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Underground Garage News

New Update: Steering Fix + Physics Improvements

[p]Hello everyone![/p][p][/p][p]We've been hard at work polishing the game based on your feedback. Here's what's been fixed and improved:[/p]
  • [p]Physics improvements - Enhanced overall physics system for better gameplay experience[/p]
  • [p]Wheel size adjustments for missions 1-5 - Optimized wheel proportions to better match the requirements of early missions[/p]
  • [p]Critical steering fix at high speeds - Resolved steering issues that occurred during high-speed gameplay (most important fix)[/p]
[previewyoutube][/previewyoutube][p]Thank you for your continued support and feedback! These improvements are based on your reports and suggestions.[/p][p]
[/p]

Day/Night Cycle & Driving Update Now Live!

[p]Hello everyone![/p][p][/p][p]The Underground Garage Update is here! Rule the night with our day & night system and improved driving physics.[/p][p][/p][previewyoutube][/previewyoutube][h3]Summer Sale Alert! [/h3][p]Underground Garage is 35% OFF during the Steam Summer Sale – grab it now! [dynamiclink][/dynamiclink][/p][h3]Full List of Changes:[/h3][h3]New Features[/h3]
  • [p]Night-time with proper lighting implementation[/p]
  • [p]Car headlights that work during night driving[/p]
  • [p]Turn signals (reflector lights) functionality[/p]
  • [p]Destructible night lights in the environment[/p]
  • [p]Light reflections when entering specific areas (like painting stations)[/p]
[p][/p][h3]Driving Physics Updates[/h3]
  • [p]Improved drift mechanics with better drift assistance[/p]
  • [p]Reworked friction system for more responsive handling[/p]
  • [p]Enhanced traction control vibrations[/p]
  • [p]Adjusted drift force calculations[/p]
  • [p]Camera Rework[/p]
[h3]Gameplay Improvements [/h3][p]UI Updates[/p]
  • [p]UI screen driving HUD improvements[/p]
  • [p]New UI transitions and animations[/p]
  • [p]Drift mode UI elements[/p]
[h3]Audio[/h3]
  • [p]Impact sounds when camera is playing[/p]
  • [p]Camera shake fix implementation[/p]
[h3] Technical Improvements[/h3]
  • [p]Curve adjustments for better handling[/p]
  • [p]Steering curve modifications[/p]
[p][/p][p]Thanks for your patience and continued support — we can’t wait to show you what’s next![/p][p][/p][p]All the Best,[/p][p]The Underground Garage Team[/p]

Driving Physics Tests - Your Suggestions Needed

[h3]We've updated our driving physics and need your feedback!
[/h3][p]We're currently experimenting with some significant changes to the driving model and overall game feel — and we'd love to hear what you think.
[/p][h3]We've added a new debug menu (press F9) where you can:[/h3]
  • [p]Modify key physics parameters in real-time[/p]
  • [p]Save your custom preset[/p]
  • [p]Load it later for quick testing[/p]
[p]Feel free to tweak values and let us know which setups feel the best to you! We're also testing the day/night cycle system, so please keep an eye out for any visual or gameplay issues related to lighting, time transitions, or shadows.

How to Join:[/p]
  1. [p]Join our Discord server[/p]
  2. [p]Open a ticket in #support channel[/p]
  3. [p]Get Tester role and start testing![/p]
[p]Your feedback on handling and responsiveness is crucial. Help us make the perfect driving experience![/p][p]The Underground Garage Team[/p]

Major Patch - Hotfix#4 is Live

[p]Hello everyone![/p][p]We’re back with an update![/p][p]This update brings multiple gameplay fixes, UI improvements, and technical optimizations based on community feedback and internal testing. [/p][p]As always we recommend verifying your gamefiles after update, as sometimes updates may not download correctly and cause game anomalies.[/p][p]Here's what's new:[/p][p]Gameplay & Mechanics[/p]
  • [p]Fixed collision issues with the car lift, including final refinements to interaction zones.[/p]
  • [p]Resolved problem where players could repair a car from the wrong station.[/p]
  • [p]Achieving required horsepower now reflects correctly in gameplay progression.[/p]
  • [p]Fixed logic for closing Blackline A70 car doors after lift interactions.[/p]
  • [p]Improved animation logic by relocating certain Blueprint casts from Tick to BeginPlay.[/p]
  • [p]Fixed cases where ghost hierarchy state was not exited after full disassembly.[/p]
  • [p]Fixed multiple issues with hierarchy exit checks and null references.[/p]
  • [p]Increased ambient sound volume and expanded it across the entire map.[/p]
[p]UI & Translations[/p]
  • [p]Added race failure message if player finishes worse than 1st place.[/p]
  • [p]Improved layout of the mechanic item details panel.[/p]
  • [p]Fixed multiple translation issues and added missing localizations.[/p]
  • [p]Reworked wrapping logic for quest descriptions and UI text.[/p]
  • [p]Unified translations for quest 4 and associated UI elements.[/p]
  • [p]Updated UI strings for sticker placement and rear bumper parts.[/p]
[p] Visuals & Painting[/p]
  • [p]Fixed issues with stickers (decals) on bumpers and improved painting logic.[/p]
  • [p]Only materials using proper CarPaint shaders will now receive paintable tags.[/p]
  • [p]Fixed painting logic for Nexa Cloud A23 rear bumper and applied correct version stickers.[/p]
  • [p]Fixed rendering of placeholder text in the repair station when not hovering.[/p]
  • [p]Improved visual feedback when parts are disassembled from painting hierarchies.[/p]
[p]Map & Optimization[/p]
  • [p]Major map optimization: better initialization logic for multiple map sections.[/p]
  • [p]Improved minimap performance and responsiveness.[/p]
  • [p]Reduced UI overhead by optimizing reward replay timing and update checks.[/p]
[p]Racing[/p]
  • [p]Fixed missing race icons and invisible player indicators from long distances.[/p]
  • [p]Added Rewards[/p]
[p]Miscellaneous[/p]
  • [p]Removed leftover debug print strings.[/p]
  • [p]Fixed missing junkyard marker.[/p]
  • [p]Cleaned up some blueprint logic and redundant script references.[/p]
[p]Let us know if you experience any issues — your feedback keeps the garage running smoothly.
[/p][p]More updates and new features coming soon![/p][p][/p][p]All the Best,[/p][p]The Underground Garage Team[/p]

Hotfixes

Hi everyone!

We’re back with a round of hotfixes!

[h3]Bug Fixes - 02.06.2025[/h3]
  • Car Frame Dismantling Changes
  • Mission cars: You can no longer remove/keep the frame after dismantling
  • Engine blocks can now be properly installed/attached
  • Various related bugs in the engine building process have been resolved
  • Additional minor fixes


All the Best,
The Underground Garage Team