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  3. ๐ŸŒป Patch 0.1.3 - Bugfixes & Improvements

๐ŸŒป Patch 0.1.3 - Bugfixes & Improvements



๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.


    Accessibility
  • ๐ŸŒป Added complete keyboard controls rebinding
  • ๐ŸŒป Upgraded to a new input system, allowing for controller and other input devices in the future
  • ๐ŸŒป Added setting to disable dynamic background color. Disabling this will prevent the background color to change when moving through your world.


    Balancing
  • ๐ŸŒป Water Train Stations and lakes now count empty / grass edges as fitting neighbors (counting towards a perfect placement)
  • ๐ŸŒป Water Train Stations and lakes now only give points for fitting edges
  • ๐ŸŒป Champion and True Fan challenges are now passive - they always run in the background and trigger when completed, without them needing to be selected as an active challenge


    Clarity
  • ๐ŸŒป Introduced hotkey to highlight flags as well as display markers for quests outside of the screen
  • ๐ŸŒป Tile Stack counter now changes color to red when falling to 10 or less remaining tiles
  • Introduced a tooltip system to display info about quests, tile stack, UI elements
  • Added settings to toggle between different tooltip settings
  • Small fixes to the tutorial: replaced windmill quest tile in tutorial with normal field quest tile, removed quest info boxes at the top of the screen


    Happiness
  • ๐ŸŒป Replaced "Game Over" text with more friendly "Session Completed"


    Localization
  • ๐Ÿ’› a big thank you to all the contributors from our community who help us translate the game. Join our Discord server if you want to help translating Dorfromantik to your language as well.
  • ๐ŸŒป Added Arabic localization
  • ๐ŸŒป Added Dutch localization
  • ๐ŸŒป Added Hungarian localization
  • ๐ŸŒป Added Japanese localization
  • ๐ŸŒป Added Norwegian localization
  • ๐ŸŒป Added Portuguese localization
  • ๐ŸŒป Added Ukrainian localization
  • ๐ŸŒป Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).

    Performance Improvements
  • Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)
  • implemented crash reporting system to collect anonymous crash data to locate and reproduce bugs better in the future
  • Rebuilt and improved shaders for buildings and adapted its color sets
  • Decreased texture memory size that is used for buildings
  • Improved water shader performance

    Steam Features
  • ๐ŸŒป Added cloud save to store reward progress, challenges & the autosaved world in the Steam Cloud


    Usability
  • ๐ŸŒป Added hotkey for resetting the camera to its original position
  • ๐ŸŒป Improved touchpad input support
  • ๐ŸŒป Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).


    Bugfixes
  • ๐ŸŒป Synchronized rewards & challenges data to prevent issues of boats, trains and other quest tiles not being spawned after their challenge was completed
  • ๐ŸŒป Fixed Bug that occurred in the tutorial when a quest was failed
  • ๐ŸŒป Fixed model variation in the late game that sometimes was held back due to a bug
  • ๐ŸŒป Fixed tile duplication bug when quitting the game while a tile is previewed
  • ๐ŸŒป Fixed challenge fulfilled effects sometimes triggering twice
  • ๐ŸŒป Fixed settings language dropdown items order (selected language should stay the same as before)
  • ๐ŸŒป Segments no longer keep references to other segments that aren't directly connected to them, which could cause wrong vehicle behavior
  • ๐ŸŒป Fixed bug that caused inactive Challenges to trigger while playing the Tutorial
  • ๐ŸŒป Fixed issue where game could stuck when rotating or previewing a tile at a location where multiple of its segments connect to the same element group
  • ๐ŸŒป Fixed a bug where loading a game would cause preplaced tiles to be created twice, causing issues like overlapping preplaced tiles or them not being connected properly
  • ๐ŸŒป Fixed an issue where preplaced tiles would not appear when loading big worlds or cause other wrong behavior


    Other
  • ๐ŸŒป Increased the max zoom out distance by 50% - even higher zoom distance will be added once we improved the general performance
  • Added screen at the beginning of the game to opt-in or out of Unity Analytics data collection - this screen can also be accessed via the "Privacy" button in the menu
  • Display fallback localization (English) if the localization for a certain field is missing
  • ๐ŸŒป Challenge completed effect does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments
  • You can find the current version number now in the credits screen


If you're curious about what's coming next, feel free to take a look at our Early Access Roadmap & Release Announcement and play new features earlier by joining our beta.


๐Ÿ’› Screenshots by Spiff & Ferdinand via Discord