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Underground Garage News

Development Diary #26 - Sparks! Meet David and Kate!

Hello everyone!

Last week went by quickly, so here we go with another Dev Diary!

We've got a lot of news to share, so let's start with spark generator. Now sparks will appear during collisions.

Take a look at the video to see it in action:
[previewyoutube][/previewyoutube]

It's time for you to meet David and Kate!

David is a player character, a car mechanic, and Kate for the time being is a little mystery, but you surely will get to know her better as the time goes on! 



We are working on the paint shop and stickers. Up until now, in Alpha, you have only been able to paint your car one color in its entirety. We've added the option to paint only selected parts, so there will be even more customization options for you to try! 




We're hard working on polishing and remodeling the desert. We want to share with you some screenshots from the process:


Feel free to share your thoughts with us :)

Stay tuned and see you next week!

Don’t forget to add Underground Garage to your Steam Wishlist

Development Diary #25 - UI Improvements!

Hello everyone!

We’re back with another Dev Diary. We love to share all kinds of news with you, so let's get right into it!

This week, we've spent most of our time on testing, fixing existing bugs, polishing up the UI, and modeling new terrain.

We mainly focused on:
  • New inventory system
  • Improving the clarity of icons in the circular menu
  • New graphics in game menus
  • Working on new airport map
  • Polishing up car parts and car shell



Let us know what you think! :)

Stay tuned and see you next week!

Don’t forget to add Underground Garage to your Steam Wishlist!

Development Diary #24 - Back on track! 🏜️

Hey guys!

Another week, another dev diary!
We are back with something exciting. This week, we have focused on polishing the racing. In Alpha, when you fell out of the track you would be kinda lost exploring the desert. Now you don’t have to worry about that! ;)

We implemented a system that puts you right back on track:
[previewyoutube][/previewyoutube]

And referring to the desert. We have another little tidbit for you from behind the scenes:
Screen shot from the beginning of the desert reconstruction


Of the less impressive but non less important things we also worked on:
  • Saving and loading your game progress, inventory, cutscenes and messages
  • Testing and fixing regarding new interface options


Feel free to share your thoughts with us :)

Stay tuned and see you next week!


Don’t forget to add Underground Garage to your Steam Wishlist!

Dev Diary #23 - Tow Truck and QoL changes

Hey guys!

Now that we are fully back from vacation we can continue working on Underground Garage full steam ahead.

This week we focused on Quality of Life improvements that you suggested in the feedback on our Discord.

We’re working on:
  • Adding the initial configuration of the game when it is first launched
  • Adding new game options, brightness and contrast settings, sound settings
  • Game settings - they are now being saved and loaded correctly into the menu


  • And we're also working on adding Tow Truck

With this feature, broken cars will be delivered to you on a Tow Truck as you can see on the screenshots below.





In this Dev Diary we have prepared for you a little sneak peeks from the production process:





Would you like to see something else from behind the scenes? Let us know! :)

Stay tuned and and until next time!

Pssst! Don’t forget to add Underground Garage to your Steam Wishlist!


Important Decisions! New Development Diary #22

Hey!

Thank you all for participating in the name selection. You showed great commitment and it was great fun both counting your votes and reading the suggestions. We are happy to be working for such an engaged community.

After long consideration, as well as many votes that Underground is the best name, we have decided to stick with it. We also want to start fundraising for the Underground Garage project on Kickstarter in September!

I hope you'll help us create this project and we'll succeed together!

As for production - we've gathered all the feedback from you guys and now we're implementing it. First things first:
  • Improvements in the interface and settings,
  • Mission refinement (setting up missions one by one, refining flow, additional animations),
  • Expansion of missions and what can be done in the workshop (manual body repair, more painting and customization options, wheel balancing, fluid filling),
  • Improvements and changes in lighting to make the game brighter,
  • Changed terrain for driving,
  • Adding damage to the car while driving,
  • Optimization of the game.
  • Also, continuous work on the city and races!


Testing schedule:
This coming Monday (16.08.2021) we close the possibility to register for the Alpha version. Those of you who participate in the tests or join us by the end of the day on Monday (CEST time) will be able to continue enjoying the tests.

The current Alpha testing phase will close at the end of August. Those of you who have been most active during testing will receive a special invitation from us to continue testing.


Thank you all!