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Happy Holidays, Desynced Operators!

Happy Holidays, Desynced Operators!


As we wrap up this interesting year and gear up for the next level (a.k.a. 2024), we at Stage and Forklift , want to shout out a massive THANK YOU! Your support, helpful feedback, and the notably troll-free zone you've created in our community is more refreshing than a health pack in a boss fight.



  • Early Access Adventure: We hit the 'start game' button on this journey and haven’t looked back.
  • Update Extravaganza: Rolled out not one, but two big updates - QoL and Exploration Update.
  • Review Rampage: You’ve smashed the keyboard to give us 900+ reviews. 1000, we’re coming for you! *Blink, blink, blink… you still have time!*
  • Steam Discussion Derby: Daily banter, advice, and cool tales keep popping up, and we’re here for all of it.
  • Mod Madness: Close to 150 mods and counting – because why play the game as intended when you can mod it?
  • Subreddit Squad: On the verge of 1200 members - our Subreddit's not just a community, it's a movement!
  • Discord Dance Party: With 5000 members, our chat is always buzzing - perfect for your daily 'where game?' fix. Keep the conversation flowing!
  • Twitch Stream-a-thon: Over 25 Dev Streams and counting! We've been sharing updates, cracking jokes, and basically having a party on your screens. Twitch has been our stage for live-action laughs and real-time banter. Thanks for tuning in and making every stream a hit!


As we strategize our way into 2024, we envision more than just optimized bases and flawless production lines. May your internet speed rival your in-game efficiency, your challenges lead to creative breakthroughs, and your gaming be as rich in collaboration as it is in strategy. Cheers to a year filled with shared insights, ingenious mod creations, and the best achievements!

Thank you for being the co-op partners we never knew we needed. Here’s to another year of gaming, gaffes, and glorious updates in the endless realm of Desynced!

Game on and happy holidays,
The Stage & Forklift Teams

P.S. We're taking a two-week break to recharge with family and friends. Our responses might be slower, but we'll still keep in touch. Here's to coming back stronger post-holidays!

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator


Christmas Update

As we introduce our current patch, we'd like to thank everyone playing on the Experimental Branch. Your insights and feedback have been crucial, not just in identifying the occasional hiccup but also in refining the overall gameplay experience. We love hearing your feedback and will continue to do so next year :)

Now, we're pleased to introduce these enhancements to the main game, designed to improve the experience for all our players. Let's take a closer look at what this update offers!




We'd love to see your screenshots – share them on social media with the hashtag #Desynced



  • Search bar to save menu: For players with a multitude of save files or those who enjoy exploring friends' saved games, this addition ensures easy navigation and prevents you from getting overwhelmed


  • Minimap pins: Bring your map to life by pinpointing key spots with an array of icons. Just beside the Minimap, hit the 'Edit Pins' button, choose an icon that fits the bill, click 'Place new Pin', and then pop it right where it matters on your map!
  • Enhanced Building Upgrade System: Now, when you upgrade a structure, all its settings and configurations are seamlessly transferred to the new version. No more resetting preferences post-upgrade – enjoy a smooth transition while upgrading buildings across your entire faction.
Tip: To upgrade a building, hover over it with the desired construction while holding CTRL

[h3]User Interface and Quality of Life Improvements:[/h3]
  • Function to BackSpace key to switch to previous selection
  • Health bars to multi select
  • Tech Research Register Selection


[h3]New Features and Functionalities:[/h3]
  • Added index option to equip/unequip instruction to get secondary components
  • Added index option to get component parameters
  • New Behaviour Commands: Is_Fixed, Is_Equipped
  • Behaviour "Place Construction" - now supports rotation and optional building size
  • Added virus and blight wall variations




[h3]Text and UI Improvements:[/h3]
  • Fix "Infinite Rich" not being shown in the in-game map settings tooltip
  • Text fix for photon cannon damage
  • Translation fixes and temporary machine language translations for missing tex
  • Improved readability of orders list
  • Moved storage type to stats area of tooltip


[h3]Gameplay and Mechanics Adjustments:[/h3]
  • Updated early built batteries to separate lower grade battery
  • Fixes for power calculation
  • Make Loop Recipe work with Construction sites and Research
  • Stop Phase Plant from damaging units in Peaceful mode
  • Added deployer to mining base
  • Mission tweak, spawn Anomaly particles while mining blight crystal and not when blight crystal resource has been depleted
  • Don't show 'Specified Amount'/'Up to Amount Item' option on Pick Up/Drop Off instruction nodes unless extra options (Item / Amount) have been made visible
  • Behavior Instruction Dropoff - Allow dropping of items onto the floor
  • Adjusted ambient light curve to make dusk and dawn brighter
  • Changed boost for engineer
  • Allow scanning for flowers with alien filter


[h3]Bug Fixes and Stability Improvements:[/h3]
  • Fix for repairer not moving when it is repairing itself
  • Fix for eject button not appearing on mothership when you have already repaired it
  • Fix for super old saves that don’t have the anomaly base stored
  • Fix for set/get to component with default value for zero value
  • Hot fix crash when loading and saving a game
  • Fix crash when unpacking a clipboard string containing a complex behavior or blueprint
  • Various Lua error fixes
  • Fix Deployer component moving closer than needed when acquiring an entity
  • Fix behavior parameter register not removing the shown coordinate text when clearing the value
  • Fix for bobbing advanced turret


[h3]Modding and Customization Support:[/h3]
  • Fix for loading custom materials and textures for modding
  • Fix Steam mod list not fully refreshing without a restart
  • Fix for crashing if a mod with a custom mesh is missing material definitions
  • General Lua cleanup and fixes


[h3]Visual and Interface Enhancements:[/h3]
  • Custom item slot backgrounds
  • Icon changes for integrated components
  • Make control center button glow while it's open
  • Fix range visualization effect not moving with entity when spawned while not in camera view
  • Changes to minimap following camera


[h3]Technical and System Enhancements:[/h3]
  • Fix for units falling off power grid randomly
  • Fixed power system data overflow
  • Added num_operating_entities for calculating player tech level
  • Fix where placing multiple upgrade constructions over multiple existing buildings could reassign registers wrong


https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

https://store.steampowered.com/news/app/1450900/view/3828684044956582755
https://store.steampowered.com/news/app/1450900/view/3709334846216987435

Wednesday Script Spotlight

Preparing for the weekend and the upcoming festive period, we understand that you might prefer to avoid complex tutorials. That's why today, we're excited to share a simple and straightforward tutorial prepared by one of our players.

Sometimes, all you need is an uncomplicated splitter for your storage unit to manage the distribution of the same resource in different directions. This tutorial perfectly fits the bill for that. We've chosen this easy-to-follow guide especially for you, hoping it makes a great addition to your factories!

And remember to explore our previous collections for more gems. We've included links to them below for your convenience. :)



Author: harchon

They were searching for a method to distribute to multiple adjacent storages from a central storage unit, and so they wrote a behavior that can distribute a resource to up to three adjacent sides.

The Splitter, represented as [SP], can be any storage unit equipped with a transporter, and the three outputs simply need to be adjacent. Additionally, both the Splitter and P1-P3 should have a single resource locked to their slots. However, blank locked slots won't pose a problem.

IN-optional input from another storage/transporter or just have units dump a single resource in SP.

     [IN]
[P1] [SP] [P3]
[P2]




Set P1-P3 to the OutputTo# parameters you want to use (any can be left blank and nothing will go to that output). The outputs will go round robin from P1->P2->P3 and back to P1. If the splitter will wait 5 tics and try again until more resources are available.

Set the Resource to the item you will be moving.

Set the MaxItem parameter to the largest amount you want to move at one time. It will do any number you want, 1 or greater.

They encourage others to modify it as desired. Having not engaged in object-oriented programming for 20 years, it took them about four hours to debug and understand why it wasn't functioning properly. This was mainly due to excessive micromanagement of the behavior and not allowing the game to function naturally.

Behavior Script:

 DSC14Y2hQTcm1Bt2tT40pY2i4LNblc1DrhZP3cHNgH1B8EwN0NZ5uF4N7brR0wQffA4WE9hL1DL9MF2CQTBY107RS109E8Zy0izlaI0JoAj14Fgb2F45IpN31uxG7V4NX3F53nIdP20LtpIy12TMuS13CHg424Oy3w2CEFFl1SyAyq1lAFnh3sLUVR0vnzWX1x1oL815TBcX1i8xtw038nCf1c26yF1yImlG2VAAWT1dZHFa0Pm17303O1hP3N3xz11CswS827iRAU0338641Z5C140fuKm03COG3526mGya1S5h2j0e3vmB2gDxvv3UjKdY4Ik60J3rpHAm3ZGQjk3e0xTp0rDlQk2wHVvF2OrCtB2lVPgG4DIeob3LS2xV2oORmQ1cRo0O39LiVf09aEz53fbQYI0t2VFR1ziAS11dFWQ00NDrfI3gNYuB3sVIs03cF2Nd2aDP0839LFYb34nswm3uXvWq0msVrE0tXeEp2eoZqr2Xytp035W8fg3UcyLE4AAdjT1GmA3R3P5wZv1uQ7Kj1cmbkC1n7bw33kbFoc1ytWoA3GRiRq0NP3Ox1gcTPe1uyYa50RHDFi2nBygR2qJdnA4S0wQ64RRDTJ4L22Gi0eclpi3vhsXA03WZXV07Nq6J24tYoL18R38U3nU1Vj0VmJ363jgZGh3J2laf3EEt3p1aXqXd2E8i8M0yvbUW2PPr3b4B1GZ211SMR91mv57j2JJqQB2W1pqU0WKZUT3tMaal0lz2y72sPrf53XeC0B3ckU6d4cW2jT23bmuJ17Fb7M39ObzE40XFY00uf47G3GNA8r2hhTc34HICCY2p8UOO0efgzG3XrKxD4YlCpT3jZalf2qV9ua0WN5FY30S4Jk3m0Zgo3V4Uwx3Ag6j029J6fA45sjZl2rHGf54Ns5UY0xhbCS0jLkAs14mtzA2MlIGz1F5pW638SgMD1gU3XI0D7Vtz28sxSe0Frg7g2vBO80S 


***

If this tutorial has inspired you to create something additional, feel free to share it with us!

https://store.steampowered.com/news/app/1450900/view/3889485345748521475
https://store.steampowered.com/news/app/1450900/view/3888358641555101802
https://store.steampowered.com/news/app/1450900/view/3888358641540447700
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Regular Update (Experimental)

Experimental 0.1.12124

Fixes:
- Don't show 'Specified Amount'/'Up to Amount Item' option on Pick Up/Drop Off instruction nodes unless extra options (Item / Amount) have been made visible
- Fix Deployer component moving closer than needed when acquiring an entity
- Behavior Instruction Dropoff - Allow dropping of items onto the floor
- Improved readability of orders list
- Adjusted ambient light curve to make dusk and dawn brighter
- Fix behavior parameter register not removing the shown coordinate text when clearing the value
- Make control center button glow while its open
- Moved storage type to stats area of tooltip
- Text fixes
- Fix for bobbing advanced turret
- Changed boost for engineer
- Allow scanning for flowers with alien filter
- Fix for Blight extracter/container goal not progressing

Additions:
- Add function to BackSpace key to switch to previous selection
- Added virus and blight wall variations
- Added health bars to multi select

Also, check our Christmas Decoration mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3116837124

Experimental 0.1.12137
Fixes:
- General Lua cleanup and fixes
- Translation fixes and temporary machine language translations for missing text



https://store.steampowered.com/news/app/1450900/view/3889485345745162062
https://store.steampowered.com/news/app/1450900/view/3888358641540020644
https://store.steampowered.com/news/app/1450900/view/3855706911122857525

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Saturday Script Spotlight: Combat Team

What if we programmed bots to autonomously patrol the area around our base, neutralizing enemies while maintaining a safe distance? The creator of today's tutorial also explored this intriguing idea. We're thrilled to share with you the insights and results from their efforts!



Author: tinnvec

Teams consist of one Leader and at least one Soldier. Beyond that you're pretty free to customize the bots to your needs.

LEADER

  • Set P1 to desired distance to stay away from danger
  • Set Visual to PoweredDown to keep Leader from running away immediately
  • Required components: Personal Radar, Behavior Controller (Healing recommended too)
  • Scans for enemies while scouting
  • Enemy buildings and infected bots are broadcast as targets
  • Stays P1 distance away from closest danger entity
  • Retreats to Home if below 50% health or battery, returning when restored
  • Used as retreat point to heal and/or power soldiers as needed
  • P2-P5 are for output only and should not be modified by hand




Behavior Script:
 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


SOLDIER

  • Set P1 to weapon type with number for weapon range
  • Required components: Weapon, Behavior Controller
  • Attacks any danger in visual range
  • Attacks broadcast target of Leader
  • Tries to keep between weapon range and 7 range from nearest danger
  • Retreats to Leader if below 50% health or battery, returning to battle when restored
  • Follows leader at 3 range
  • P2 is for output only and should not be modified by hand




Behavior Script:

 DSC3Ga1bVwkq1GSpdF2ZRvGy17IagD30CyrQ4C0xer2G7ODq1Xibo00Te3h84QOUDB3GEsWc2oP34V3qqKPN2KnPPc2i3qRU0NzB8K3IftZx21LqVk2CsHew4NqArP37KKmQ2symog2v4PMF45MkXX45euIT0HFaL31BlQbE4CioRI2nsE5I2V2Jty0xydTo3eI7jY3N2XG41LFRcv4YlsUv34L7B51iLZVv1aKDRB0GFVOE12XNmf0hkY0P2rMCe333eg8E1giOEJ0hcTlX2GCMZc35GS1G1YBEcW1fZP124ajqL505IYUP44Vy9F2IqfeJ4dphMR30jY2j2rZe120UpDWt2h2Nes3vbfZM2ZD1Hw2bndmk1JbIPP3do2I41UnLnI2Ny5gi2gIwPD0rArcn256T1d2URugd0mA6d00slvAF0Fa0Cw3dDW4E3mStZq4OmFBh0aylp14A7cGW0CcXHI1Y7Bvp0h9PQX0wENhI3HtCcB40JZLc3RqZFC0gB1oC2ckw8s2LPsh910Okvd0WpaYL0V5AXx1TJCS41W9wBA0cb7yr1JISPY0im66K3nk4X530308S2xJUGf0N418l2Tf8Xo0kVYTG0t1EQB0sh0cM4GBtco1UJFlf4UMG1R0vbJjn4EPr8P1xlKGL4MoO053J5qW33tOt9k0rOpVk3biJaJ2aOf6e4NwviC0u0vye3lbweP2pcBFy18YXv21jHcvY416TW71bFgyL0dDbv43oYhlP21iLUX0fZbLO3caK513SFW1S3tBjWv22lHRn3MesN240iTXv1AIUt12sU7KH2fQluD1lG29n4bkwe44FTANb4A5FlU3ojhFJ3eu5NZ2Kuarf2t2J2c3N3m9K3Wc8RU2cuwkx1lv5pS1DZr4V19UlAN32OT9W4KvFCg1pA04k0QPVIP3Akj112Gvshs2TquPn1ozaA02MyLGb1XvFfh1RHFUM06eLm92VlMOl1Sv2V21mTTQa1d1paH2SNmmY3d80ZL16Vd9H4QGkyq439BR01o8Sdz2ia9da4E1Gjy1uNKX20ZEywZ25WNih0rCq9i4VOZRh4eXKmA1Dlg0h2zKuza2k9X3q4STkb02Inuhb2NtCFY32Ugm138a2t83gXqdM39aVB63Vbmo04AoTk50H0pBR3juuYd0eZVLz2ZLvn227n3Wh37f7Kd3OekYC2OXied2LUCeO2zvy201lOvem0zevq73vaCu60TJ5Mo33xrH51L2Vc01QDiA93gmuF940ANgW13nzl31aQMpc3VW4uh0XBwJy0gEQfX3WMy1Q2V069d10wSWi41dsdC0aniZl1Cj2fD0phlye33KDSl3O0bFt0H5z4P0ldGFF3QpDtf4MDML415G0Id2s9KfQ0mdulG1vCDTW1i1jMx07AH6h2DxXZQ4RYnxL1qBnZj055cd30JT3P44Xc4nn35FL1B3cRkI03lHQn33LYC4O25wgR434nHW437CIiT2nNB3O1r7Q4A0VkeE527QKq219J6IT1ixHeT1FlDpt1sWF8d1LZEWg2ZTLbR4VllHu1aPbHq3SU9r63k2J7g4CNdHb3005X32cIu6912CzBN3eiMXY0Jbnmw0tsuUw48Gbbu0qzWEW0tzV9521iwO33PnYAu2sVT611dm6JC1qQ2ix3HyBGs2AAFbz1JJ5JQ0be0Q13tr5QX3oJRb54GIcZe44UHSO4ENhyx2RzgiH0sitrR1DiFSj1kbk1Y0reTqr2KpKbl1t8XhN0R8usF1IJRBg0Req6y2jzsx24eSqYE0HJACE


Starting the team
  • Set Store register on Soldiers to Leader (Ctrl + Right Click)
  • Clear Leader's Visual register


Notes

  • Due to minimum 7 range from danger, weapons with 8+ range are best
  • Speed is one of the most important attributes of Soldiers, the faster the better to kite enemies
  • Bots can get stuck on occasion, this can be any number of reasons but stopping the behavior on the leader, moving them past the stuck spot, and restarting the behavior should work to get them going again


***

Also, take a look at our previous collections of tutorials. There you will find a detailed guide on using Blueprints and Behavior Scripts, especially if you have never interacted with them before. And feel free to ask any questions in the comments!

https://store.steampowered.com/news/app/1450900/view/3888358641555101802?l=english
https://store.steampowered.com/news/app/1450900/view/3888358641540447700?l=english
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/