act like pressing the "Set Research" button
- Don't show a tooltip box when the tooltip is an empty string
- Temporarily enable edge scrolling while drag&dropping something over the map or drag-selecting
- Fix for bugs spawning in random places (like the middle of my base!)
- Added id check for order item so it doesnt log spam
- Fixed the texture of the damaged human explorer


Modding:
- Add validation to mod uploader tool to check if 'def.json' exists at the root level of the mod zip (to avoid users uploading a ZIP with a directory in it)

[h3]Experimental 0.1.12331[/h3]

Fixes:
- Fix for out-of-sync save state sending
- aibase lua error fix
- renamed WIP Alien Explorable

Operation Desynced Server Slam Vol.2



Folks, we're gearing up to push our server to its ultimate limits! Our first test ran quite smoothly and productively, but we're eager to go even bigger by gathering a truly massive online crowd. That's why we've decided to run another round. Join us in this grand endeavor! We're aiming for a game bustling with hundreds of participants, and we need YOUR presence to turn the Desynced Server Slam into an unprecedented success!

We invite everyone to join our server, specially created for this test, and play together with us on February 17, 2024:
  • 12:00 PM (EST)
  • 9:00 AM (PST)
  • 6:00 PM (CET)
  • 2:00 AM (JST, February 18)


Please note, the game starts off in co-op mode, but you can switch factions so you and your pals can team up, create your own crew, and build a base together.

[h3]How to participate:[/h3]

  • Switch to the Experimental Branch (Right-click on Desynced in your Steam library -> Properties -> Betas -> Beta Participation: experimental)




  • Multiplayer -> StressTest Server -> Join Game


Are you prepared to really put our server to the test? :D

Efficient Resource Management

Hello everyone! Today is a great day to get back to setting up and automating your base in Desynced. This time, we've selected two scripts carefully crafted by our active players (guys, thank you for this!)

The first tutorial is dedicated to automating resource gathering. This will be particularly useful for those playing on maps with limited resources - a specially trained bot will search for them on its own!

The second tutorial is about sorting. We've already published a similar script in one of the past issues, but this time it's a bit different. So, you can compare them and choose the one that suits you best. All links to previous script compilations we've left at the end of this post.

If you have any questions, please write them in the comments. Our community manager is closely monitoring all your comments!

Author: gabgab01

[h3]Requirements:[/h3]
  • Twin Bot
  • Mining Module
  • Battery module
  • Scanner
  • Behaviour controller


[h3]Usage:[/h3]
P1 - the type of ore you want to mine
Select a storage place at the default "store" field
Connect only the second parameter to the "visual" field

Works best if you have a LOT of them ;)

Please note: you can set your Robotics Factory to mass-produce the bots if you save them with this script running as a blueprint - they will wait until you assign a dropoff point, and they'll even tell you what they're doing^^



[h3]Behavior Script:[/h3]
 DSCFg2e3USG0tMgiz0i1tMe4COIkc1AhG2Y1iYkF03KIlIS2XqJhC33jtlW3asEsO2WyeEX1K2R6v0VFFbo1VRsdk28qLkP4Ss0lF22HE2o1cKWsw3znDZa0fhybG0xumdA3kt6Pe3as5032OSYhE2UgE8T35yAhk0DnDr031WjIF1VoIz20RMBY615Vlml3RmnbZ44gznu2CTWuL28EvK225YDZR1cqxfJ2kLDlx2pBFLP3W3P302KL72c1cxSsn4gPPRV0doQaF0wLX1a20wrkv09Aj963EpGA51ygUcJ1pX5Y929vsce08nicK0z09bM11XGwT2e2sV24CejYf1YPzRq09M8R13A4T3l4aqAVS1zkpLU1aUo630hlZRe4Gc2gt2ySREb247T5q0iGGhT24wPZ129punM450Og014NVxp2Izm2847Gxtn35zOyR1Oe  




Author: Kiril

[h3]Helps you sort your stuff[/h3]
Sometimes you want to unload a vacuum cleaner or another unit full of mixed stuff.

[h3]This behavior is for you[/h3]
This behavior can transfer two different item types to two predefined outputs and transfer the rest to a default output.

[h3]Too much is too much[/h3]
In addition you can set a limit. There are two additional parameters, that does nothing when set to 0 or infinite, but that you can use to limit the number of items you want to store. This limit is based on the faction item count.



[h3]Behavior Script:[/h3]
 DSC16i1Y2MPY1BbRzp1Vb3M84PfYd502pROl0eJ8dQ0AIko71zd2162mowQ93T4HkY1Ujp5q1YfIi142HD9e3c3MGm0QmvFf3KBT3h2SK2Wr4JmOvy2r3BZx0a55gN1EnIbf2ccJx60p5dlC1rdKOn1sqQ2I0FqFqE1iT9CF1XuVzQ0f0kte2sEBG64NvEGn2k3Fuo0Xr5T53jmB8v0o4N8G2DpuRg44Vm5h2DKUt40a0Rs63vA5pJ1VXR9H3HtBGk3RCCi83Nuiwm0XcOCt1pR8rQ1JddvY0hFy4W1vilzg0zitoq26D94C20qFh62GuXlI3rr5MN0aGKTj13ulha33bcPQ3rykDR20x34N3tMvzz1lUMSn3Wo1NX1d5mdH3B1K6K4AQVxx04u1wo3kPWuc3IlxmU2yCpQU45bn3D0kdmuL2FkreJ2wIR513BrqyW2dncBe1CGBiW1o0fhN08RAmz4fPGN43PXJrr4MMcxF3nkgmi14oFBo0EVKcv0BIi1o3VBIhp4MKMro4eLT8b1xHLHi496XrB2nVwoB3Lfnua0PIn3S0uSPL13Q3hqx2oQd3o1cosDb26JCJL3hjStW44zszB13Kd4y1noC6H0w9MST4c9F5f3COmm54AfV6O1n3jt31sPKBs1dTrZI0WXC0I0FGSue1aqcE61Q0eg74Q968A0qhE8Q258mej2vrPyQ40ZQRV0YiHh214Of7Y3x8N7l0tJZSH3nd24f3mb4Gt3H5xKU0qQeuO 


***

https://store.steampowered.com/news/app/1450900/view/4014464668722996007
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https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Operation Desynced Server Slam!

Guys, it's time to test the limits of our server! We'd really like to find enough players willing to be in the game on one server at the same time, so we invite you to join and play with us! Our goal: hundreds of players in one game, so we want YOU to join us for the Desynced Server Slam!

We invite everyone on February 11th at 10 pm EST to join our server, which we will create specifically for this test, and play together with us and each other. Most likely, we'll even be live streaming this event on our Twitch channel!

Please note, the game starts off in co-op mode, but you can switch factions so you and your pals can team up, create your own crew, and build a base together.

[h3]How to participate:[/h3]

  • Switch to the Experimental Branch (Right-click on Desynced in your Steam library -> Properties -> Betas -> Beta Participation: experimental)
  • Multiplayer -> Find our server -> Join Game




Are you ready to give our server a shake up?

Regular Update (Experimental)

Experimental 0.1.12253

Additions:
- Blight environment assets
- Blight Mission
- Add server options (Allow Faction Switching, Allow Unlocked Behaviors, Allow New Players Joining)
- Add ability to change server options in the in-game-menu
- Add minimap pin to highlight locations of interest before missions have started
- Show notification for available but not yet started missions again after loading a save or joining multiplayer
- Added is_working behavior instruction
- Can Produce instruction Fix: added extra parameter to allow for checking when component not equipped

Fixes:
- Various performance improvements
- Fix for read_radio instruction for using entities and coordinates
- Bug fix for unequip_component
- Various UI fixes for server settings and game UI
- Various item and recipe changes
- Fix goal and mission popups to not appear during tutorial
- Small visual fixes with LODs
- Fixed simple collision of mark V bot
- Enabled distance field generation on engineer