Small Patch v0.8.9.1.1
[h2]Features:[/h2]
This update is more focused on bug fixes, but we’ve added a few neat features to enhance your experience:
Report a Bug Button: A new “Report a Bug” button has been added to the help menu, making it easier to report any issues you encounter.
Request A Feature: You can now access a form in the help menu to request a feature or tutorial in GME. We’re eager to hear your suggestions and improve the platform based on your feedback.
Campaign Map Sorting: Players can once again sort their maps into campaigns, which are now correctly displayed.
Revamped Mini Radial Menu: The Mini radial menu has been replaced with a cleaner and more intuitive interface.
Custom Object Menu: The “Simple Shape” tool is now called “Custom Object” and has received a new, streamlined menu.
Updated Keybinds Section: The keybinds section has been refreshed for easier navigation and customization.
[h2]Major Bugfixes:[/h2]
Shader Model Issue: A bug that prevented many graphics cards from using the correct shader model, resulting in poor performance even on high-end machines, has been fixed. The correct shader models are now in use.
Floor Mat Flickering: A bug causing intense flickering on the floor mat for some systems, particularly those with AMD graphics cards, has been resolved.
Dice Rolling Error: An error in the dice rolling system that resulted in absurdly high numbers due to a conversion issue has been corrected. No more accidental 1d20 minus 700 million rolls!
Ruler Deletion: A bug that prevented rulers from being deleted correctly by players has been fixed. Ruler deletion now works as intended.
Hidden Layers Issue: An issue where hidden layers would not reappear correctly after a map was saved and reloaded has been addressed. Hidden layers now function properly.
Grouping Box Stability: The grouping box is now more stable and able to grab objects as expected after fixing a related bug.
Mini Right Click Menu: Fixed a bug that caused the new right-click menu for minis to become invisible after a map transition.
Quick Access Minis: Fixed a bug that prevented minis added to the world from your saved quick access from being correctly added to the "Mini Dashboard."
[h2]Minor Bugfixes:[/h2]
Multiplayer Exit: A bug that prevented players from reliably leaving multiplayer games, forcing them to quit the game entirely, has been fixed.
Grid on Invisible Objects: An issue where the grid would appear on invisible or deleted objects has been resolved.
Cone Ruler Direction: Fixed a bug where the cone rulers would face the wrong direction when spawned, causing them to flip around when grabbed.
Line Ruler Text: Fixed a bug where the text for a line ruler would not follow it around and would instead remain floating at its original spawn point.
Ghost Cat On Horse: Fixed a mysterious bug where a cat would randomly spawn with one of the horse models. We're not sure how it got there, but after some gentle persuasion and a bit of ghostbusting, the cat has moved on to greener pastures. Farewell, brave steed rider!
This update is more focused on bug fixes, but we’ve added a few neat features to enhance your experience:
Report a Bug Button: A new “Report a Bug” button has been added to the help menu, making it easier to report any issues you encounter.
Request A Feature: You can now access a form in the help menu to request a feature or tutorial in GME. We’re eager to hear your suggestions and improve the platform based on your feedback.
Campaign Map Sorting: Players can once again sort their maps into campaigns, which are now correctly displayed.
Revamped Mini Radial Menu: The Mini radial menu has been replaced with a cleaner and more intuitive interface.
Custom Object Menu: The “Simple Shape” tool is now called “Custom Object” and has received a new, streamlined menu.
Updated Keybinds Section: The keybinds section has been refreshed for easier navigation and customization.
[h2]Major Bugfixes:[/h2]
Shader Model Issue: A bug that prevented many graphics cards from using the correct shader model, resulting in poor performance even on high-end machines, has been fixed. The correct shader models are now in use.
Floor Mat Flickering: A bug causing intense flickering on the floor mat for some systems, particularly those with AMD graphics cards, has been resolved.
Dice Rolling Error: An error in the dice rolling system that resulted in absurdly high numbers due to a conversion issue has been corrected. No more accidental 1d20 minus 700 million rolls!
Ruler Deletion: A bug that prevented rulers from being deleted correctly by players has been fixed. Ruler deletion now works as intended.
Hidden Layers Issue: An issue where hidden layers would not reappear correctly after a map was saved and reloaded has been addressed. Hidden layers now function properly.
Grouping Box Stability: The grouping box is now more stable and able to grab objects as expected after fixing a related bug.
Mini Right Click Menu: Fixed a bug that caused the new right-click menu for minis to become invisible after a map transition.
Quick Access Minis: Fixed a bug that prevented minis added to the world from your saved quick access from being correctly added to the "Mini Dashboard."
[h2]Minor Bugfixes:[/h2]
Multiplayer Exit: A bug that prevented players from reliably leaving multiplayer games, forcing them to quit the game entirely, has been fixed.
Grid on Invisible Objects: An issue where the grid would appear on invisible or deleted objects has been resolved.
Cone Ruler Direction: Fixed a bug where the cone rulers would face the wrong direction when spawned, causing them to flip around when grabbed.
Line Ruler Text: Fixed a bug where the text for a line ruler would not follow it around and would instead remain floating at its original spawn point.
Ghost Cat On Horse: Fixed a mysterious bug where a cat would randomly spawn with one of the horse models. We're not sure how it got there, but after some gentle persuasion and a bit of ghostbusting, the cat has moved on to greener pastures. Farewell, brave steed rider!