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  3. ๐ŸŒป Patch 0.2 - Creative Mode, Savegames & Performance

๐ŸŒป Patch 0.2 - Creative Mode, Savegames & Performance



๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

This update is the first of our 0.2 cycle, finally bringing you the creative mode and unlimited savegames along with many performance improvements and more. Keep in mind that we will keep on iterating and improving these features, so be sure to leave us your feedback and suggestions on Discord or in the Steam Community Hub.

    Creative Mode
  • new game mode with infinite tile stack
  • option to skip unwanted tiles
  • creative mode configuration menu giving you control of spawn probabilities of different element types
  • options to switch individual biomes on or off in creative mode
  • ๐ŸŒป possibility to continue your classic mode session in creative mode after the session is over
  • ๐ŸŒป added delete tile functionality: press ui button or rebindable hotkey (Alt by default) to enter "deletion mode" - when active, click on any tile to delete it
  • new creative mode sessions start without a starting tile


    Save Load System
  • ๐ŸŒป support for an unlimited amount of savegames in both classic and creative mode
  • one autosave slot each for classic mode and creative mode
  • every saveslot behaves like an autosave slot as well as soon as it has been saved once
  • store a screenshot for each savegame, which is displayed in the savegame selection menu and on savegame related confirmation screens
  • reworked game mode and savegame selection screen


    Performance
  • fixed issues causing huge memory usage when loading or quitting a game - this should reduce loading and quitting times by up to 75%
  • reworked the rendering system - this should significantly improve the rendering performance for trees, houses and decoration
  • changed biome transition zones for trees: instead of blending their colors, trees between biomes are scattered to create mixed forests
  • toggling decoration on and off should now be almost instant and decoration costs much less performance in general
  • reduced particle effect memory usage
  • enabled incremental garbage collection to reduce performance spikes


    Bugfixes
  • ๐ŸŒป prevent tile placement while over an ui element (sometimes causing accidental placements when clicking a button)
  • ๐ŸŒป fixed scroll view in settings menu, allowing all players to reach parts of the menu being cut off in widescreen resolutions
  • fixed game getting stuck when reaching GameOver in tutorial


    Localization
  • ๐ŸŒป updated localization for most languages
  • ๐ŸŒป fixed typos in Simplified Chinese and Polish
  • ๐ŸŒป added missing character to Ukrainian font


    Other
  • switched to a custom build pipeline, which allows us to build for all target platforms and stores simultaneously
  • added tooltips for new features
  • ๐ŸŒป added previously missing tile presets: 3A-2B and 3A-2B-1A
  • ๐ŸŒป removed tile placement animation for tiles being loaded from a savegame (this could cause faulty screenshots with gaps between tiles)
  • added information about the specific build number to the credits screen


Note: Not all languages are completely localized, there might be missing texts in Brazilian Portuguese, Russian, Polish, Turkish, Hungarian and Norwegian. We will update the translations as soon as they're completed!


๐Ÿ’› Screenshots by lediandary & WitchyCraft via Discord