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Dark Sky Featured in #TurnBasedThursday Festival

Greetings travelers,

We’re thrilled to be part of the #TurnBasedThursday Fest this week, an event highlighting and celebrating so many strategic and turn-based games we love!

If you haven't played yet, Dark Sky combines turn-based tactics and deckbuilding mechanics with the depth of a narrative-driven RPG. Engage in card and grid-based combat, utilizing each turn to plan your party’s actions, optimize their abilities, and defeat your enemies.

During the fest, we’re offering 50% off Dark Sky for new fans of turn-based games. Grab your copy and start battling with laser-firing photon drivers, holographic doubles, poison-cloud grenades, and energy-zapping static fields.

The festival organizers, Turn Based Lovers, deserve a huge shout out for their ongoing support of the genre. On behalf of Ganymede Games and Midwest Games, thank you all for supporting indie games, like ours, and we hope you discover some new favorites during the festival!

- The Ganymede Games & Midwest Games team

(P.S. Did we mention our game is entirely hand-drawn!?)

Take A Tour Of Wolf Prime

Greetings,

The surface of Wolf Prime can be a harsh place. Its topography alternates between massive mountain ranges and deep desert basins. Rainfall is scarce, and the precipitation that hits the surface usually disappears below the gravelly desert floor.

Beneath that surface, however, things get interesting. The sub-terrestrial portion of the planet is largely vesicular, a vast complex of lava tubes which are often filled with water from the seasonal melting of the planet’s ice caps. There, life thrives in forms that many offworlders might find terrifying.

[h3]Moros[/h3]
Abutting the shipyard’s southern edge, Moros is situated on the shore of Necros. With the growth of the shipyard, Moros grew too, giving birth to various industries and a distinct culture of its own.

Moros had humble beginnings. It was originally a cluster of barracks, hangars, and support services buildings for the maintenance crew of the landing site established by Wolf Prime’s original exploratory task force.


In any case, the name fits. Modern-day Moros is a port city twice over, containing not just the launch complex but a large wharf on the rocky southwestern shore of Necros. Much of the maritime trade with neighboring Mining Guild settlements was transported through this wharf. The most notable exception is the Guild’s export of refined solium; as per safety protocol, this is sent directly to the shipyard’s main dock, then transported to the fuel depot adjacent to the launch complex.

As Moros grew, it diversified far beyond its original purpose of housing flight personnel and shipyard workers - although the latter still account for nearly half its population. Culture began to flourish, and with it the desire for self-governance. Unlike the nearby Mining Guild settlements, the inhabitants of Moros run their own city through the democratically elected Moros Municipal Authority.

[h3]Shipyard[/h3]
In addition to being a rich source of solium, Wolf Prime’s location at the edge of civilized space makes it a way-point for various travelers, from explorers and homesteaders to outlaws and soldiers of fortune. After all, ships need fuel, repair, and refitting.


The shipyard itself is an industrial jungle: a grimy hodgepodge of hastily constructed buildings and open staging areas. The buildings to the north, farther from the launch complex, are mostly small factories that churn out parts for fission-based propulsion systems, though the northernmost area is a vast junkyard littered with spacecraft in various stages of disrepair or dismantlement. There are tanks and gantries, cranes and scaffolds. There are yards packed with beefy ground vehicles designed to transport ships fifty times their size. There are electrical shops that specialize in the repair of equipment for telemetry, payload processing, and communications, and there are vast assembly areas where spacecraft are fitted together like giant jigsaw puzzles.

[h3]Wolf Hollow[/h3]
Wolf Hollow is a system of canyons that jut westward from the edge of the desert strip outside Moros. The area where Moros sits was once a thriving estuary fed by the ancient, fast-moving rivers that formed the canyons of Wolf Hollow. In the last few millennia, most of the runoff from the seasonal melting of Wolf Prime’s ice caps has shifted to subterranean streams and rivers. Today, surface water in Wolf Hollow is confined to a few shallow pools fed by rivulets and cliffside drip springs.

The water that once ran through Wolf Hollow molded many of its outcroppings into unusual shapes, some of which appear deliberately sculpted. Despite this, these formations are the result of natural processes. Before the canyons existed, the area was a single massive basalt lava flow from Dolus, the now-extinct shield volcano north of Necros.



Wolf Hollow’s reputation for hazardous wildlife, combined with its lack of arable land, has served as a deterrent to significant exploration. The canyons were once frequented by a nomadic tribe called the Gariba, a group of Mining Guild transplants from the desert planet Sahra-12B who abandoned their employment contracts in favor of the more familiar nomadic life, but the Gariba tribe was decimated by an uncommonly violent sandstorm in Year 68. Currently, occupation of the area by L1 species is limited to eremites and bandits.

[h3]Dead Barrens[/h3]
Just north of Moros is an expansive desert that used to be the shallows of Necros. The Barrens are surrounded by jagged ridges and outcroppings, in sharp contrast to the Dolus and the range beyond.

The surface of the Dead Barrens consists of a shifting layer of sand atop a field of dry, brittle clay. Shifting winds from adjacent desert areas keep the floor of the Dead Barrens in constant motion, sometimes forming dunes but more often flattening out into a rippling sand sea. On rare occasions, dry cold fronts from the desert move into the Dead Barrens and create sudden sandstorms.


Despite its name, the Dead Barrens contains significant fauna life in the form of migratory animals traversing its surface and various species of troglobites who thrive below ground, particularly at depths where water becomes more plentiful. Plant life exists, too: most notably in the form of trees that grow in the wind shadow of rocky outcrops. The trees’ roots, which botanists have likened to living nerves, fasten themselves onto the clay sublayer and propel the tree in the direction of the least wind. When the wind shifts, the tree population does, too.

These are just some of the locations you'll visit in Dark Sky, there are more areas to explore, secrets to find, and enemies to fight.

- Dark Sky Team

Dark Sky FAQ

Hey everyone,

Thank you and welcome to everyone who bought Dark Sky during the Steam Spring sale. To existing and returning players, your continued support means the world to the team. Today we wanted to answer some frequently-asked-questions that we've received on social media, discord, and here on steam. If you have any questions we didn’t hit on here - hop over into the discussions tab or join our Discord!

How long is the average playthrough?
Play time varies, but we'd say 11-13 hours is a fairly average playthrough.

Does the game have controller support?
Yes, Dark Sky has full Xbox based-controller compatibility.

Will you be releasing another demo?
As of now, we do not have plans to release another demo.

What games inspired Dark Sky?
Dark Sky was inspired by many amazing games such as Slay the Spire, Steamworld Quest, Magic the Gathering, and Into the Breach!

Why did you switch the name from Xenotheria to Dark Sky?
While we loved the name Xenotheria, it was often mispronounced and misspelled. After months of brainstorming, our character artist, Chris, proposed Dark Sky. It clicked with the team and we knew we had something special. Dark Sky evokes a sense of mystery, ties directly into the themes of the narrative.

Is the game playable on Steam deck?
While not Steamdeck Verified, due to Steam having a big backlog on that front, we worked hard to make sure Steamdeck players have a good experience. Our team has been playing and testing the game on Steamdeck, and it runs pretty well but let us know if you have any feedback!

Is the game replayable?
The story is linear for each playthrough; however, you can play it multiple times with different builds, upgrades, cards, etc.

-Dark Sky Team

Get To Know The Abilities In Dark Sky

Greetings and welcome to all the new players who purchased or wishlisted Dark Sky during our Steam Daily Deal Sale! And to returning players, welcome back!

[h3]Squig[/h3]
Species: Mollusian
Focus: Defensive Support. Generating Block. Deception.


In battle, Squig creates shields to provide defensive support to the party. He can summon holographic doubles, Mr. Squiggles, that work as cover and attack enemies. His photon driver also fires concentrated laser shots to dish out respectable damage or flash enemies into blindness.
  • Can apply blind on opponents (reduces enemy Attack)
  • Can apply burn on opponents (deals DoT, very effective against shields)
  • Efficient at generating Block for himself and his allies
  • Can create holographic doubles to cover and attack


[h3]Norton[/h3]
Species: Crucean
Focus: Charge-based Enhancements. Resource Utilization. Area Control


In battle, Norton’s kit revolves around building charges to amp up his abilities. He can consistently deal small amounts of damage through the creation of static clouds while building up power to discharge a massive finisher. He can also fill the role of support by using up his charges to lower the EP cost of party members’ abilities and slowing enemies.
  • Abilities will stack up Charge on himself
  • His abilities can be enhanced by building high charge or spending Charges
  • Create Static Fields (enemies on static fields will take damage when attacking or moving)


[h3]Agama[/h3]
Species: Rellion
Focus: Card economy. Utility abilities. Damage Over Time.


In battle, Agama brings some tools of her trade. She can poison enemies or create Poison Clouds with grenades. She has great mobility and can displace enemies to line up combos with her party members or disrupt enemy attacks. She can hit enemies’ weak spots, leaving them Vulnerable. As a tactician, Agama helps by giving more options to players and cycling through the deck to find the best answer to any problem.
  • Poison enemies and create Poison Clouds (deals DoT, bypasses shields)
  • Make enemies Vulnerable (increases damage taken)
  • High mobility across the battlefield
  • Positioning & displacement abilities
  • Hand sculpting (Draw, discard, and create temporary cards)


[h3]Brae[/h3]
Species: Eogani
Focus: Healing. Buffs & Debuffs. Discard Pile Play.


In battle, Brae's abilities are as complex as his emotions. By controlling his body chemistry, he can use his Morph ability to switch between two states: Acid and Base. This allows him to produce various concoctions to spray on enemies or the battlefield, creating hazardous terrain. These substances can weaken enemy defenses, hinder their movement, and can trigger an Ignite reaction when they come in contact with fire, causing great damage.. Additionally, Brae can heal allies with potent medicine. His high health pool fuels his abilities, and his enhanced memory allows him to access the discard pile, giving his party a way to double down on any strategy.
  • Debuffs: Inflicts Corrosion (Debuffs Block gain) and Sticky (Prevents Movement).
  • Healing: Heals allies
  • AoE Abilities: Creates hazardous terrain such as Acid pools (apply Corrosion), Sludge pools (apply Sticky)
  • Strategic Play: Utilizes the discard pile to enhance strategies.


[h3]Floxxy[/h3]
Species: Chronozoa
Focus: Tanking damage. Exhaust cards to power up moves. Defense breacher.


In battle, Floxxy is a powerhouse. Her mech suit is heavy and slow but designed to take a lot of pressure. Floxxy accumulates Flux whenever a card is exhausted, turning it into energy to power up her abilities. As a miner, she’s equipped with tools designed to extract valuable resources that can be used in battle and repurposed as Flux. Her kit also makes her great at breaking things open, allowing her to easily breach enemy defenses.
  • Slow movement, highest HP pool with Block generation over time
  • Generates Resources with various effects
  • Great to breach defenses
  • Can exhaust cards to enhance her abilities

Dark Sky Daily Deal - 70% OFF!

Hey everyone,

We’re super excited to share that Dark Sky is today’s Daily Deal on Steam!

That means you can grab Dark Sky for 70% off, including the Supporter Edition with the Official Soundtrack and Artbook.

If you’ve been waiting for the perfect time to dive in, this is it! Your support would mean the world to us. If you do check it out, we’d love to hear what you think—join us on Discord and share your feedback!



- The Dark Sky Team