1. Desynced
  2. News

Desynced News

BitSummit 💙 Desynced

After a busy weekend in Kyoto for BitSummit, we are finally back in the office working towards the Early Access release. There is only one month left with still a lot to be done. We will be updating our roadmap now that we have a better idea on what each update will contain and have some plans for giving better visibility into the progress between updates via experimental builds and the like.

In preparation for a final playtest we will be removing the BitSummit demo build today. We were very pleased with the response and stability of the demo, so we hope to provide a quality experience again to you all next month. We will be doing one final test and even if you were in previous playtests you have the chance to join the last one.

We appreciate the community a lot and hope to continue to have a close relationship with you all moving forward to do what's best for the game and the player base.

Thanks all for playing!

Early Access Launches August 15th!

Hello Operators,

Stage Games and Forklift are pleased to announce that Desynced will launch in Early Access on August 15th!

We're also currently participating in Bitsummit in Kyoto Japan, as well as the Bitsummit festival right here on Steam. This means that our demo is once again available, for a limited time! It's a great chance to jump back in (or try Desynced for the first time) before our Early Access launch.

Lastly, check back on our Steam page next week, when we will be opening the game up for Beta testing as we dial in the last few updates before launch. You'll have the opportunity to request access to the playtest build and provide your input before launch.

We look forward to Desynced kicking off Early Access soon, and we hope you do too!

[previewyoutube][/previewyoutube]

Stage Games and Forklift

Announcing our publisher

We've Got News!


Hello Everyone!

We are happy to announce that we've partnered with Forklift Interactive to release Desynced. Forklift is a specialized publisher for deep, systems-driven games. They've been quietly helping in the background for a while, and will be supporting Desynced into early access and beyond! We can now focus entirely on development while allowing Forklift to help with the heavy lifting in getting the word out about the game.

You can follow Forklift on twitter right here.

There's going to be more news about Desynced soon. Stay tuned!


-The Desynced Team

Playtesters Wanted

Hey operators,

We've done many rounds of changes and improvements based on your feedback. Our next challenge is to ensure the game is approachable and intuitive for all types of players.

We’re gathering a small circle of volunteers to try the newest version of the game before running wider playtests. If you're willing to spend a couple of hours of your time to try the game and give us your feedback, we’d love to have you onboard!

Sign up here: https://tinyurl.com/desynced-playtest

Dev Stream Announcement!

We're back with another Dev Stream! It's been a while coming but we are excited to show off some of the changes and features we have been working hard on. You can catch it on our Twitch Channel

Times as follows:

EST Wednesday, May 17, 10:00
PST Wednesday, May 17, 7:00
JST Wednesday, May 17, 23:00


We plan to put up a YouTube video of it sometime after the event for those who are unable to make it.

Edit: The Stream is over, you can watch the VOD here if you missed it:

https://www.twitch.tv/videos/1822191647