1. Desynced
  2. News

Desynced News

Desynced Showcases at Games Ground in Berlin, Nov 9-11!

We're off to Games Ground in Berlin from November 9th to 11th with Desynced.

If you're in the area, think about dropping by to experience the game and engage in some lively conversation. Looking forward to seeing some of you there!

Wednesday Script Spotlight: Elevate Your Game with Behavior Scripts

Kick off your Wednesday with a fresh gaming twist! We're excited to announce the launch of our new twice weekly feature.

Every Wednesday and Saturday, we'll roll out a collection of Behavior Scripts from our creative community. And today, we're dropping our very first edition!

Each scenario is a piece of cake to adopt—even for those who've never ventured into Behavior Controller territory. So, please mark your calendars: every Wednesday and Saturday is now a chance to elevate your game with our tested scripts.

Each of these scenarios has been tested by our community manager.

How to add a Behavior Script:


  1. Copy the Behavior Script (Ctrl+C)
  2. Save it in the Library (L) -> Behaviors, as shown in the screenshot below.
  3. Install the Behavior Controller to the bot or building, depending on your intentions
  4. Right-click on the installed Behavior Controller -> Program Behavior
  5. Library in the bottom right of the screen -> Load the scenario you just saved




* * *



Author: Tarzool

This script is designed for a transport bot to facilitate the movement of items from multiple storage locations to a centralized 'stockpile' near the base. It is capable of collecting resources from up to eight different locations, ensuring the collection doesn't exceed a predefined 'move now' threshold. The resources are then transported to a designated storeroom.

[h3]Instructions:[/h3]

  • Assign variables p1 to p8 to the designated storage box collection points (These variables must be assigned!)
  • Set the p9 variable to indicate the storeroom for item consolidation
  • Within the script, specify the resource type and the 'cut off' number to manage collection efficiency
  • Set a threshold (e.g., 100 units) that will trigger the bot's return to the storeroom to offload resources
  • Ensure the bot is not linked to any network for it to function as intended
  • Program the bot to deliver exclusively to the designated storage box


Note that the behavior of the bot with a single collection point is undefined as scripting for such a scenario is generally not required.



[h3]Behavior Script: [/h3]

 DSCJt2f9gaG0tMgkn1ToYIG0SUieI31crEt2VeBxC1ja1Z72WNZbF2Krhpy2Coo1o1Yq2VU0cTDfR03Kq3O2PyNmf1YaNp74Yci1c4EfToh0LUuH01Jnzxi1DoiBf3iCuRy3zgXrN4Jpfqe2s64KR1TIqDs1vX3Xp0AWOPE0Ityf02kOAqL3m2K0M0mUt8X2XbbFl10dtCD3rW5Ph0G0hHI3TiXpH4cdWaC1ALOeU3ceAv30LDoUm0S2oJi1quAap2FDruO4JVRIZ43KlJ21aZiDu3qFhGf3HNsk34LBGd1291wf51Mt4JU3NxCqT14Vx581u2kJB2RK6VG2fwP1f1dHnoh0yBmOK4Fv8l606bBwG0uhTsQ2J6Os02SDFcj0zjsNt1N5C1r34nqQF0Ae7AP0th9eG41rWCM4CbA3G07Aws41DESYB3svbuJ4FumYk4HuERa3bp7NY0qfINO42TCa901dRY7366v1b09OEGk0pbIEZ14y0of0cZIzR4YzroU4Dg4Wr3MD 




Author: PitchBlack

This model functions as a Basic Hauler. It monitors its inventory autonomously, collects materials from a single unit or building until its capacity is reached, then transports the load to another unit or building, where it remains until it has completely offloaded its cargo.

In their tutorial, PitchBlack provides a step-by-step guide on how to set up a bot and create a script, so if you're inclined, you can learn and understand how it works by following each step. Alternatively, simply copy the script below and configure it to your needs.

Video Tutorial (English and German):

[previewyoutube][/previewyoutube]



[h3]Behavior Script: [/h3]
 DSCGV2e3USG0tMgin10rOhI3c6m8W2LgUM60xbrU010ebv61XMCc44CnT6234ul5c3WPEqw0mQ1jQ277Koa0m3IGX2t5Q6i1sIxqB2ntncE4LplQq1SJwgc3GONbd1vpuRV0WZaRW1Aiy5w3n2Xth3dPaQc2yFJFa1yaCPC2xKDax4CG4312GJnko2Io7WU0bHezp2UaLkY01RVcZ4RROvm2sk95G0Zb5Tk05N0t71IDqgd0LqywT2Xl1vW181JlM3gftY71mz6yO0J1hdq0qlzrj2dk7AK3mbjzQ2a4xhq2PFNMp1z0FWn3EyQZE1K5nQA3CHA7e4bafce4gQSaz2jWaDh0Bq62V1WGm382lLp7s4MVN0Z2HuwtZ4eJnTC3ZuoX105tGon3cyjMP4F1vJV36V5Nv0tH11A2agAzg2uDESy3ceiEL131moA42SAXq1x7pXR28rEJh0TtFLj 


* * *

Our aim is to make the customization of Behavior Scenarios not just intuitive but also thoroughly captivating. Should you have any questions or need further insights, please do not hesitate to ask in the comments section below.

Stay tuned, as we will return soon with a new selection designed to enhance your gaming experience even further!





Desynced Showcases at Polaris Convention 2023 Hamburg, Oct 13-15!

We're heading to Polaris Convention 2023 in Hamburg from October 13th to 16th with Desynced.

If you're around, consider visiting to check out the game and chat. It's always great to meet fellow enthusiasts. Hope to see some of you there!

Techtonica & Desynced bundle now available

Hello Operator, We've put together a new bundle for you!


We've teamed up with the Techtonica crew to present a bundle featuring both of our games.

Secure both Techtonica and Desynced on Steam at a 12% discount. Benefit from the 'Complete The Set' bundle deal – even if you already own one game, you'll receive the discount when purchasing the other through the bundle.

[h2]What’s Techtonica?[/h2]

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

* * *

Once upon a time... at TGS, Paul and Joey bumped into each other. They discovered a mutual admiration for each other's games as they talked.

The idea was born: “If we like each other’s games, our players probably will too!” If you’re reading this you may have already bought Desynced, but you can still get the discount on Techtonica. If you haven’t tried either one yet, what are you waiting for?

https://store.steampowered.com/bundle/35493/Techtonica__Desynced

Minor Patch 10th October 2023

A small patch update with many small fixes based on feedback from the last big update.

Fixes:
- Fixed grid coloring for slopes
- Small Optimizations
- Fixes for Logistics network
- Rare crash fix
- Updated models
- Fixes for behavior lua errors
- Fix for missing polish characters in some fonts
- Fixed rare crashes related to multi-carry orders and building upgrading
- Fixed building upgrading sometimes not returning all items
- Made sure old deployers don't error and eat buildings
- Next Idle button only goes to bots on the logistics network
- Fix for input bindings on unknown keycode characters (like Czech keyboard numbers)
- Two more fixes for rare crashes related to building upgrading and multi-carry orders

Additions:
- Flash deploy base icon on first day
- Add 'switch' behavior instruction
- Add one time use text to deployer tooltip
- Add text field to notify instruction