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Patch Notes V3.64

Game:

The teleport stone in the DLC The Desert now always leads to a field in the settlement, as the stone circle is far outside and the paths are too long as a result.

In the DLC The Desert and also later in the game, you can now place a magic fountain directly on a water gutter or water gutter crossing. The magic fountain will then fill the entire connected network of water gutters with water once every night, provided it still has enough water. This saves the player from having to tip endless buckets of water into the water gutter :-) !

In newly built stables there is now a sign that shows how many animals are housed in the stable (hold right mouse button to read). This change affects newly started games or savefiles that have not yet been updated to V3.6.

The name of the “Shield” spell has been changed to “Shield Spell”, as this makes it clearer that it is a spell and cannot be confused with a real shield.

When building paths, tree seeds are now also automatically removed when the path is laid. The reason for this is that the seeds on paths are often difficult to recognize and should be removed during road construction quests. This was unnecessarily difficult when they were hard to see, especially on small screens.


Graphics:

Flat objects (pictures/carpets) were sometimes displayed incorrectly and then strangely overlapped large objects on the same field. This has been fixed. This means you can now actually place a carpet under a statue ;-) !


Bugs:

The growth spell had incorrectly calculated the lifespan of seeds that became plants. This has been corrected.

In rare cases there was an error when starting the DLC the Sky Fortress, which could lead to a division by zero after a few days (= game crash). This has been fixed. Those affected should simply restart the DLC. After that everything works as intended.

After cutscenes, the player's active light spell was always deleted, which was annoying in the caves, especially before boss fights. This has been fixed.

NPCs and animals forgot their walking animation on bridges. This has been fixed.