Major Changes
[h2]Tutorial Maps / Premade Maps:[/h2]
An extensive tutorial map has been added to guide new players through the basics of GME. It's accessible from the main menu or while loading a map in-game.
A new "premade" category is now available when you go to "load map", featuring 32 premade maps for quick and diverse gameplay options.
[h2]First Person View:[/h2]
First-person mode is finally here! Players can now switch to this mode by right-clicking on a mini they control and selecting the silhouette icon. Alternatively, pressing CTRL-O drops you into first-person view, and pressing it again returns you to free-flying mode.
[h2]Quick Measuring:[/h2]
Measure distances quickly by holding ALT and click-dragging from one point to another. You can also add waypoints to your measurement by clicking while holding ALT. When dragging a mini, tapping ALT allows for waypoint-based measurement too.
[h2]Colored Miniatures:[/h2]
The minis section now includes colored and recolorable miniatures. For those interested in contributing to this feature, join us on Discord—recolor minis by opening their radial menu and selecting the paintbrush icon.
[h2]Quick Grouping:[/h2]
Group objects easily by clicking on an object (A), hovering over another (B), and pressing CTRL-G. Object A will follow Object B when moved, and you can adjust its relative position.
[h2]Mini Quick Access Improvement:[/h2]
The Quick Access for minis now saves coloration, including for multi-colored minis. When you save a mini, all attached objects are also saved, allowing quick access to fully equipped minis.
[h2]Prop Trash Bin:[/h2]
Deleted objects are now moved to a trash bin, where they can be recovered until the map is saved. The trash bin is located in the top right corner of the screen in the World Manager.
Minor Changes
[h2]Key Rebinding's:[/h2]
Customize your key bindings in-game using the keyboard button in the top right. A comprehensive overview of shortcuts is also available in this section.
[h2]Campaign Management:[/h2]
GME now automatically sorts maps into campaigns based on their names, streamlining map organization. The save menu provides options for saving maps as part of a campaign.
[h2]Selection Box & Grouping Box:[/h2]
Use G and left-click drag to create a selection box, or use the right mouse button for a grouping box. Follow on-screen instructions for these useful features.
[h2]Improved Snapping:[/h2]
The snapping system has been refined. With Grid-Snap turned on (Y key), objects snap into a 5-foot-grid. Grid-Snapping and Z-Snapping now work simultaneously.
[h2]New Ocean Options:[/h2]
Two new water styles are available in the ocean settings, complete with an underwater effect.
[h2]Scrolls, Books, Chests Interactivity:[/h2]
Books and chests can now be interacted with by right-clicking. Books update in real-time, and chests can be locked for player exploration.
[h2]Grid Object & Support Plane:[/h2]
New GM tool objects, including the "Grid Object" for displaying a 5-foot-grid and the "Support Plane Object" which is invisible to players but useful for placing flying characters or objects.
[h2]Open Maps Folder:[/h2]
Easily access your maps folder from the main menu or save/load window. Look for "premade__" maps which are automatically created for you.
[h2]Orthographic Camera:[/h2]
Switch to the top-down view for an option to use an orthographic camera, useful for creating 2D maps from 3D environments.
[h2]Dice Improvements:[/h2]
Roll various dice types simultaneously and use Alt+Left Click for quick, non-physical dice rolls.
[h2]New Winter-Themed Dice:[/h2]
A free winter-themed dice pack has been added to the DLC options, a gift from the developers to the players.