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INSPIRE News

INSPIRE - November Playtest Available Now!

Hey everyone,

I'm beyond thrilled to share a new playtest with you all today! It has been a long time since I've done a playtest but now I'm finally at a point where I can let you play the game.

In this playtest you'll be venturing to Verdant Vale, one of the first zones of the game. You finally get to battle with the alien race the 'Sentians'. As seen in the artwork and the trailer, the Sentians invaded Earth and are planning to harvest the energy out of our lovely little planet.

Your main objective is to destroy the Sentian Obelisk, that has landed in Verdant Vale. Where? That's for you to find out!

I hope you'll enjoy playing the playtest and it would mean a lot if you could fill out the INSPIRE Playtest Survey here after playing. This gives me a clearer picture of your ideas about the game so that I can make it as good as I possibly can!

Best of luck against the Sentians!


PLAY: https://store.steampowered.com/app/1453990/INSPIRE/
Survey: https://linktr.ee/HusmanGames

Much love,

Nick

INSPIRE - October Report

Hey All,

I hope you are having a fantastic day. I've been making steady progress on INSPIRE and can now officially announce that INSPIRE is feature-complete. This means what's left for me to do is polish and balance the game. All levels are done, all enemies are done, all the mechanics I wanted to have in the game are implemented and the story/quests are done too. For me, this is a very exciting moment, because this also means I get to share more playtests with you, especially in helping me balance the game and find bugs.

Make sure to check back on this page at the start of November, because a first playtest might be coming sooner than you think!

For now, I'm going to head back into Unity and iron out my daily list of bugs.

Talk soon!

-Nick

INSPIRE - September Report

Hey Everyone,

As you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet.

I want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I made a backup at the beginning of September but it meant I had to re-do a month's work in 2 weeks to get back on schedule. I'm happy to say that I managed to do it, but it's unfortunately come at the cost of no DevLog.

What I did do in September though is finalize the controller support for INSPIRE, which was something I wanted to do for a few months. It took almost all month to get it implemented but finally, it's in the game.
The game will automatically switch between Controller Mode and Keyboard and Mouse Mode when you press the controller or move the mouse.

Lastly, I also implemented a new settings menu, which allows you to change the Graphics, Difficulty, Controls and audio.

All in all, given the difficulties I'm quite happy with what I've achieved the past month and keeping the project on schedule.

But that's all from me this report.


I hope you have an awesome end of the week!

-Nick


INSPIRE - August Report

Hey Everyone,

The end of the month is here and boy was it an eventful one. I've been hammering down on an army of alien bugs.

Damage Types
Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place:

* Base
* Fire
* Frost
* Electric
* Poison

All guns, creatures, npc's, flora and of course the player have these damage types incorporated. Each enemy has their own resistance to specific damage types. Something that's also exciting in my opinion is that now you can also have certain mods for your weapons that change the damage type. Next to a numbers game, will each damage type also have its own functionality.

Fire: does damage over time and has a chance to set environment on fire
Frost: creates a frost zone, slowing creatures.
Electric: Has a chance to shock creatures in place.
Poison: Creates a poison cloud dealing damage to all in its range.

DEVLOG 6

I also just released a new devlog for INSPIRE, showcasing the inner workings of the player character and everything you can do in INSPIRE:

[previewyoutube][/previewyoutube]

I hope you like this month's update and I hope you all have a wonderful end of the week!

-Nick

INSPIRE - July Report

Hi Everyone,

I would lie to you if I said it was a hectic month this past month since I have been on a wonderful holiday.
That obviously doesn't mean that no work has been done.

This past month I've been almost solely focusing on polishing and fixing bugs for the game. It's not the most fun work but in the end necessary to give you all an exciting game.

One major tweak that I've done is on the performance front. Where now the game runs on a beautiful 60FPS in each zone. Which is a major milestone for me.

Next to the bug fixing, I've also finalized the final enemies for the game, so now all creatures in the game are DONE! Same with all the biomes. So we're really getting closer to a release date.

For this month's devlog I've done a deep dive into how all the enemies for my game are made. If you haven't seen it make sure to watch it here:

[previewyoutube][/previewyoutube]

I hope you like this showcase on how I make all my enemies.

That's all for this month's report. I hope you have a wonderful end of the month!

-Nick