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Wednesday Script Spotlight: Combat Bot

[h3]Hello everyone! Another Scripted Wednesday is here![/h3]

We've talked a lot about automating your base, and now it's time to think about defense. When your base expands in various directions, you might not notice enemies sneaking up too close on one side. So today, I want to share a script with you that will add defender bots.



Author: Almaravarion

[h3]What you'll need:[/h3]
  • Dashbot (or any other bot with a speed of 3 or higher)
  • Behavior Controller
  • Small Advanced Turret
  • Hyper Shield Generator
  • Radar (any available)


[h3]Setting up the defender bot:[/h3]
  • Create a Dashbot
  • Install the Behavior Controller
  • Load the Behavior Script
  • Once you press PLAY on the Behavior Controller, the bot will request a Small Advanced Turret and Hyper Shield Generator. Make sure you have them available


Now you need to set up the Radars. Install any Radar (like Scout Radar) in any building around the perimeter of your base, where you expect enemy attacks.

Set the "Search Filter" to "Enemy" as shown in the screenshot



Connect the RADAR RESULT socket and the SIGNAL socket, as shown in the screenshot below



Now, as soon as the radar detects an "Enemy" within its range, it will signal the defender bot, who will come to participate in the battle.

[h3]Keep in mind:[/h3]
  • Dashbots [or other speed 3 bots] may have issues when fighting fast enemy units
  • Speed 2 and 1 bots are heavily not recommended due to the focus on kiting of this code
  • You can also set up a radar on another bot. The defender bot will respond to the nearest signal to it
  • Set the priority radar in P1, and then the defender bot will respond to it first
  • P6 - Repair Center, where the defender bot will go for health recovery


    [h3]Behavior Script:[/h3]
     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  


  • **

    I hope this script helps you set up your base. If you have any questions, please write them in the comments. Also, don't forget to check out our previous script issues, as there are many interesting solutions from players!


https://store.steampowered.com/news/app/1450900/view/7217647935765867440
https://store.steampowered.com/news/app/1450900/view/3871471412481250750
https://store.steampowered.com/news/app/1450900/view/3889485345748521475
https://store.steampowered.com/news/app/1450900/view/3888358641555101802
https://store.steampowered.com/news/app/1450900/view/3888358641540447700
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Saturday Script Spotlight

Hello and Happy New Year to all our players!


Kicking off our first post of the year, we delve back into the world of Behavior Scripts. We hope you've had a wonderful break, enjoying time with your loved ones.

For those who might have missed our previous posts, don’t worry – we’ll include links at the end of this post for you to explore. These past editions are packed with insights on how to use Behavior Scripts and Blueprints, offering a wealth of easy-to-learn and intriguing scenarios.

Today’s focus is on two scripts that are particularly valuable in the early phases of your gaming journey, right from the outset.



Author: WigiPedia

This script will teach the bot to search for a specified mining resource even beyond the Power Grid. The bot regularly checks its charge and health, and will return for battery recharging and repairs when necessary.

[h3]You will need:[/h3]
Dashbot (or any 1S2I bot)
Miner
Behavior Controller
Portable Radar

Setup:
P1 - Repair Depot (coordinates of a place near the installed Repair Component). The bot will also come to this location for recharging.
P2 - Resource for mining
P3 - Storage for unloading the mined resource



[h3]Behavior Script:[/h3]

 DSC20q2jwfP61Bt37b3I7enE3oTFL11uSmnZ2LfoSG0Q2QZS3KEj9S4NTtuW2FnxlO27iWlX0IW4KS3dfmvp0wnFQI4ATBWW3lz69p1pnnAK3qsK1827h1Z33IMKJq3pt4r00wwB4z1mie4k1sOEhc0CfpdD2ZnsTA3Jfi2U2dIb8X37Far72y9tBG2tlndp3qLzpv246Tju0EQraG07Dv2905qubz3oqRFT4Ideby0KFUls4ELpDW4c69fy1mIXvX2GebPF2UlcnC1P7jS53ns7qK4En4Ad4Fj6HT13opEV3zmKUU3qdEG62xie7Q2arOCW1fRFnB1b1elf14g5ph1JcIks1KM5Ph1rYIMD4eA5JM2LQTBH0NtX1D13r9qN3zEczP3xFsRY2po7t70WRqfW1eDDm426KeeC0KUMQD4bm42V0tvmap47OFKd0ZRKWp3zWiKy4OA1yJ1fwuVI3f03I249wG6B1wre4B1g0tAb3OtxeJ2Mfhel3MdG9901wE9c23BD80227t1b4OQGvg0PynPt0BfpTC0v8cXy1gY46M477SHO4WdUo23uDKUz3bgrRv1qqvKT44qoEL1AJEO71E2Wqb2iUsr30RBPXi0AiCpn37r8Lc4ZGVRv3tXQDK2LDQWR39CcCk3aWpcl3aTsZY2dtZSX0sM7zI2RT2Jh0olPRZ09Y7uy0ga8Vw1NIgfA1dqXEw03OY4s0y1o0p1rhrGo170vKf2zMOcj2O7k0v31Gqnc2R5JMy3oVrWO1mJoNo1oBs9h1hN0oY43voKW1okOIi2YsO9I0c7lde2HprBJ11TipJ1PAZE1A





Author: Daulken

The idea here is to maximize efficiency in the early stages of the game. The objective is straightforward: to maintain a building that is constantly in production.

A single Assembler and a Behavior Controller are essential for the building. A second assembler is unnecessary, but a 1M1S with a storage extender can be beneficial if available.

The building will scan for visual construction sites within the power grid, attempting to build any required components (ignoring all other tasks). If there are fewer than 10 Circuit Boards, it will produce them. Next, it will create Reinforced Plates until there are 10. Once all these conditions are met, the building will indicate it is idle. While it can remain idle, as it will continue to build components as needed, frequent idle messages may suggest a slower building pace than optimal. However, the usage strategy is flexible.

The system is not overly sophisticated. For example, if a player attempts to construct a building requiring a mining laser but lacks metal bars and has no metal bar production, the building will persist in trying to create the mining laser indefinitely. This design is not meant to be a cure-all solution but rather a tool to ease the early game, allowing manual exploration of early sites for faster progression.

[h3]Note:[/h3] The parameters should be left as they are. They are set to store values, preventing duplicate requests while the newly built component is in transit.



[h3]Behavior Script:[/h3]

 DSC10t1WtxtI0tTK1r1CGTtg4FYeHJ0iy1Ja2dkFSa3Sq1T91om2te0BencV1iXK0y2IrZvp1DoHCl3oVkR01WvjTD13sMgG1BblYq2VxvW72Cn3pU4L1ZND2Qm3nx3LUgC21ViUPb1EyHg83GQraL1DRXNk1NqmM52jzPyF27bUhA3rBVpd1lskBw01aGDH3Mofuv26mG530GR12x1uvhN44I0zvt1dSntk1wsfdg4OdEyU2iahfR1hTcAO3VMMJI4OM9Vo2exN6n1IRyEx1FuiGZ3fQMe319v6ut2Nj8zn0tU8NA2iz29v2wme652q7B5y2tFN8M3iPCDw3wntzC0TsfRf05VDjR0uao2C05nkPY4DKa1G38Lpri47n9oY2oRvzF4CGrTT47uwcJ3wopBZ42ldo93k5GY53ehUfW20sgWf1Bjy924GJ0AN3gPTJE1OeB9B3bOmAM0dMebI0ejdTV3jpGWc1md1N42EboJQ3ofq0a0OtnEj42Tk322pA5K74Fy1WF03zdOh1DY9Vm4GLPRY3gqKGr1gmXfk0QLCIB4BE3CY3JanV029QWDy2FJGxd0i8nJu1fFTAq4CCR7i40h1S52GOfRO0ytgg30qLiUi45f9go1bZzMF0zXN274QVy8g3QeEjQ3cmj1K2PPpbu13ODOm0iDXMA2cXGLX2QnqU50Q7uPC3L3Dfw3Hp1030oOjNB28xUFg3rxWT33Xeee51CopMa4flnWv0U4tAK4NDgzd0AM7rR38mDJh4WvMMd0gFbLy25mHjV18SGyL0Vmzi84cZTKxM 


https://store.steampowered.com/news/app/1450900/view/3871471412481250750
https://store.steampowered.com/news/app/1450900/view/3889485345748521475
https://store.steampowered.com/news/app/1450900/view/3888358641555101802
https://store.steampowered.com/news/app/1450900/view/3888358641540447700
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Happy Holidays, Desynced Operators!

Happy Holidays, Desynced Operators!


As we wrap up this interesting year and gear up for the next level (a.k.a. 2024), we at Stage and Forklift , want to shout out a massive THANK YOU! Your support, helpful feedback, and the notably troll-free zone you've created in our community is more refreshing than a health pack in a boss fight.



  • Early Access Adventure: We hit the 'start game' button on this journey and haven’t looked back.
  • Update Extravaganza: Rolled out not one, but two big updates - QoL and Exploration Update.
  • Review Rampage: You’ve smashed the keyboard to give us 900+ reviews. 1000, we’re coming for you! *Blink, blink, blink… you still have time!*
  • Steam Discussion Derby: Daily banter, advice, and cool tales keep popping up, and we’re here for all of it.
  • Mod Madness: Close to 150 mods and counting – because why play the game as intended when you can mod it?
  • Subreddit Squad: On the verge of 1200 members - our Subreddit's not just a community, it's a movement!
  • Discord Dance Party: With 5000 members, our chat is always buzzing - perfect for your daily 'where game?' fix. Keep the conversation flowing!
  • Twitch Stream-a-thon: Over 25 Dev Streams and counting! We've been sharing updates, cracking jokes, and basically having a party on your screens. Twitch has been our stage for live-action laughs and real-time banter. Thanks for tuning in and making every stream a hit!


As we strategize our way into 2024, we envision more than just optimized bases and flawless production lines. May your internet speed rival your in-game efficiency, your challenges lead to creative breakthroughs, and your gaming be as rich in collaboration as it is in strategy. Cheers to a year filled with shared insights, ingenious mod creations, and the best achievements!

Thank you for being the co-op partners we never knew we needed. Here’s to another year of gaming, gaffes, and glorious updates in the endless realm of Desynced!

Game on and happy holidays,
The Stage & Forklift Teams

P.S. We're taking a two-week break to recharge with family and friends. Our responses might be slower, but we'll still keep in touch. Here's to coming back stronger post-holidays!

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator


Christmas Update

As we introduce our current patch, we'd like to thank everyone playing on the Experimental Branch. Your insights and feedback have been crucial, not just in identifying the occasional hiccup but also in refining the overall gameplay experience. We love hearing your feedback and will continue to do so next year :)

Now, we're pleased to introduce these enhancements to the main game, designed to improve the experience for all our players. Let's take a closer look at what this update offers!




We'd love to see your screenshots – share them on social media with the hashtag #Desynced



  • Search bar to save menu: For players with a multitude of save files or those who enjoy exploring friends' saved games, this addition ensures easy navigation and prevents you from getting overwhelmed


  • Minimap pins: Bring your map to life by pinpointing key spots with an array of icons. Just beside the Minimap, hit the 'Edit Pins' button, choose an icon that fits the bill, click 'Place new Pin', and then pop it right where it matters on your map!
  • Enhanced Building Upgrade System: Now, when you upgrade a structure, all its settings and configurations are seamlessly transferred to the new version. No more resetting preferences post-upgrade – enjoy a smooth transition while upgrading buildings across your entire faction.
Tip: To upgrade a building, hover over it with the desired construction while holding CTRL

[h3]User Interface and Quality of Life Improvements:[/h3]
  • Function to BackSpace key to switch to previous selection
  • Health bars to multi select
  • Tech Research Register Selection


[h3]New Features and Functionalities:[/h3]
  • Added index option to equip/unequip instruction to get secondary components
  • Added index option to get component parameters
  • New Behaviour Commands: Is_Fixed, Is_Equipped
  • Behaviour "Place Construction" - now supports rotation and optional building size
  • Added virus and blight wall variations




[h3]Text and UI Improvements:[/h3]
  • Fix "Infinite Rich" not being shown in the in-game map settings tooltip
  • Text fix for photon cannon damage
  • Translation fixes and temporary machine language translations for missing tex
  • Improved readability of orders list
  • Moved storage type to stats area of tooltip


[h3]Gameplay and Mechanics Adjustments:[/h3]
  • Updated early built batteries to separate lower grade battery
  • Fixes for power calculation
  • Make Loop Recipe work with Construction sites and Research
  • Stop Phase Plant from damaging units in Peaceful mode
  • Added deployer to mining base
  • Mission tweak, spawn Anomaly particles while mining blight crystal and not when blight crystal resource has been depleted
  • Don't show 'Specified Amount'/'Up to Amount Item' option on Pick Up/Drop Off instruction nodes unless extra options (Item / Amount) have been made visible
  • Behavior Instruction Dropoff - Allow dropping of items onto the floor
  • Adjusted ambient light curve to make dusk and dawn brighter
  • Changed boost for engineer
  • Allow scanning for flowers with alien filter


[h3]Bug Fixes and Stability Improvements:[/h3]
  • Fix for repairer not moving when it is repairing itself
  • Fix for eject button not appearing on mothership when you have already repaired it
  • Fix for super old saves that don’t have the anomaly base stored
  • Fix for set/get to component with default value for zero value
  • Hot fix crash when loading and saving a game
  • Fix crash when unpacking a clipboard string containing a complex behavior or blueprint
  • Various Lua error fixes
  • Fix Deployer component moving closer than needed when acquiring an entity
  • Fix behavior parameter register not removing the shown coordinate text when clearing the value
  • Fix for bobbing advanced turret


[h3]Modding and Customization Support:[/h3]
  • Fix for loading custom materials and textures for modding
  • Fix Steam mod list not fully refreshing without a restart
  • Fix for crashing if a mod with a custom mesh is missing material definitions
  • General Lua cleanup and fixes


[h3]Visual and Interface Enhancements:[/h3]
  • Custom item slot backgrounds
  • Icon changes for integrated components
  • Make control center button glow while it's open
  • Fix range visualization effect not moving with entity when spawned while not in camera view
  • Changes to minimap following camera


[h3]Technical and System Enhancements:[/h3]
  • Fix for units falling off power grid randomly
  • Fixed power system data overflow
  • Added num_operating_entities for calculating player tech level
  • Fix where placing multiple upgrade constructions over multiple existing buildings could reassign registers wrong


https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

https://store.steampowered.com/news/app/1450900/view/3828684044956582755
https://store.steampowered.com/news/app/1450900/view/3709334846216987435

Wednesday Script Spotlight

Preparing for the weekend and the upcoming festive period, we understand that you might prefer to avoid complex tutorials. That's why today, we're excited to share a simple and straightforward tutorial prepared by one of our players.

Sometimes, all you need is an uncomplicated splitter for your storage unit to manage the distribution of the same resource in different directions. This tutorial perfectly fits the bill for that. We've chosen this easy-to-follow guide especially for you, hoping it makes a great addition to your factories!

And remember to explore our previous collections for more gems. We've included links to them below for your convenience. :)



Author: harchon

They were searching for a method to distribute to multiple adjacent storages from a central storage unit, and so they wrote a behavior that can distribute a resource to up to three adjacent sides.

The Splitter, represented as [SP], can be any storage unit equipped with a transporter, and the three outputs simply need to be adjacent. Additionally, both the Splitter and P1-P3 should have a single resource locked to their slots. However, blank locked slots won't pose a problem.

IN-optional input from another storage/transporter or just have units dump a single resource in SP.

     [IN]
[P1] [SP] [P3]
[P2]




Set P1-P3 to the OutputTo# parameters you want to use (any can be left blank and nothing will go to that output). The outputs will go round robin from P1->P2->P3 and back to P1. If the splitter will wait 5 tics and try again until more resources are available.

Set the Resource to the item you will be moving.

Set the MaxItem parameter to the largest amount you want to move at one time. It will do any number you want, 1 or greater.

They encourage others to modify it as desired. Having not engaged in object-oriented programming for 20 years, it took them about four hours to debug and understand why it wasn't functioning properly. This was mainly due to excessive micromanagement of the behavior and not allowing the game to function naturally.

Behavior Script:

 DSC14Y2hQTcm1Bt2tT40pY2i4LNblc1DrhZP3cHNgH1B8EwN0NZ5uF4N7brR0wQffA4WE9hL1DL9MF2CQTBY107RS109E8Zy0izlaI0JoAj14Fgb2F45IpN31uxG7V4NX3F53nIdP20LtpIy12TMuS13CHg424Oy3w2CEFFl1SyAyq1lAFnh3sLUVR0vnzWX1x1oL815TBcX1i8xtw038nCf1c26yF1yImlG2VAAWT1dZHFa0Pm17303O1hP3N3xz11CswS827iRAU0338641Z5C140fuKm03COG3526mGya1S5h2j0e3vmB2gDxvv3UjKdY4Ik60J3rpHAm3ZGQjk3e0xTp0rDlQk2wHVvF2OrCtB2lVPgG4DIeob3LS2xV2oORmQ1cRo0O39LiVf09aEz53fbQYI0t2VFR1ziAS11dFWQ00NDrfI3gNYuB3sVIs03cF2Nd2aDP0839LFYb34nswm3uXvWq0msVrE0tXeEp2eoZqr2Xytp035W8fg3UcyLE4AAdjT1GmA3R3P5wZv1uQ7Kj1cmbkC1n7bw33kbFoc1ytWoA3GRiRq0NP3Ox1gcTPe1uyYa50RHDFi2nBygR2qJdnA4S0wQ64RRDTJ4L22Gi0eclpi3vhsXA03WZXV07Nq6J24tYoL18R38U3nU1Vj0VmJ363jgZGh3J2laf3EEt3p1aXqXd2E8i8M0yvbUW2PPr3b4B1GZ211SMR91mv57j2JJqQB2W1pqU0WKZUT3tMaal0lz2y72sPrf53XeC0B3ckU6d4cW2jT23bmuJ17Fb7M39ObzE40XFY00uf47G3GNA8r2hhTc34HICCY2p8UOO0efgzG3XrKxD4YlCpT3jZalf2qV9ua0WN5FY30S4Jk3m0Zgo3V4Uwx3Ag6j029J6fA45sjZl2rHGf54Ns5UY0xhbCS0jLkAs14mtzA2MlIGz1F5pW638SgMD1gU3XI0D7Vtz28sxSe0Frg7g2vBO80S 


***

If this tutorial has inspired you to create something additional, feel free to share it with us!

https://store.steampowered.com/news/app/1450900/view/3889485345748521475
https://store.steampowered.com/news/app/1450900/view/3888358641555101802
https://store.steampowered.com/news/app/1450900/view/3888358641540447700
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/