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Saturday Script Spotlight: Universal Fabricator

If you'd like to compile all your production in one place, then this tutorial is definitely for you! We tested it on our community manager, and she now regrets not having used this factory earlier!

By the way, in these two collections from the past, you will find an explanation of how to use Behaviors scripts and Blueprints:

https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3794905774846967399



Author: Szteinoo

They have been trying to come up with something more clever than a thousand buildings producing single item(s) and this is their suggestion.

It's a Universal Fabricator. As its name suggests, it fabricates what it can do based on the received signal from an adjacent storage building.

  • Set up a 2x2 (2M) building from the Blueprint below
  • Place storages around it as shown in the screenshot




In the storage:

  • Set P1 to the desired Max Amount and the type of item that needs to be produced
  • Set P2 desired amount of items for Fabricator (I usually leave it at "1" but sometimes higher number is desirable)


This setup is based on assumption that You store specific item ONLY in this storage. It request every lost (or not lost) item from the base (if it sits in inventory) to this storage.




Blueprints



Storage x8
 DSB1Aq1XvlEm1Bt2tF3watfg3bi17k473Reh3StOTp0jUssC1aHhB84E2NTB4NG21t1Q6gxA2aQU8x0IRsM34IGt5f30Up5J3RUXgS475CKT1LgbH93fTN4l45kFqo3UpIol4Wdm6X2nrwa60HfsFo0AQqcG3FzpQR0VYNyz1Cgy6f329ILA0ga2wH1jdjvV19IPK32g2mD31lwfeB16YgjS01Zsbh4IsrQp2Ghzqg1pgdhU0kzn5D0FZJv731kl2E1ghjcy1g2JB11B9PI84QNvWH0LadYV3GEGeR4R0rCP0AtgCd10awWx06ZdZo1HY5Py0tI8JG0V8g5c4NbOQf0lsRxU0qLMg72AP5UL4UgCYf0GUpxP1fgl3B4AsrJ70SE7T41NbrHT1BP5mg1r0teN3vPbwi44kaAK1P74rt1RKXm715ZfCV3Ci5Br2CjlBu2TaSer2hM7tS0FUIOr3w7E9f3vVoGD3PEAl0260fGf29lpZf4PDgYG4VtKMC0RIHbM44Btgo4fHnR64ZpgGe3XSQEJ3FlVkZ0EKsvj2P4udn33xZSN1gpyb33D4PeM1hnLAN0cqLSu2M2kZe48Gq4g0xdCyP49VcMG0jE0460OliM80gV58d2pL4XY4dC1gZ4R0ERZ12FV9u03WQjE1VJ2PK3bcnRa3n2uy50OnOWB1O2Cwp0TjzsN0oBJem0rAHjO1WExS02Rx8Nv2LsRNk2D5HkB0rIpRb3yk2Kg1DjFck1RdcGk44k9QK2g2sAG4FahPo3qRlMp2H05rO38a5z13XW2HL3HxRsC3svCkT2RhPeh1csm800R2xjI3ciifQ37soIV14vwtG0uu4Cp36EjUy1GX4df3HicCo1wAERN2O7K072AhjE62lm2GF3NR4Tz4KZ8os3Mtujk2Lisv90u4kLw2VxAie4OXAO62Ye1ha2lRb0y25t5ch1HAaFR3T0xPa0owBlK7qjg 


Universal Fabricator - Assembler
 DSB1Ul2jwfP61Bt2tT2qAEkC0OJoeD2MBUCP475MKm0ht7Ja1C5exB0hYjSC27vhhL2AQjf12iDFIZ4PvSkU30Nr6E4TOmQ60Npffu2H9a6j3qvSSN0OTC5e2BZUSQ4VqpPq3SW16V0XUNbh1mUT811029nu3pZsqI021zy61Ersp91UFEbn1K7tOh0JOZgu43BpKm3uWRjl4CLL5d1uKZqA22K0DL0R4vRU28PX5V48rBms408a5x12IKcg2mW8cY0LqeYU3rp8Zl4TJZWw3yemiY1Uk5P23RswEs2RLH1C35yeeL0V0bVh2AgLeD1vRP0s3mgz2l33gN4K20Ez4f0OtV3P0QD05V05rQUH2nKHBg3tzVz13KXP8E3HGmr32ZhgzE2ea1H24XXAhR0tvYh83WQIYu1WBo1X13irj34aSfXn4Lv12x2vzSZF2aZdu40jg11d1Zzw1e13ORHJ0lL80d4IsqPz39x3RU3LJXIC1yx3Iw3HeuUL07ZlNg2oT82616aqxo007xHk2QxmFD3e91xY3nWhXz0XnRfW2uswgF08hAe033V8mS0fAVuN09arCo09DiVl1ydlpu0jJZos2rLSvE1ilKYJ02Yio72NG3VU4JtjvT11FrLt176OSr1s8nCv04mhe942KC2u2cXsHe3BoO8F0tF82o1l976V1kvg6m0BnW0x2OlvOB2S3wl00q0NE03T2RdL2bBarG0thr7N1mPycl0xTfmU4cKA7o2HXWYJ2pCBl40zrxpa07Zypm3l4csd2PdJDq23XO7n0CMoBz25yQ0E1AbGgp0igyBQ3OCCW92CSpsx3hO8472nWQjT0q1mPn21Do8O45qwBo2H7N9Z1GQLpK0yyTBS4by4rM4Nkv1j0ukjQL1CEpPS0crdtM0GLHbl2ZPYp20ojVfD02xI5k4blExA0q5YLg32Wg081WqzP23ewknS3E8vt21wahcl3I1Fkx2JeJTF1ZvDAR41YKKh1Z6vDA0XxKEF0lW2A80xWnW44Z1x2b01xbGj3aVl113tAWRs22JhNN3bY3rl4R32ye2p1IXm39BDVhCMrh 


Universal Fabricator - Refinery
 DSB1Ui2jwfP61Bt2tT2qAEkC2jeyzl01hjCk2OLhrt2pYTGN05hOce2oEvp31EJjMy1sF4Dv2x2zah2WkzdU0bkcpb3pbO6E1XKghf4Px5Eq31BRFt0mwOBJ0wMb2a4SAs8t1jG0YF2cdwOl35hJ2T2aq5mm1WjChi1ERk4m1w4x2Y4Qatdm2hfknU44zZ2s3morEL1dTBnw4AahQm3JPBLy3ZAw1s19Fpow3pSjGd1kK6u32VUUfY2ldPxV06DY814LK8Cy47bGLH3snywa0OHK9r371rPV2QBeco21HIes2K9Mbe3MX4j12jcuRV3ceDko1mS0cn1usJza0AFUN22REdp60B2RQ70Bq3ew0feQfg16zi4T0UxTKU3yn72s3cv4uq3sZXMm3LvZz81jJBKN45BRBh0taJdo2ihGgU28anGG1cZY4B1sqy5N3ax24c2SmQwy2XCpFi49XlSF0yXnGi1wilSO25fTZ90wBmXV2unmVx3W45OL19FJrV2fvyrT3cZMlr3WwCvw3D1xGU00Ax1q4L6FxA1nhqh81Lkudz3F75fF3M7tWl3HBu9K2AY8Tu3xrijU0o52403Ub4tc1xBdDQ3kXhdW38toKp4Pd6ag2l9Jjs4QmHyG4IAr954XKYc91p4hmL0RdmNU3YdI3O2meVL32fVQFe1v9KlE00PYwE3C9uSW2ls1xE1f4JHS3Ficgm0j3zYV2iSYZ21SnT1V1YTkFb0OmlTC30fjB52SCf6B2IcD4u1aoURP2K3bhK28N44L21uSWv1KJeqh25ldN83MHn9R1hWUcu27EC9l1RuthK3GVape4GOPEc0HVBwB1s55wz3nha2O4PAchk0Da5ik2J8t0Q241L461E2VgG4EZjSZ2P46A42gQlzO3sIn1X3EQTKe455gXW0Ct2pJ1YEwgA2caOWe19UpSi2rLBiY0wpD8l2FCd0z4d7U4G2raFMI36raWY312HqL08s8wp2rzvkF4R3FFt3mvqWb3ANQqN1qPAp51dJxAi01yY4u2Gqbvx3PeOUJ3bu0hs3w8sYY0bmd3j2J9gzM3Mw1aN2qX


Universal Fabricator - Robotic Assembler
 DSB20c2jwfP61Bt2rf2qAEk82Wqpkb0aXs2K27tZIg1PoXph2OBJuM2oFDeC2xSClg3HS9hz2x48F93bi7PQ0bkd6B4G8RK60le4qr2CyWos3qvMKU0OTC5e2tDzhS2JYYfT394Wop3gABAA0lFWRH4GF36i1W4mAN0wvahp4Z91Le3PozLp0X5b773I4vJG2gp5Im0jofVV2lAihz42JQgT14yitO1j06Hn0pDcKF369mYH0Y4SGC0qdwZ61lwmq42KgOIF1lIqPx1dm9Jp1BhwUl2EwsAM3INvuZ10xICb2CAsYk2TB0Uu32iO1D1av33k3Ofy8K3udEQR4Oeonm3Uyvxq0DdgUC3oD80i2GHmwT23Jmse32sbaT0EV10E4PNOC12NQNYt0va0CY2HabmD2xmiGE1pyTL035zcnB1sqDZX4aexf11hMi6B1mlkIS0UcucL41FXct2MCTP83PQDud3VKm5i0OL9O51niwWp4SBGaA278hls404j3y0ZMEJe0elZbZ1NAIQS1r8jCu2LM40u3ePJeT2G5tBG1DHaZO0XX95H2oWZ2t2ybT500ik2R82aj8Zo0VZWe71XCUIU3k0kIU3SMntm2sfgFJ0ebjXo4QOPSU2KL2pT3Iuymr19UyTa0E3wBq0eFTV52QBaMe3Bcf9K0apdBL0gfM6l001K0b3u9OoQ49eGUV2TfnNy4VXLkO1Vq6761Os9cX3GfWfH25c1e43JsmzW14jfyN1KB6Mm3E6ZKl4CVUxm1bprbT37H0Ow3BP5NU2fuWdc1h6rAJ3ljjZB3DFN9c13c66w112HC51fWaSL4cbzOR2YcFY33O1D2Q3IzAzH123gIi0a0qjr0hn5g90hMlpW16PRiM4eYPpv0Dghd90qZCSd27u1bA4AsxHK4EqS9N23IVeD1MkwPx02dlJi2DMijp21ORej1VZdxZ48GG201huqds46YS7p4aGv923Cd8zQ0amu5l0rudQk1Q7ZtL3khq3L481zj01vxhJk0yuG7z2R3DFz27YoRl102wxS0nT1DC1fYO831Vmfzk1iCt433UEMPU1Mt8WC01NlDx0tCk0E


Behaviors


Item Requester Behavior for Storage
 DSC16X2hSg121Bde7N3H3f3Q4TJRjc0jmaHF3zecWi0FZ2pH1M6pJh0zmkea0d0PTO0necxx04hxE303Nsf10hBqgM0jVa7Z2EbAnd3otYkV15QRT72Z415y2oYrih4dDpdp03BVtB41SVF10v6RRr0As98K25WTCG3Ne00U0ETznp3ckKc10VoUt52CNpV50egOFF33l84F3gY9W30RFvup1qqOL42skvCU3aShvt4HhU3k3VUOLC16Se2q0PrwTk2v9EUC2z76T72dk6px2J5QHS1Xzkj01uVtWZ3PQYLr0lxdYw1Hqq230BlJAy317A6M1AcPMo0RZ5kQ3uE7By3jtGXg4KjaSB1mOQ5t3Z2LrW0cE9DQ42F4L81xaaJg1fDRo92Q5p5Z1zRIbn1jYoO51Emwqv2hHj9P2AeiZj3Bf6gH387mfb27n6K74C1KXw3R2gAw4PESPQ1ohB6W2S9gzM3BQzo43Ogv9x1kU3KZ34TCC50MMNX23HIGPN41EiT93qFsQ22EMRI32tuPtx4Cp7f32pSVQ33BupmS1L9QYT2OCPpA2198SW49Cd0C2Ex7c0111gYB4X7O0Z23J39v0ePOwf3d1zVr28uhJC3JGXKB3spHwP2DXhSt2Zwt6F4XjNA134S1ZE3p5beW2uZMSi1QLlVi4OLES54EyerE0foRlD0Sx0Ot1bBfJK1eBX7O1HAaB42L0DdT0Sbi4V1OAOTB2MXHEm1ropvS2tqMip0RY9Jz3hbbac4L9CZG2pfZWt0hiw7U0N4GGl4edhZT34846U1cHLQa3ESi0f0H7iod0DWUWH1bpQza3JCTMo1BwTZt0gXJGL


Double Factory Behavior
 DSC1On2ioGsq1Bbimd1w0xZk09pVai2xwtUw32CPvE4g37gd2Q5CPV2APXMo0zRUqg2h8AcD1M7HMr2mge3L2FIq7K35jdSx22oeiC3lCjnX4JLLkc2oIqHS3UppmG0WRd973a6PwT46qOoV2tTuCg0YHBri1H0Bmz0udUcD0w6R4t3Uktcx2prwUS3ngufx0HFSNU3RmLBR26aiER07zpxc3r4xZ737f4Yk4Eknch43hDBw1AN2zL1EEfly0lxWlb3JWwBB1cVOcG2rQaYJ4FUiWO3SdbLp06qh6r4Fvz3q2nY1Eu2v0Sqm4IenDV2RGs6p2t7sN02F63Pf4PyCW11UB4Ty3M9GIh2bQRVF4fFjim4JWVM24ZjQZw0ms88k2qT10R17PHCS0dFMUC3KjGAa1fPPhq37DE4I3oSlOH1fARoa070oOZ3W0gIi0iYJNj3ydsZu1rezha1yJ70y0OvjJq23iKsC2FdCG630oRYk0b6B9N1QvrYf3lKINL2MSiZi0Fn2Gc17yFue2wvUjW4Hu2Wc2myHVo4aH6Az2r5uI64LmKON3f6aUO1yJAkB45KWX82clyUB1LsowD0tw9FV1pp7393Iywtm2ovPJI009tbj28aim03liMbP0K5ZnR4LYxzS2QAwfR1W8Nu83K4iMJ26Sp5N2FYUqc0XRFo330QAmo3AlU0G4SJQyM2fxhlP4IdYUt3AdgTJ2GLhHT3IHNnX4Dpq9k0bs05M2wOrXs2lLWha1Lj4Iw2xMrBq0JrCrH4NcYmT1iScLl1Qrxzy4DMGOb0VmlDl2I3DuQ3JEDPe1mdXZC3dft591OnL0j0QZWw13XNwKX2KynkA2cX8Cr2NqNxe0qvFxZ0soJJu2xVGXE0Jqcha3dgJUr11hgXx2GR2eV5l3t


***

If you have any questions or suggestions, please feel free to write them in the comments. Let us know what behavior scenarios you are missing.

Thank you for upvoting our news; it helps us see what interests you and guides our future content. We appreciate your continued support and engagement!

https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Regular Update (Experimental)

Experimental 0.1.12068

Fixes:

- Fixes for power calculation
- Changes to minimap following camera
- Added deployer to mining base
- Custom item slot backgrounds
- Icon changes for integrated components

Experimental 0.1.12069

Fixes:

- Fix for loading custom materials and textures for modding


Experimental 0.1.12072

Fixes:

- Fix Steam mod list not fully refreshing without a restart
- Fix where placing multiple upgrade constructions over multiple existing buildings could reassign registers wrong
- Fix for crashing if a mod with a custom mesh is missing material definitions

Experimental 0.1.12073

Fixes:


- Fix for units falling off power grid randomly

Wednesday Script Spotlight: Power Grid Extension

In our previous posts, we covered how to use Behaviors Scripts and Blueprints from the community, so it's time to go further.

Using a simple and handy tutorial, we'll learn how to create a Blueprint on our own and slightly modify a Behavior Script from a player. As a reward this time, we'll gain a quick way to expand the Power Grid.


By the way, share your successes in the comments! We're really interested to know which tutorials you found most useful :) You can also share your wishes for which scripts you need to inspire players to write them for you!





Author: StS73

[h3]Description:[/h3]

Quickly build a matrix of power grid masts over a wide area. This script sets building sites beyond your power grid, even into the fog of war. You can build arbitrary grid sizes, even 100x100 masts if you want.

*Note that the script won't build, it just places construction sites. Once you have Shuttle Bots, you're no longer bound to your power network, so additional buildings will be built even faster.

*It only works when you place the behavior controller in a bot - you can't put it into a building


Usage:

  • Install Behavior Controller on any bot
  • Load Behavior Script ‘Power Grid Matrix Builder 1.1’


Before pressing Play in the Behavior Controller, everything needs to be prepared. First of all, create a Blueprint with an M Building and a Small or Medium Power Field on it. I use the Medium one for my example.

  • Click LMB on an existing building
  • Open Library (L) -> Blueprints
  • The selected building will appear in the list. Save it and give it a name so it doesn't get lost.


After that:

  • right-click on the Behavior Controller -> Program Behavior
  • find Check & Build Subroutine -> Edit




  • Add the building Blueprint to ‘Place Construction’





Setting up the Behavior:

P1 - your reference building (or coordinates). The place on the map from which all others will be built.
P2 - Number of rows
P3 - Number of columns
P4 - The grid width (7 for small, 15 for medium power fields)

P7: X direction (1/0)
P8: Y direction (0/1)
Use negative values in P7/P8 to have other build directions




Now you can press Play, and if everything is set up correctly, the bot will lay out a grid of buildings from the Blueprint you specified, so that other bots from the Logistic Network can start construction!

[h3]Behavior Script:[/h3]

[Code] DSC22p1Z6M9I1IjaZj40mLJc2rBtzI1nAtHG0KUjFU37xM2M2spwCl1BFmaa09tpYZ1pElcf3kgNrP3dlGIo0kq01g3pFg5K44zZes4YC6we2EwJzl1p5FMI2TzuuM0sNLgW2VcgRs3yDagQ3YBwin4XR9xq4bttaH2Bq97u1oWolf3nNs0G2TkwAz2e9a1E4KjPRo4Ea3ZA0zFzmK1AuSQq0zpWMl1Hlij60xlbuF4GGEXo48C0es0BYArX4Pbp9g1oeWKg03U37p1nHXJ11ua1qs0GiO2H2ReSc41w3nKv3greAW3dE3LM1DDsUI2sbCNb3CkKCZ1yKMMD342JfB1yoPu44YzfVC2FEOw33aUN0z1huL5a2jNWJl1EEnmH2j46CP0xhjA40H3CxQ1JtnL21A0XY64BDUF73eOP1s2CnK4S3uc2UD289OIS2CP2rc3ZimTN2tXODL1atZUG0pERLH3844Jp2FDUn245k83b2SUfXv1rU9uv0YgAfz03CFM81PIJ4c21U99l4FFcW846tu8S0nY0xr0zregT26gwPX3LVdOa2EbvOK26edbM3IYEHN3wPN5c0LR32J47YrFU24NMmI4NDCi04VhbBd0gtPLf075WZ60WG4kz3rJpgE2o2Ut94V2pu82I2TRc01ivsd3rJzL005Ml4Q3yRDYs2Xmord2bRinW3tuMo71i0fSL44OB6Z42DYkp0slnUb3LzhD40ACsmd1l11vS33Fp0F2gA4Kv1Ir5EM1ZbQb40Kp2fq13mW6916uuQu41NKt71wfjzc4LClEi19iwpP4TJu8o1byuHi0E4V2S2YbpqO2tWVz72gWVq41h5JbS2gthrr2ObwAu1vQdgy3nFSxy3dR9nB2nYN9Q2txRps3mRQf02Td1iN3c1KaY0FeN0m4AOssg2e7Tq31kusTz1JFrbR0JWFMg2dbSHO25Q6lk2ovIVO0NRfiV2K1Q8v0dE7Er4el5Uz2AZzD83H9KaD0ftbjm2Su8N02ToJ6q0JIwOB3Xbhhb0P1rok0oGSp01xgi5N1AHJVR36EA5x3DRNeF3v6mf90RcCEH0zkuVa3vzTbC2uxAUg3QmXvL0t0HUx3pUfHM49YD6h20ItmO2KyBQA0mFNy82vDsej3As8f03mKkza2rXbLd3JD5Jo26tkHY2u0Xqg3iGN1s1OjiuS1ttZEE1CnhiA3uNpm62dOgBD0v2Glr0OfxBa11GiF74amm5v3X6b6w1PqStA3mG3Hz3mffoE0zpQ1D2lnNEK1ZuUKA2rY6lc1w9AQn0H6wha3LBrKQ1cNe7s3xsNG92akhiz260UWq0SH7033PFgEG0kA5q91b4L5n0tNuIQ0ljbxC04waNr34ybtv1pjaOQ44fRXl13ZFiq0VqFhj07NiJc1xVLHm0pzf383CYjqc1iuWph2gmzRg0a4rSI4AnSd90fAsdO2kBXlh2ysRyv0k347V4YpmpL1adEcl0tTS9J1hqfj115vZWS42Z0Ha17Sd5L0da5VZ3GzFsK12yT532knYLZ3wSZ7s3wRQVg0gioss19Ysr943kamJ3WHeQ21kZmIR2Gatex44COTn2wDyyt3VyPDa22dpw90xoBeo2ldnt93AP1hl11Sxxy3w0ncJ3vbnXc4DqgR23Ocyyq2Drhv92fK7VO1TyRiK09HQOm


If something is still unclear or if you have ideas on how to improve this Behavior Script, feel free to share with us in the comments!


https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Saturday Script Spotlight: Blueprints

Sometimes a Behavior Script has such intricate settings that it's easier to share the blueprint directly so the player doesn't get confused setting up all the necessary items on the bot and figuring out how to connect them in the correct order.

Today, we offer you to look at one of these examples and also understand how to add blueprints from other players to your game.

How to add a blueprint:


  • Copy the Blueprint code.
  • Save it in the Library (L) -> Blueprints, as shown in the screenshot below.



  • After that, the blueprint will appear in the Production Menu of the component in which it can be produced.






Author: StS73

This is a 'spotter' unit for your combat team, which cycles through various radar filter modes (buildings, units, infected) with its two radars, stores up to ten results in an array-like set of parameters, and delivers the closest found entity via the signal register. Your combat units can then pick up the targets and attack them, even when beyond visual range.

The radars are read asynchronously - the spotter unit will permanently follow the combat unit you configured. The distances to all found targets are updated constantly

Usage:

Drag the unit your spotter is to follow in P1 and add the distance to follow.

Production:

You will need items that become available in the later stages of the game, when most of the research in the 'Human' and 'Robots' branches is already completed.

  • Behavior Controller
  • Blight Charger
  • Power Cell
  • Long-Range Radar
  • Portable Radar
  • Mark V Bot




  • To use this Blueprint, you'll need a building with a minimum of 8 storage slots to accommodate all the necessary components.

  • You can find this Blueprint in the Robotics Assembler menu, as this is where the Mark V is produced.

  • Your brand new spotter will be released fully ready for use. Drag the unit your spotter is to follow into P1 and add the distance to follow.




[h3]Blueprint:[/h3]

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***

If you have any queries or require additional information, feel free to post your questions in the comments section below.

Keep an eye out for our upcoming content, where we will introduce more curated selections to further elevate your gaming experience!

https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/








Regular Update (Experimental)

Additions:

- Added index option to equip/unequip instruction to get secondary components
- Added index option to get component parameters
- Add support for minimap pins with images
- Add minimap pins for the missions
- Added search bar to save game list
- When a upgrade construction finishes, faction-wide retarget all register references from the old building to the new

Fixes:

- Text updates
- Updated early built batteries to seperate lower grade battery
- Fix for repairer not moving when it is repairing itself
- Fix for eject button not appearing on mothership when you have already repaired it
- Fix for super old saves that dont have the anomaly base stored
- Make Loop Recipe work with Construction sites and Research

UPD

Experimental 0.1.12032
- Fix for set/get to component with default value for zero value

Experimental 0.1.12053
- Hot fix crash when loading and saving a game (introduced in 0.1.12032)
- Fix crash when unpacking a clipboard string containing a complex behavior or blueprint
- Fix "Infinite Rich" not being shown in the in-game map settings tooltip
- Stop Phase Plant from damaging units in Peaceful mode