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Warg Pups



[h3]Warg Pups[/h3]

In the recent tournament, mages fought for the epic card Warg Pups. In this article, we are going to give a detailed review of this card and its characteristics.

[h3]Warg Pups[/h3]

Wargs look like wolves, but they are much larger and more dangerous even as pups. But the main difference is that wargs are sentient beings. The ability to think makes them deadly predators indeed.

[h3]— Skins[/h3]

• Regular



• Advanced



[h3]— Battle[/h3]

Warg Pups have the Trapped ability — during each attack, the card reduces an opponent’s ability trigger chance by a certain percentage (even down to 0), and increases its own attack proportionally.

[h3]Advantages:[/h3]

Warg Pups have a decent amount of health, and their ability allows them to increase attack by reducing an opponent’s ability trigger chance.



[h3]Battle interaction with other cards:[/h3]

Leader cards, such as Werewolf and Griffin Rider can become good allies. They will increase the survivability of Warg Pups and allow them to attack more.



In battle Warg Pups should beware cards that can prevent them from using magic: Mimic and Krampus.



Besides, fighting any Titan will be fatal for Warg Pups, because Titans are immune to the Trapped ability.



[h3]— Amulets[/h3]

King's Amulet

Increases attack, health, and ability trigger chance.



Amulet of Vigilance

Considerably increases the card's health.



Amulet of Attack

Increases attack.



Amulet of Health

Increases the card’s amount of health.

[h3]— Card colour[/h3]

Colorless

The card’s opponents won’t have any advantages over it.



[h3]— Spells[/h3]

Luck

Increases the ability trigger chance of Warg Pups.



Berserk

Increases attack but slightly reduces health.



Talisman

Increases health and improves the chances to win when in defence.



Warg pups, as any colorless card, are quite self-sufficient. In battle, Warg pups always rely on their instincts that never let them down.