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Desynced Demo: Free and Ready to Play!

Now’s the Time to Invite Your Friends to Desynced!


If you’ve been waiting for the perfect moment to share Desynced, this is it!

We’ve just launched a Free Demo, so your friends can get hands-on with the game and see what all the buzz is about. Whether they’re into automation, survival, or just tinkering with endless possibilities, the demo is the perfect way to dive in.

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

And here’s the kicker – if they (or you!) enjoy the demo, the full version of Desynced is now 30% off. That’s right, you can grab the game at a discount and explore even deeper together.

It’s the perfect weekend to share the fun, compare strategies, and see who’s the ultimate automation mastermind. We’re excited to hear your stories, so don’t forget to share your feedback – it helps us make the game even better!



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https://store.steampowered.com/news/app/1450900/view/4701285005742787108?l=english
https://store.steampowered.com/news/app/1450900/view/4192369369673587773?l=english

Regular Update (experimental)

[h3]Experimental_UE5 0.1.14209[/h3]

Additions
  • In the tech details box show the total cumulative time remaining Add a tooltip to the research progress bar which estimates the remaining time considering active uplinks


Fixes
  • Fix Blight Extractor component using power and showing work effect even when full
  • Fixed wrong 3D model on Humanity Data Complex explorable
  • Disable particle effect spawning on production components that are either hidden/integrated/internal or have no appropriate location for the effect to spawn


https://store.steampowered.com/news/app/1450900/view/4478361902017151104
https://store.steampowered.com/news/app/1450900/view/6538758188053823622
https://store.steampowered.com/news/app/1450900/view/4478360632965464231

Regular Update (experimental)

[h3]Experimental_UE5 0.1.14201[/h3]

Changes
  • Increased metal rich nodes a bit to reduce the chase mid/late game
  • Put microscope back in the human tree, they were removed by accident in the last experimental patch
  • When unequipping or destroying an Uplink which was working on the last step of the last item in the research queue, wake up any other dormant uplinks to take over
  • When an Uplink finishes a step and all remaining steps are being done by Uplinks on powered off units, cancel one of them and take over
  • Close Request Item window when requesting one item, keep it open if the Shift key is held down
  • Update tooltip on "Satellite Launcher" component
  • Minor tutorial improvements, stuck yellow outline, text grammar, make unit interface overview show again
  • Handle some edge cases in the tutorial like multiplayer with multiple factions
  • Set default frame rate limit to 60 on new installations of the game


[h3]Experimental_UE5 0.1.14163[/h3]

Fixes
  • If an order source or target has "Item Transporter Only" checked, actually only allow units with an Item Transporter equipped to do it (instead of additionally also allowing bots that stand next to the source or target)


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https://store.steampowered.com/news/app/1450900/view/6538758188053823622
https://store.steampowered.com/news/app/1450900/view/4478360632965464231
https://store.steampowered.com/news/app/1450900/view/4474982295507304757

Regular Update (experimental)

[h3]Experimental_UE5 0.1.14161[/h3]

Additions
  • Make a unit that has both "Only Item Transporters" and "Only Flying Carriers" checked allow either type of carriers again (instead of the carrier requiring to be both flying AND having an Item Transporter equipped)
  • Allow flying units to carry out an order to/from buildings with an Item Transporter equipped but also with "Only Flying Carriers" checked
  • Minor tutorial text and grammatical improvements
  • Added early access notification to main menu


Fixes
  • Fix new game custom button/menu
  • Showing blue bar on resimulator again
  • Particle effect memory reduction (don’t spawn effects in areas the camera has never been to since loading the save)
  • Change Drop Pod minimap color from red to white


Modding
  • Remove Lua base function load which can be used to load and execute Lua bytecode which potentially could be a security risk


https://store.steampowered.com/news/app/1450900/view/4478360632965464231
https://store.steampowered.com/news/app/1450900/view/4474982295507304757
https://store.steampowered.com/news/app/1450900/view/4538032056440979642
https://store.steampowered.com/news/app/1450900/view/4538031421716804223

Regular Update (experimental)

[h3]Experimental_UE5 0.1.14130[/h3]

Additions

  • Add "Set Group Icon" option to right-click menu of shortcut group
  • Show unit tooltip on the shortcut group button if the group is only a single unit
  • Show visual register on shortcut group icon
  • Make a double-click on the infinity button in the register selection set and apply the value
  • Enable mouse-wheel on registers when multiple units are selected
  • Support pasting register value with V on register when multiple units are selected
  • Support pasting register value with V on register in the blueprint editor
  • Made flowers that can be unlocked in the tech tree actually buildable
  • Hide custom game settings on new game for secondary scenarios (Versus and Tower Defense)
  • Split “Attack Move” and “Force Attack” into two separate key bindings


Fixes

  • Remove deprecated drone package items from tech tree (drones are built in drone ports now)
  • Change icon for "In Logistics Network" radar filter to the logistics icon instead of the power icon
  • Allow some re-sim cores that were only buildable in the AI center to be built in other appropriate buildings
  • Reduced blight storm fog effect
  • Avoid game state becoming out of sync between clients and server when a client joins exactly during a tick when a component is auto equipped by an order
  • Avoid game state becoming out of sync when the server loads a save game made during a tick when a component is auto equipped by an order and later that component is unequipped
  • Fix blueprint not saving when switching library tab while editing blueprint
  • Fix rare server crash depending on network conditions when a new player joins
  • Avoid certain UI actions causing Lua error 'Unable to process table with more than 20 levels of nesting' when running with mod dev mode and a profile table that has many nested levels but not quite 20
  • Fixed a long (multiple minutes) freeze when loading a save file of a certain size in an old format with a newer version of the game


https://store.steampowered.com/news/app/1450900/view/4474982295507304757
https://store.steampowered.com/news/app/1450900/view/4538032056440979642
https://store.steampowered.com/news/app/1450900/view/4538031421716804223