↩️ Patch 0.5 - Balancing & Most Wanted Feature

Patch Content Overview
Check out our overall Update Announcement to get a quick overview of new features and content:
https://store.steampowered.com/news/app/1455840/view/3105799413161195193
Patch Changelog
🌻 Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
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Balancing
- Changed probabilities of many tile presets. This should result in a higher spawn probability for generally more useful tiles and a lower probability for difficult tiles
- Increased frequency of all lake variants
- Water Train Stations spawn frequency decreases slowly as the game progresses
- Unified Quest difficulty across different quest types (e.g. it now should be just as difficult to complete a field quest as a forest quest)
- 🌻 Fixed an issue that caused "mirrored" versions of a tile to appear less frequent than the non-mirrored variant - now all variations (with the same segments on them but rotated differently) should spawn with an equal probability
Usability - 🌻 The first 5 tiles of a game will now always have one or two empty edges so they will never be incompatible with the empty starting tile
- 🌻 Click on quests markers when highlighting offscreen quests (by pressing "H") to move camera towards them
Rudimentary Controller Support - Most ingame actions can now controlled with a gamepad (tile slot selection, tile rotation, tile placement, camera controls, offscreen quest highlighting, toggling menu)
- Press left joystick to switch between two tile slot selection methods: moving through the tile slots via joystick or selecting tile slots with cross hairs by moving the camera
- Gamepad menu navigation, gamepad key remapping, input-independent tutorial texts / tooltips, quest edge highlighting and creative mode controls are not yet implemented
New Content - 🌻🌻🌻 Added Undo functionality to classic mode
- 🌻 Added flag quests for water and train groups
- 🌻 Added 2A lake (lake occupying two sides of a tile)
Bugfixes - 🌻 Fixed an issue that could cause boats to get stuck in a Water Train Station
- Fixed an issue that caused lake corners to flicker due to overlapping corner meshes
Other - Save game preview images are now loaded when the save game selection screen is opened instead of when the game starts, improving loading times when you have many save games
- reward images are now also pre-rendered instead of being generated on start, improving loading time
- improved tile stack animation behaviour
- tile preset 2A-2A-2A (with 3 segments occupying two edges each) can now spawn
- 🌻 Added "Current Score" to stats screen
- 🌻 When completing a higher level of Analyst or Planner, all previous levels will be completed as well
- 🌻 Deleting a save game no longer deletes its .bac (backup) file
- .bac files are no longer synced with the Steam Cloud
- 🌻 Updated the translation files for many languages
- Various Fixes for Chinese texts to be displayed correctly
💛💙 Stay safe!
- Team Toukana